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Author Topic: Vine Mine  (Read 448 times)

Crunch

Vine Mine
« on: July 20, 2006, 07:52:52 pm »
The vine mine cast by Elite Skull Crusher giants seems to be nearly permananent.  I looked duration up in lore and it says 1 turn per level.  I think they are about 23rd level casters, so I made sure I waited half an hour to try to get a grave back which was surrounded by one of these vine mines.  The vine mine was still there, keeping me from getting my grave in greater sanctuary.

Aside from my current, personal, issue with the vine mine, I suspect that these vine mines are a source of lag.  I've come across old vine mines from other peoples fights a number of times on Xantril.  It seems like this spell could actually last a round per level and not cause any problems.  It is a combat spell and, in my experience, if you can't win a fight in rounds per level, you are in serious trouble.  : )

Thanks,

Esi
 

Leanthar

Re: Vine Mine
« Reply #1 on: July 20, 2006, 08:01:24 pm »
23 * 10 = 230 minutes. Even if they are 16 or so it would still be 160 minutes.

I am in 100000000% agreement that the nwn system of 'turns' per level is ludicrious because combat lasts 30 seconds or less most of the time. Nothing like allowing rinse and repeat on a grand scale. And yeah, any and ALL FX are a source of lag.
 

Talan Va'lash

Re: Vine Mine
« Reply #2 on: July 21, 2006, 01:09:00 am »
Quote
Leanthar - 7/20/2006  9:01 PM  23 * 10 = 230 minutes. Even if they are 16 or so it would still be 160 minutes.  I am in 100000000% agreement that the nwn system of 'turns' per level is ludicrious because combat lasts 30 seconds or less most of the time. Nothing like allowing rinse and repeat on a grand scale. And yeah, any and ALL FX are a source of lag.
 
  one turn is 1 minute long.
 
  23 * 1 = 23 minutes
 
  one turn is 10 rounds
 
  23 * 10 = 230 rounds
 
  1 round is 6 seconds