NWN Discussions and Suggestions > Development Related Topics (DRT)
New Prc Idea
Blackguy:
I got inspired by the battlerager to try and convert a class Ive always wanted to see in Layo. The slayer. This is just a rough suggestion, and its propely not balanced in any, but I'd like to hear you ideas for this. The main diffrence between ragers and slayers is the reason why they charge into battle. slayers do it to fullfill and oath, to make amense for some terrible incident to them. Its something they rarely if ever talk about and its what drives them into seeking death where ever they can.
Trollslayer Note: DEtail may change based on playtesting and game balancing Stats: Slayer Hit Die: d12 Proficiencies: A trollslayer does not gain any additional weapon or armor proficiencies. Skill Points: 2 + Int Modifier Requirements: To qualify as a trollslayer, a character must fullfill all of the following critiria: Class: Figther Alignment: any non lawfull Race: Dwarf Feats: Cleave, Toughness, Power attack, Improved Power attack, Weapon Focus in Greataxe, Weapon Specialization in Greataxe, Improved Critical in Greataxe Base Attack Bonus: +10 Skills: Dicipline 12 ranks Description: When a dwarven have done a crime or commited a sin that is to great to be amended, he will take up the duty to become a dwarven slayer. He will wander the lands looking for a uneven fight, so he can atone for his sins by dieing honorable in combat. Abillities: Bulls Defense (Level 1) - Slayer adds strenght bonus to AC while not wearing armor Favored Enemy: Trolls (Level 1) - The character gains a +1 bonus to any damage delivered to their favored enemy. They also receive a +1 bonus on listen, spot and Taunt checks against the favored enemy. Evasion (Level 2) - Slayers are able to escape potential deadly situations. Uncanny Dogde (Level 3) - Retain dexterity bonus to AC. Even if caught flat-footed. Damage Reduction (Level 6) - 3 points of damage is ignored whenever you are hit in combat. At level 10 you are able to shrug off 5 points of damage Armor Skin (level 8) - The character gains a +2 natural bonus to AC Death or Glory (level 10) - Once per day the slayer cannot be reasoned with and will be seeking death no matter the cost. Its usually ends with the slayers death or the thing fighting the slayer. The slayer gets +4 to strenght and +4 to constituion for 1 turn + the slayers strenght modifer number of rounds. The slayer also gets -2 willsaves.
Lucius:
I like the idea, though his troll-killing bonuses should improve more, maybe at lvl 5 and at 10, adding +1 to the benefits. Also, would make it cooler if you removed the DR and added bonuses to fight when at low health. Not sure if it would be worth the trade, but seems more fitting to me. Nice idea! :)
Blackguy:
Well the idea for the Damage reduction is that the class is not wearing any armor, and his constant fighting have hardened the slayer in such a way that ordinary wounds wont stop him. Maybee it could be a toggle abilliti instead that he get at lvl 1 and improves over time. Much like the shadowdancers version of it.
And the racial toward trolls such not go over +1. When/if he dont fullfill his duty as a trollslayer he becomes a dragonslayer and gets a racial toward dragons aswell,so its like the rangers racial hatred, but its specific for the slayer.
You have to remember its not young dwarven that become slayers, its mostly battlehardend veterans that makes this choice their destiny, because of this horrible thing they have done.
Fatherchaos:
Your character suggestion reminds me of the "dwarven berserker" class that was avaiable in Hero Quest; at least I think that was the game.
In there the Dwarf often charged around only with the largest battle axe they could find, a loin cloth, and tatoos for protection. They always sought out the most powerfull creature on the board, to battle uneven fights to atone for what they had done. Thus the character had to always make a b-line straight for the most powerfull creature in play, stopping only to fight others if they physically blocked the path and needed to be cleared to reach the intended target.
Oh, and the character was never, ever, allowed to run away. :)
Mabey this could tie into your class suggestion? Just an idea.
Blackguy:
Thats excatly the class Im thinking of. the one im thinking of is from the Warhammer Fantasy Roleplay. And what you describes is pretty much the basics of a slayer. There are exceptions to this. A slayer will not engage in fight if he jugdes the opponent is not fighting fairly, magic, ranged and so on. Its not wrothy to become a porkepine from opponents you cannot have a chance to beat in mortal combat.
But maybee a Feat could be that the slayer gains a +1 to hit if the creature is one size category larger than him. this improves if/when he becomes a dragonslayer to +2 and final as a demon slayer +3.
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