Originally Posted by Nehetsrev If ranged weapons ever became as powerful as melee weapons the game would be unforgiveably unbalanced, and no one would want to play a melee fighter because they'd always get killed before they could even close range to engage their foes.
Ah but now you talk about the warrior being able to wield shield, and armors that gives them high ac, compared to the light armor or no armor at all depending on which type of char is there using a bow, that will make them pretty frail compared to the warrior.
Also not forgetting that to actually get pass the Dr of a foe you need the higher bows, which is normal, but to actually do any kind of real damage with the bow, you need loads of higher ends (mahog and yew) arrows. It's good that you can train a bow now, that helps.
that is what is call planning ahead and tactics, making it clear not to shoot before the fighter are actually engaged. RP it out, you'll see it works.
Maybe the type of damage to giants (ie monstrious race?) should be set to a lower kind of metal?
you have a choice as a mage that a fighter doesn't have, and that is that you can cast invisibility on yourself before they get to you as long as you were careful not to stand too close to the front line, and of course assuming invisibility was a spell you chose to learn and have ready.