3/ Consider a 20th level fighter...he is experienced, he has to be to get to his level. When he rests he tends to his equipment, fixes dents in armour, fixes padding, takes out nicks in his weapon, plans his next moves etc, etc. The more experienced he is the more he plans and prepares cause he knows the dangers he must be prepared to face. Consider a mage at the same level, the weariness they would feel having cast so much magic, drawn so much on the weave, reached into the fabric of the world and drawn forth powers to shape and craft into their spells. Not to mention the tireless hours to memories spells in the early hours of each morning. They too need time and rest to recuperate. The more powerful the spells the more time they need. Now consider the 10th level mage/ 10th level fighter..he has to deal with both his spells and tend to his equipment. His time is taken up in both pursuits..really he should probably take even longer to prepare.
Conversely, Layonara could de-nerf the level caps they put on every spell, and therefore make more than about , say , three useful again.
I'm pretty sure there is a cap set Sky.
well one thing to look at here is that the new drops for fighters will make it less necessary for casters to use up a lot of spells to buff them. It will take a fully cooperative group where the fighter types only ask for the buffs they absolutely need. The new items are giving SR (some of them over 25), resistances to many different damage types, freedom, and many others I am sure I should not say here.
I see you other points Dezza, but this one eludes me. If a fighter needs more time to fix his gear, mages are exhausted beyond belief by the vast magical powers they have expended then would it in fact not be the other way around with rest. The actual resting would be longer i.e. the time you are waiting after pressing your rest button, and not the time between rests. In fact would this not mean that if mages are really exhausted by their arcane arts they would need to rest more often to be able to keep up. Of course you should be limited in your resting in some way though.I was just curious as I don't see this point as an argument for longer times between rests. Of course this is a balancing issue and I fully acknowledge that and understand the thoughts behind (or at least I think so )
Rogues have found a usefulness somewhere? Rue the day fools, Arkolio knew his time would come ....... eventually!!!!
Please correct me if I am wrong, but with the current DnD rules, to rest and memorize spells should take 6 - 8 hours. So if we take a high lvl caster, say 8 hours rest ... For them to wander into a battle prepared, fight, crawl to a hidey hole, rest/memorize and repeat this two more times .. thats a full day gone by. Now to do this over and over ... it does not sound very realistic to me. Granted, this is a game, but shouldn't there be a close representation between the two? If I was to live by this pattern, I would wear myself out to the point of fatigue and in due course make a mistake to get myself killed. And yes, I am a caster myself, have a few rechargeable items, and have special abilities that need recharging. This new system makes things closer to realistic and I will learn to do things better. I think this will also cause others to hold back and discuss tactics instead of rushing blindly ahead into a situation that may make things worse by doing so. I say Kudos for the new system.