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Author Topic: Epic Spell: Hellball  (Read 236 times)


Epic Spell: Hellball
« on: February 09, 2010, 09:12:38 am »
Description: The Epic Spell: Hellball deals Negative Energy Damage each time a PC casts it, I think the damage is 10d6 to him. It does not deal this on enemies, and even if the caster is not in the range of the explosion (ie: ran away) he will get the damage applied to him. This is effectively countered by Shadow Shield though. But strange still..
I can provide logs or screenshots if needed, just let me know.
 Location: Everywhere on Layo
Seen it happen many times between different server resets when casting as Chakar Achmed El'Mujahir.
The following users thanked this post: miltonyorkcastle, Hellblazer


Re: Epic Spell: Hellball
« Reply #1 on: February 09, 2010, 09:43:12 am »
This can be controlled by the module variable MODULE_SWITCH_EPIC_SPELLS_HURT_CASTER being set to false.

No comment on whether or not it should be doing what it is regardless of where the player is.  There seems to be no restriction in the code on checking where the player happens to be.  But if it can be countered easily with negative energy protection then I'm inclined to think it's rather senseless.