darkstorme - 6/28/2006 10:38 AMAgain, this doesn't address the problem that we low-level rogues perceive. We know that there is ample opportunity in high-level dungeons for rogues to shine. It just takes a long time to finally wind up somewhere where we're valuable as more than damage enhancement - and this can hamper RP as well as Character Development.
Faldred - 6/29/2006 4:35 AMQuotedarkstorme - 6/28/2006 10:38 AMAgain, this doesn't address the problem that we low-level rogues perceive. We know that there is ample opportunity in high-level dungeons for rogues to shine. It just takes a long time to finally wind up somewhere where we're valuable as more than damage enhancement - and this can hamper RP as well as Character Development.Should there be more chances for Rogues to use their skills? In theory, yes, however in the case of NWN (and by extension, Layonara), this becomes more exaggerated not only by the limits of the class progressions, but by the mechanics of the game engine -- the ability to reset traps and locks, for example.Besides, even at low levels, there's a Rogue class skill that can be used, although I don't see it used often -- SET Trap. Combined with a typical Rogue's stealth capabilities, Set Trap can help the party ambush the critters, rather than vice-versa. Of course, you'd either have to clean up your unsprung traps or there'd be some nasty surprises waiting for the next group, but then that plays into your desire for more traps for Rogues to deal with anyway.
Thunder Pants - 6/29/2006 10:44 AMthe other reason most don't use it is because using the set traps skill takes the character out of hiding after the trap is set, and one of the last places the rogue wants to be is at the front of the group with all the baddies targeting him when they start their rush
Talan Va'lash - In NWN traps and locks there is absolutely no consequence for failing to disarm them.