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Author Topic: Creedo Merchants and crafting halls  (Read 59 times)

Black Cat

Creedo Merchants and crafting halls
« on: April 10, 2009, 12:15:01 pm »
Description: Creedo Interiors (Merchants, Bank, Crafting Hall, Advanced Crafting) seems to be missing or the transitions aren't working. Grohin needed to craft and couldn't enter the Crating Halls in Creedo, nor the merchant, nor the bank.

Location: Creedo

Verified:

Reproducable: tried all transitions and none were working
 

Dorganath

Re: Creedo Merchants and crafting halls
« Reply #1 on: April 10, 2009, 12:33:36 pm »
Hmm...looks like the interior areas somehow got removed.  Putting them back in for the next patch.
 

Chongo

Re: Creedo Merchants and crafting halls
« Reply #2 on: April 11, 2009, 02:30:47 pm »
Yeah, that was me.  I'd removed them because a bunch of folks on staff had cited those areas as 'excess waste of space' during the ongoing effort to keep what's useful, build more that's more useful, and trim the excess fat.  The impetus was that there are other banks, crafthalls, and the like within maybe two minutes travel from there.  It's repetitive.

But, the mods seem to be running just fine, so I'm likely over-cleaning in concern of what happens when so many additional areas get added.  :)

Sorry for the confusion folks.
 

Dorganath

Re: Creedo Merchants and crafting halls
« Reply #3 on: April 12, 2009, 12:08:31 am »
Huh...funny. I must have slept through that critique.  I so don't remember that being on the chopping block.