NWN Discussions and Suggestions > Development Related Topics (DRT)

Environment Based XP

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Crunch:
I have always thought that areas like no magic or wild magic present a higher challenge for a given CR than "normal" areas.  Would it be feasible to provide a bump to kill xp in those areas?  In other words, if you kill a CR 17 Large Snake in a no magic area it would give XP as if it were maybe CR 20.  This would reflect the added challenge of facing creatures without mind blank, mage armor, haste, etc.

I realize this probably isn't a realistic thing to include in V3, but thought it might be worthy of consideration in the new game.

Drizzlin:
Actually, IMO the dead magic zones are tremendously easier than the magic zones. The problem is you just have to be a high level fighter or barbarian with the right build to roll the dead magic zones.

If anything the dead magic zones need to have an xp penality.

ShiffDrgnhrt:
Hush you silly magic user, and bow before the might of the Fighter!..  (in no magic zones only)

Dorganath:
Definitely isn't going to happen in V3. Besides being a fairly big task, when you say area X is easier, the question is always "for whom".  Some builds and some classes will have an easy time with some areas, harder times with others.

As for the new game...I can't answer that question without answering others that we're not quite answering at the moment :)

Dezza:

--- Quote from: Drizzlin ---Actually, IMO the dead magic zones are tremendously easier than the magic zones. The problem is you just have to be a high level fighter or barbarian with the right build to roll the dead magic zones.

If anything the dead magic zones need to have an xp penality.
--- End quote ---


Well actually its nice to have a few areas where high level fighters and barbarians can actually demonstrate their superiority. Unlike every other place on the server that clerics or mages can dominate through spell use. :)


Oh and on a side note I feel the xp given in dead magic areas currently does not need to be altered.

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