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Author Topic: Casting against one's will.  (Read 367 times)

Icurus

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Casting against one's will.
« on: April 11, 2006, 05:52:19 pm »
While in Hlint my character, Grympint, who is a devote worshipper of Vorax, and truly mistrusts magics not backed by Gods (ie: Blessings or Prayers as he believes them) and even dislikes being cast upon from those whose Gods he has little respect for or knowledge of, that there should be some type of fine for casting upon a person without their approval. It just seems there should be something where a person could be fined for causing mischief (or a player just wants to cast for the, 'look, how cool am I' factor).

It's been done to him twice in Hlint now and once on an adventure where he asked several times for the guy to stop casting personal spells upon him. As Grympint is lawful, he wouldn't necessarily beat the tar out of somebody unless their magics were disruptive (as Mith's were and thus Grympint was tempted to cleave him in twine) or plain evil.

So, would asking a DM to intervene actually work? Should I even ask or do I have to keep talking my way out of wanting to serious thrash somebody for being disrespectful?
 

jrizz

Re: Casting against one's will.
« Reply #1 on: April 11, 2006, 06:06:54 pm »
Carry a dispelling stone and dispel every spell cast on you. That should get the attention of the spell casters around you :)
 

Eight-Bit

RE: Casting against one's will.
« Reply #2 on: April 11, 2006, 06:11:57 pm »
Quote
Icurus - 4/11/2006 8:52 PM While in Hlint my character, Grympint, who is a devote worshipper of Vorax, and truly mistrusts magics not backed by Gods (ie: Blessings or Prayers as he believes them) and even dislikes being cast upon from those whose Gods he has little respect for or knowledge of, that there should be some type of fine for casting upon a person without their approval. It just seems there should be something where a person could be fined for causing mischief (or a player just wants to cast for the, 'look, how cool am I' factor). It's been done to him twice in Hlint now and once on an adventure where he asked several times for the guy to stop casting personal spells upon him. As Grympint is lawful, he wouldn't necessarily beat the tar out of somebody unless their magics were disruptive (as Mith's were and thus Grympint was tempted to cleave him in twine) or plain evil. So, would asking a DM to intervene actually work? Should I even ask or do I have to keep talking my way out of wanting to serious thrash somebody for being disrespectful?
 Just tell them, if they do not listen they are either idiots or they're playing their character, who in this case may be an idiot. I play four of them, actually.
 

Icurus

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RE: Casting against one's will.
« Reply #3 on: April 11, 2006, 06:24:33 pm »
Jrizz--Ahhhh, yeah...sure...whatever...

I don't think there are Dispell Magic Stones in the first place.


Is there an answer from a DM that they may or may not find this offensive enough to fine a character and could it be RPed or does the victim have to keep thinking of excuses (perhaps stupid ones) to not pummel somebody and perhaps get a PK or get killed and give somebody else a PK?

I would think in a RP setting that there would be crimes that could be punished by fines. You wouldn't want a character casting fireballs in a town even if no Players were about, but if there were, then it would probably be neat to see that there was a system for resolving those issues.

This argument could be used, as well, with people caught stealing or other crimes, however, not many NWN worlds discuss people aimlessly casting in a town setting, which seems more controllable than out in wilderness.

ADDENDUM: It's not like I run Grympint where he's upset when spells are casted, just when people go out of their way to cast on him when he's commenting on the evils of magic, or because people want to get his ire because they know he's not at ease with it. There is the flip side where Grympint used Divine Relation to find out a person's affiliation to Vorax...in fact it was Mitilda who told him it was rude...so now he tries use it covertly. However, in his defense, what else is that spell used for, except to find out. Besides, it's not magic...it's a prayer.  :)
 

osxmallard

RE: Casting against one's will.
« Reply #4 on: April 11, 2006, 06:34:21 pm »
Actually there are dispelling stones.  Buy one at a temple.  It has a big R on it.

It won't dispell healing spells that were already cast on you, which I assume you
are complaining about in the first place.

If you don't want healing spells cast on you -- stop bleeding all over town.

If you don't want buff spells cast on you before combat, clearly state that before
the mages start their sequence... they'd be happy to just let you die instead and
save their spells for combat or someone that needs it.
 

Icurus

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RE: Casting against one's will.
« Reply #5 on: April 11, 2006, 06:35:55 pm »
Funny you said that because Grympint has stated there should be a law against bleeding in town.

