Thanks to Script Wrecked for getting back to me.Amulet fully tested and works on both. However still no success on using the helm on a falcon. Unless that bird has immunity to mind spells, or they all had incredibly good will saves...can't see any other reason for failure. - It's not even showing a roll.However it does when used on player characters.
Also note that such "humanoid only" spells work on the stock player races listed, and not on the NPC based "monstrous humanoids" in game. For players as the target, the base race counts, not the subrace. So this item would work on PC goblins & orcs, but not NPC ones.Perhaps it was an oversight by BioWare when they coded it, since dominate spells should work against orcs, goblinoids, gnolls & lizardmen, but they do not due to monster type categorization.
since they have a monstrous skin wouldn't' that fall under hold monsters then?
To add confusion, there are also monster classes, but these don't tend to affect spells.
"Monster" is a racial type, not a skin property. NPCs monsters are generally made with a race out of the list: aberration, animal, beast, construct, dragon, elemental, fey, giant, goblinoid, magical beast, monstrous humanoid, ooze, orc, outsider, reptilian, shapechanger, undead, and vermin. To add confusion, there are also monster classes, but these don't tend to affect spells. All the PC subrace skin does is apply the racial attribute adjustments and feats and things. It does not change the base race of the PC. So regardless of the race a PC plays, they would all be affected by Hold Person, Dominate Person and so forth.
I know what they are immune to, thank you. Just wondering why if a spell is on racial attribute, a spell like hold monsters affect a humanoid?
Note: This spell is not limited to monstrous targets, but will also affect humanoids.