NWN Discussions and Suggestions > Development Related Topics (DRT)

Static NPC Quests

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Acacea:
The NPC quests do need serious work, and it's not just because you do them over and over again. While there are a lot of cool things that maybe can't be done for now, it takes minimal effort to simply inject a little bit of flavor and personality into NPCs and their quests. Even just adding descriptions and tweaking conversations a little would do wonders for the blandness that is currently static quests.

Another relatively easy thing is to add descriptive text to places when you can't properly show how it is intended to look, due to lag or just not having whatever you need. Necessary for cities to be relatively empty, sure. But most people don't even know they're not supposed to be until they ask. At least you know what kind of feel Port Hampshire has.

Taking the giant statue out from in front of "shadier" temples...why does everyone and their mother know where Branderback's is, and trot in and buy potions when they don't feel like walking elsewhere? He's a CE god and his temple is a facet of the underworld. While it's tucked in a corner, it's still pretty in-your-face for something of its nature, in my opinion. I'd rather have to have someone show me where it is than run into the big sign in front of the door. (Besides, most would probably rather buy potions from the "good" temples, anyway...at least theirs won't be in last week's poison vials or something.)  

I do disagree with the alignment shifts and think that they should, for the most part, be left DM-only until there are better ways of dealing with it than getting evil points for, I don't know, threatening Granvil for a cheaper ox. I would love to see  more consequences for in-character actions, but right now it's fairly difficult to shift your alignment, and for good reason. I just see that getting abused, really.

Giving NPCs unique names and descriptions rather than meeting the same ones in every merchant house across Layonara. "Hello, Large Town Pawn Shop!" Right. "Another Semli! Who also sells crafting supplies! What a small, small world!" They don't all need to be called the same thing, right?

In conclusion! I'm sure the team can do some fantastically amazing things with some time and better tools to work with, but for now, a little love with the NPCs and locations would go a LONG way to adding more of the depth that is, for the most part, only seen in player interaction and DM quests. A DM does not need to be possessing for an NPC to have a little personality. ;)

xXDenizeNXx:
Acacea is right on the money there a little flavor would go a long way.
Yes I can actually agree and see that the alignment trhing could be abused and before you know it you have a dominoe effect "oh i pk'ed him cause its my alignment now' etc etc Indeed i see that point, but also someone i think onest8 said that having the quests done a different way for defferently aligned chars would also be soo cool too.
Good news about the rumour mill too btw good to hear.
I definately will bring up anything that pops into my head because like you said , however trivial it is it could just spark that light and turn into a flame.
Peace
Den

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