I am completely against increasing the kill potential for archers. To simplify it, I consider that the STR based melee character have two main points. ~Damage (not effective damage, effective damage is when you actually land a hit) and the ability to tank. Archers have Range. Arcane Archers have Range, high AB and enchantment bonus to arrows.If you go ~30 AA you can easily end up with 38 in base dexterity that coupled with ~+15 enhancement bonus you got crazy AB, good damage and the best damage penetration in the game. If we disregard the STR base for dev then Dev crit is all about AB. Once you land within the critical range you want really high ab to complete the critical hit. Like mentioned before, arcane archer has plenty of AB.I have not done any math for it, but I am guessing Arcane Archer has higher DPS than weapon master