The World of Layonara  Forums

Author Topic: Planes - Abyss - Spawns on transition  (Read 86 times)

Talan Va'lash

Planes - Abyss - Spawns on transition
« on: June 16, 2006, 01:46:47 am »
The areas are Abyss - T-something.  They use the frozen waste tileset.

Hey ice, these areas have a really cool ambiance and a neat feel throughout the areas I saw (Just so i'm not always focusing on the negative here.. feels like I am, but I suppose this IS bug reports not neat stuff reports hehe.)

Anyway there are several vampire spawns that are very very close to transitions.

Also, there are a few transitions where the waypoints aren't placed outside of the destination transition, causing you to immediately transition back if you try to walk with the keyboard. There was also one transition WP that was facing backwards (i.e. facing into the corner of the map) when you transition in.

If you want any help fixing transitions or spawns I'd be glad to help out (I know its not the most exciting part of area building ;)

Sorry for the vagueness as well, but I couldn't really name them any more specifically since all the areas in a given vicinity all have the same name (and thats all I can see from the Player Client.)

The spawns in the dungeon on east to get to this portal were fine and there wasn't an issue with coming back from planes into a hot spawn.

Thanks
 

Dorganath

RE: Planes - Abyss - Spawns on transition
« Reply #1 on: June 19, 2006, 06:39:15 pm »
I believe you're speaking of The Abyss - Thanatos.
  Confirmed on the AT waypoints. Encounter spawn points will be reviewed.
 

Dorganath

RE: Planes - Abyss - Spawns on transition
« Reply #2 on: June 20, 2006, 05:59:43 pm »
Area transition waypoints and spawn points adjusted as appropriate for the next update.
  Remember the warnings about planar travel being inherently dangerous.