yes, I think most of my problem with the this is that it hurts multiclassed casters the most. The time spells last is based on single caster class. So say your 20th level, with a 13/7 split. Well your spells last 13 minutes, but you cant rest for 20. If you were say a 10/10 Mage/Cleric you are even in more trouble, 10 minute spells all around and 20 minute rest timer. So... one third of time or worse time you are very vulnerable. And when you have a character who absolutely has to have those buffs to survive, your going to end up running for your life every couple of battles or so, or stay in the back plinking monsters for 10 HPs damage with a bow. Sorta drastically changes how one has to play their character doesn't it?
Downtime does not yeild RP.
Wow, you're still going...1) It's not changing so you may want to get over it.2) If anyone can show me on paper that this yields more experience then the standard Belinara areas where you are mass hasted and with spells, then I'll be impressed... because it's impossible. Even with the feeling of great success in there, you're netting about one third of what you would in the same amount of time in a magic zone with the same CR.
"Mummification is not the answer... see a cleric".