Wintersheart - 10/24/2005 12:57 PMQuoteSimplistic - 10/24/2005 5:07 PMWhy is this topic beginning to sound more like a way to circumvent the rules Because it is....
Simplistic - 10/24/2005 5:07 PMWhy is this topic beginning to sound more like a way to circumvent the rules
Stephen_Zuckerman - 10/24/2005 10:37 AMAfter all, the people most interested in it are the people whose interests it is in to fine-tune the accepted etiquette as to looting corpses, especially when someone else was the one that put that corpse there. ^_~Though another thing... On some servers, there are rules that either a party's leader will gather every last bit of loot, and dole it out evenly, or that d%s will be rolled for loot, or that items will be divided by interest of the players. It's usually one of the three, and I thought it would be a good idea to ask opinions on these as related to Layonara.---I'm just curious as to players' opinions in the matter. Personally, I'd gladly sacrifice some amount of the loot I might get for being too slow, in exchange for staying a bit more true to the nature of things, IC.
Stephen_Zuckerman - 10/24/2005 7:37 PMGenerally, we seem to have a very IC looting etiquette - Whoever gets to it first, gets it, unless someone really had their heart set on whatever it was.
And another note, before I finish this long-winded, redundant bit of text: I feel that in things such as thievery, only extreme cases should carry Server consequences (i.e. when it gets to be out of the character's nature). To express the thought I had originally meant to type, I feel that perhaps some PvP should be allowed, if still heartily discouraged. At least one other player who has posted in this thread has expressed a feeling of misalignment with his character's nature when he couldn't simply clock a person he sees as a thief across the face.
To elaborate... And I must apologize for the likely incomprehensibility of this post; I'm being interrupted every two minutes or so. In any case, what I'm saying isn't that, for example, a PK would be permissible on all counts, but that in cases where it is properly IC, it should only carry in-game consequences, rather than Server consequences. Generally, aye, this should be discussed beforehand (and actually it should always be discussed beforehand, but were it suddenly not an instantly bannable offense, certain thieves might be a bit more careful about where they steal from, as there would be that element of danger that they would be facing were this a real situation, not some game with existance-wide rules which were enforced by all-powerful beings of DOOM), but there are situations IC where it makes a great deal more sense for there not only to be-
Dark Jester - 10/24/2005 1:47 PMOn the topic of items being looted, since there is no way to tell what items were picked up off of a corpse, it is pretty much up to the honor system for the looters to share info on what they find. Just make sure to choose a master looter that everyone trusts.-Jester
Varka - 10/24/2005 1:45 PMPath is right...
Stephen_Zuckerman - 10/24/2005 11:56 AMQuick edit: In short, there should NEVER be any sort of OOC consequence that hinders a character's actions, as the character simply doesn't know about those consequences. No matter the benefit, we shouldn't expect characters to act as they wouldn't. Thusly, I feel that if a situation would warrant PC violence, a DM should be brought in to either approve the situation, or force a peacable conclusion; whichever the DM's personal inclination is towards that situation.
Stephen_Zuckerman - 10/24/2005 8:56 PMLet's be honest here... If someone steals your car, do you expect a mystical higher power to intervene and give it back? If you want your belongings back, expect to be very serious in your threats to do violence against another character to persuade that character. As you can't do anything PvP without DM moderation, the entire situation would have to be taken to the DMs if the dispute isn't handled before things get to the point where the characters would come to blows, and that alone would likely be enough to help a conflict along to its conclusion.
Quick edit: In short, there should NEVER be any sort of OOC consequence that hinders a character's actions, as the character simply doesn't know about those consequences. No matter the benefit, we shouldn't expect characters to act as they wouldn't. Thusly, I feel that if a situation would warrant PC violence, a DM should be brought in to either approve the situation, or force a peacable conclusion; whichever the DM's personal inclination is towards that situation.
Stephen_Zuckerman - 10/24/2005 1:15 PMEDIT: (I realize, often too late, that I forget the compliments I had intended to include...) To be honest, you've not been as grumpy as you're implying; you've been as civil as I have been, and I burned about 15xp's worth of effort keeping myself cordial and not getting frustrated with my own lack of communication skills. xD Not to mention the fact that I've seen some crazy flaming on other NWN places... Stuff that would turn even your average T2er into a gibbering mass of offense.