The World of Layonara  Forums

Author Topic: Hlim Dungeon - Spawn  (Read 63 times)

Reventage

  • Sr. Member
  • ****
    • Followers of Ilsare
    • Followers of Rofirein
  • Posts: 1154
    • View Profile
Hlim Dungeon - Spawn
« on: February 24, 2006, 07:07:44 pm »
The first spawn in the first area of Hlim Dungeon spawns behind the player once he's past a certain spot.

All creatures in this spawn are well over CR 20 and some have True Seeing. The creatures and the spawn are fitting for the dungeon, however this specific spawn effectively blocks the exit from a player before he has even had the chance to see what creatures spawn in the area.

Also if you go there with a party, it's highly likely that the some of the party members will be stuck at the middle of the spawn when it's triggered, as it's not that far behind the trigger.

Area: HlimDungeon1
 

IceDragonDuvessa

Re: Hlim Dungeon - Spawn
« Reply #1 on: February 24, 2006, 09:23:33 pm »
The dungeon is set up as the entrance to a planar gate. if you got ambushed its exactly as I intended it to work...
I am however redoing all these dungeons as they are in place from the Lost spirits series and are still waiting to be retooled for non gm ran crawls.
 

orth

Re: Hlim Dungeon - Spawn
« Reply #2 on: March 04, 2006, 05:55:26 pm »
Fixed in next update.