In the adventure, I spoke of, where Grympint didn't want somebody to cast on him (though the player kept casting heals on Grym), it was because the character stated that all magic came through the weave and Lucinda, which made Grympint believe the person was stating that Vorax power only came through the grace of Lucinda and the weave. Of course, Grympint has his own theory on who controls the, "so called," weave (where witchery comes).
 

jrizz

Re: Casting against one's will.
« Reply #6 on: April 11, 2006, 06:49:05 pm »
I assumed that the personal spells were buff spells so a dispelling stone would be an easy way to sluff them off and show what little respect you have for their magics.
 

Icurus

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Re: Casting against one's will.
« Reply #7 on: April 11, 2006, 06:58:48 pm »
The only thing I don't like about the Dispell Stone idea is that if I have my own buffs on and then I have to use Dispell, well, I don't think the stone will just pick out the offender's spells for Dispelling. Of course, if I chose to remember it, I could cast my own Dispell.

Sorry about earlier, I thought you were just being a wisenhiemer (just love that word). Didn't even know there was a Dispell Rock.

I guess there is a 2nd reason against the Dispell Stone, though not a big one. I play Grym as not liking magic because of his (and if you read Vorax) beliefs and Grympint's personal belief that magic is choatic if not hindering on evil. Now, he does believe that it may be used wisely under proper guidance, but Gods forbid that any deranged wizard, for chosing that life, would be considered wise guidance. However, guidance with the backing of Faith, is a different story. Though stating your God/dess is of higher divinity, well, that just places you back to square one with Grym (and it then being grim).
 

LoganGrimnar

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Re: Casting against one's will.
« Reply #8 on: April 11, 2006, 07:03:25 pm »
*laughs* if hlint were not the only NO pvp plase in the world Mith would have made you run away screaming before you could think to do anything. He cast Dispall magic at you. You were being rude and tossing rocks while he was in the middle of a conversation. not to mention the rocks were tossed at the person Mith was talking to. He wont use spells that are going to hurt you but spells that would stop you. For example turning you to stone, paralising you, or knocking you down. none of these cause damage and you would not have be able to get close enough to "cleave" him in two. Now if you REALLY wish to fight about it lets simply go to the arena. If your char wanted to challange Mith and your char is Lawful. he could have and should have i think, as a lawful char, declared a challange. They could have walked off to the arena, a fast match, and then its done. In Miths defence he dosent do that to every random person. Mostly it is done between friends and nothing ment by it. Sence this was not the case it was a noharmful way to stop a dwarf that was challanging and threting Mith in the middle of town. I understand that Mith cast first but what would your char have done if Mith walked up and started tossing rocks at someone when you were in the middle of an importent conversation? *nods* yes well now think of it as a none lawful good char, what then? If you prefer well saume that never happened, and instend, when you insulted Mith he cryed and ran away. If that works better for you.
 

Crunch

Re: Casting against one's will.
« Reply #9 on: April 11, 2006, 07:03:55 pm »
There also is the small fact that all magic does come from the weave, but we still have people today who believe the earth is flat.  To each his own.  If a character is repeatedly giving you problems after you asked them to stop, you can file a complaint in the grievances forum.  If asked to stop, people should.  Although if you were in party with me and I were launching into my buffing routine, I can see how I might accidently stoneskin you or something like that.  Such things become force of habit over time.
 

LoganGrimnar

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Re: Casting against one's will.
« Reply #10 on: April 11, 2006, 07:06:20 pm »
oh yes, what crunch said is called "greving" or something like that and should be reported. Please do so. I think it can go under the disputes, greviences and what not.
 

lonnarin

Re: Casting against one's will.
« Reply #11 on: April 11, 2006, 07:52:26 pm »
Also don't underestimate the power of a dwarven walk-out.  Lokri and Bjorn are notorious for simply up and walking out of parties of mostly wiry rogues and wizards when their sense of honor or dwarven pride is assaulted.  Then the whole party pretty much disbands and twiddles its thumbs back in Hlint, for lack of dwarven tank.

