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Author Topic: PvP  (Read 676 times)

Dorganath

Re: PvP
« Reply #20 on: May 04, 2011, 10:31:00 am »
We actually did have plans similar to this at one time, and they went beyond PvP to RvR (Realm vs. Realm) or a sort of kingdom warfare. Obviously, that was a huge undertaking and it never really got beyond the planning phase just for the sheer amount of mechanical support it would have taken.
 

Guardian 452

Re: PvP
« Reply #21 on: May 04, 2011, 10:44:41 am »
The problems with the idea I mention are similar to some key problems I have witnessed with other worlds open PvP. But because this is a smaller world the problems that happen all the time on a MMO shouldnt get as out of hand here.

Zone Campers - People "camp out" at a zone in and attack while people are in fact still loading giving them an unfair advantage in any fight. Unlike MASSIVE MMO's this tactic here will not work because people will get reported for camping the area transfers.

Using Transitions to escape - You engaged in PvP or were engaged in PvP and the fight isnt going your way. So you run to the AT (Area Transfer) because once on the other side you are "safe" back in a NO PvP area Should anyone abuse this tactic here they will get reported and it would be dealt with.

Level issues - This one is pretty simple, a level 10 stands no chance againts say a level 20 or higher. In EQ2 zones had level ranges. Example "Zone A" had a 4 level difference. If you were level 20 you could not attack anyone below level 16. However.... they way they have it set up a level 16 or several lower levels could at any time attack someone above the level zone. This was done often... say a group of level 12's going around taking out solo level 20's etc. Once again because of Layo's close community these kinds of things wont happen, or rather wont happen often cause DM's will put a stop to it fight away.

Taunting - Lets face it people like to win. But in Layo taunting someone you beat via tells will be unacptable (unless its your RL buddy). Sore winners and Sore loosers are the main reason I never liked the idea of Layo having open PvP. EQ2 tried to take steps to reduce this. On their FULL PvP server you COULD NOT send tells to the oposing faction ( good vs, Evil). And any thing you typed out in regular chat would show up as gibberish simbols on your enemy factions screens. Once again in Layo this issue would be better handled because players can screenshot and report issues as they happen and they will be addressed before they get out of hand.


Im sure their are more issuses but those are 3 major ones that I think because of how well Layo is ran they can be overcome.

G-452

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Guardian 452

Re: PvP
« Reply #22 on: May 04, 2011, 10:51:03 am »
Quote from: Dorganath
We actually did have plans similar to this at one time, and they went beyond PvP to RvR (Realm vs. Realm) or a sort of kingdom warfare. Obviously, that was a huge undertaking and it never really got beyond the planning phase just for the sheer amount of mechanical support it would have taken.


Right, my idea is like a severly stripped down version of this then. Making a few areas and posting signs at the entrances and making messages pop up on your screen, like we have in some areas now isnt a huge undertaking.

What would be the issue is added workload to the DM staff via complaints comming from PvP fights in these areas. I can all but guarantee that ANY System that is made and no matter how many precautions are made ahead of time. People will be sore about loosing and will complain. Thats human nature. So no matter what it will add workload to the DM staff.

So I guess the team has to weigh the gains of such a system against the potential workload and grief if could cause.

'
 

Filatus

Re: PvP
« Reply #23 on: May 04, 2011, 12:09:53 pm »
I don't think I ever had a real PvP incident that resulted in combat outside of quests. A few times disagreements were taken to the Fort Vehl arena though, which is also a good solution for the violent characters who feel they have to force their rp away from what feels natural for their character, but also do not want to suddenly fight to the death.

No matter the PC's intentions, NWN mechanics make it difficult to fight with a goal other than killing the opponent for non-mages. One hit can mean the difference between leaving someone badly wounded, or dead depending on their level.
 

Zoogmunch

Re: PvP
« Reply #24 on: May 04, 2011, 12:39:27 pm »
I have to say my nice evil orc has had most fun being rude and then inviting pvp in Centre where it doesnt work. You can whack away at your opponent and neither side can die. My oppenent last time was about 15 levels higher than me and thankfully the finger of death didnt work.

I did have great fun though i think the high level magic killed off the cow population.

Alternatively make a second arena as proper PvP perhaps as a gladiator event with death matches posted in advance and let us all bet on the outcomes at Andrews Pub. Give a badge to the reigning champ. The romans would.  Dont ban the evil races either, I'm sure Nym will have a go.  How about a one accessed by boat like the mist temple? a real tourist attraction!

Grendola will certinly ofer to sell bacon butties here too.
 

Dorganath

Re: PvP
« Reply #25 on: May 04, 2011, 12:50:52 pm »
Quote from: Guardian 452
Right, my idea is like a severly stripped down version of this then. Making a few areas and posting signs at the entrances and making messages pop up on your screen, like we have in some areas now isnt a huge undertaking.

Right, I know. I was just offering some historical perspective. :)
 

Guardian 452

Re: PvP
« Reply #26 on: May 04, 2011, 04:57:15 pm »
I know D :)

I loved the idea when it was mentioned origionally! It was too grand of an idea for NWN-Layo is all.

What I'd call "natural PvP" has its place and not everyone (alignment wise)could just kill or attack someone on sight anyway. So its definatly a minority issue. However its still an issue that people are with out a doubt passionate about. ;)