Variable - 11/30/2005 8:00 PMI think this would give too great a chance of making an exceptional item, if you have a 70% chance on both rolls you'll make an exceptional item 49% of the time. That would flood the market with exceptional items.
Variable - 11/30/2005 4:00 PMI think this would give too great a chance of making an exceptional item, if you have a 70% chance on both rolls you'll make an exceptional item 49% of the time. That would flood the market with exceptional items.
Chrys Ellis - 11/30/2005 5:22 PM Now, supposing people agree that it doesn't really make sense that everyone would have the exact same chance of making an exceptional item, I have a suggestion. Make the exceptional roll work like a crit roll. That is, if you roll a 20 while trying to make an item, then you roll a second time, and have the same chance of it being exceptional as you had in making it. For clarity, from the example above, assume both crafters roll a 20 while making the pair of gloves. Each then rolls a 2nd D20. The first crafter rolls a 10, and the second rolls a 13. The first crafter, having an 80% chance of making them, would end up with an exceptional pair, and the second crafter, having only a 10% chance, would end up with a regular pair (I hope that's clear).
Stephen_Zuckerman - 12/15/2005 5:16 PM The second roll, and the second reference of the database that stores the character's chances at making the item, would put a huge load on the servers....