Or... you could always carry around a big sloppy crate of butter like Bjorn does.  Good for cooking, even better for flinging at the elves... ;)
 

LoganGrimnar

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Re: Casting against one's will.
« Reply #12 on: April 11, 2006, 08:12:29 pm »
*covers the butter comment*
 

miltonyorkcastle

Re: Casting against one's will.
« Reply #13 on: April 11, 2006, 08:22:32 pm »
good gravy dwarves make me happy.  *grins*
 

Acacea

Re: Casting against one's will.
« Reply #14 on: April 11, 2006, 08:32:00 pm »
First of all, I think one should not feel like one is completely restricted from responding at all, as if the rule preventing you from just hitting someone with an axe keeps you from reacting (especially when hitting the person with the axe would get you killed). There is a dicebag for a very good reason, and while full out fights are difficult and not really practical for it, you can still respond with it; it is unlikely that a person casting a beneficial spell without asking is really interested in doing anything more than either helping them, or laughing at them, anyway. It is particularly in character for some to do so in a non-aggressive fashion, and if they kept doing it to the point where you felt like it was unfair because you are unable to properly do anything about it, that's different. Just having it done (especially when they don't KNOW your character) once or twice is very different in my opinion, and varies from person to person.

I'm aware that we weren't talking PvP necessarily, just a brand of thoughtless behaviour, but really in Hlint of all places I'm not sure I see anyone honestly caring after everything going on in that place, unless it is very excessive.  

Something very different from IC messing around is the casting of offensive magic in town, which is often really just silly. A fireball doesn't hurt anyone when cast at them in Hlint. I'm not sure that is a good enough reason to set the place on fire. Er...well. I guess I could think of a lot of reasons to set the place on fire, but that's not what I was talking about. ;)

People sometimes go crazy with those sorts of spells in town, that are considerably more aggressive than a quick heal when someone is bleeding, or a haste to someone running by. The latter examples are pretty easy to respond to if you don't limit yourself to just "thrashing" them.
 

SuperMunch

Re: Casting against one's will.
« Reply #15 on: April 11, 2006, 08:47:43 pm »
I've stopped healing folks that aren't in the same party I'm in unless they give me permission to.

I like spining around and watching an "almost dead" person walk by, some times Freldo says something but most of the time, he just stares... it's even better when the odd person stops, looks at Freldo and says "What?".  I remember Freldo healing Kharl one day - he was "badly wounded", I spent all Freldo's serious wounds and moderate wounds - and Kharl going off with something like "didn't you consider I LIKE bleeding all over the place?" - I thought that was a great reaction, in fact, the best one so far.
 

Etinfall

Re: Casting against one's will.
« Reply #16 on: April 11, 2006, 10:44:18 pm »
just ask someone before casting on them. "Wow you are hurt pretty bad. I have a potion that helps, want it?"
 

ThrainSil

Re: Casting against one's will.
« Reply #17 on: April 11, 2006, 11:18:17 pm »
A side question regarding duels, but can you cast spells when engaged in melee combat?  I thought being hit while casting disrupted spells. seems hard to say hocus pocus while a sword is entering your side. Im not realy sure how the "concentration feat" works but I assumed if you got hit it dirupted the spell.

Apart from that dont throw rocks at people and dont take the god stuff too seriously.  If you do you wind up adventuring with very few people.  I tried with Thrain to avoid anyone who looked like a possible enemy of Vorax or follower of the long list of "evil" gods.  It made the world sort of dull as the majority of the PCs are either Drow, wizards or followers of gods on the Voraxian enemy list.  Besides for all the appearence of evil that characters give off they were all summoned for the same purpose.
 

Icurus

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Re: Casting against one's will.
« Reply #18 on: April 11, 2006, 11:36:33 pm »
Actually, I did type "Picks up and small rock and tosses it at Anna" the first time I tossed one for her attention...and being Anna giggled, I think she knew I was only trying to get her attention, not cause a riot. I distinctly recall using tosses for the following rocks to get her attention and not throwing. Anyhow, I've mentioned before that Grympint doesn't trust that human scaffolding. I think there was an assumption that Grym was trying to hit to hurt her but I think she and her player understood that wasn't what Grym was doing. As for making Grym run away for casting fear, yeah, that would have been possible but he explained to Anna that even if you brought the sky down, he would die with honor and for Vorax.

I don't believe in say the event never happened...that's just rediculous...I rather say that there was a misunderstanding and let the world play out. It happens in real life. Anyway, I explained the tossing of the rock the second time we met, but for RPing purposes, I still think it would be fun to have a guard intervein. Heck, it could even work against Grympint...I'm not saying that the decision would go for him.
 

Polak76

Re: Casting against one's will.
« Reply #19 on: April 12, 2006, 12:17:56 am »
I touched on these power emotes (ie "tosses a rock at xyz") last year and it caused quite a stir.  Anyway on this occasion i echo Acacea and recommend sending a tell of "what youre about to do action" then use a dicebag.  

For every action there is an equal and opposite reaction i wise man said one day. Smart fella!

Lets give the recipient the opportunity.

Cheers,
Polak76
 

 

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