So I'm asking... would anyone ( old players who have left, existing players, new players) start a new character? Not when Dorg decides IF some of the above changes will take place, but NOW?Is there even enough interest to make these changes worthwhile?( For selfish reasons, I'm particularly interested in GMT timers )
I know this thread was supposed to close as per I'm going to leave it open for a few more days for those who'd like to offer suggestions about developing a stronger community. This thread will close on or around noon CDT of the 15th. .... but I wanted to hit on something Dorg asked that none seemed to answer.If some of the difficulties that plague lower levels (i.e. level 10 or below) in our reduced server population were lessened or eliminated, would you create a new character and not worry so much about how fast you have to get to Level X for whatever reason? Similarly, would you consider coordinating with other established members (and potentially new ones) and create new characters as a group, not necessarily all affiliated (but it helps) so that the complaint of not enough people online to game with isn't an issue?I bring this back up because at the moment, I am sat on the fence. I am eager to create a new character and re-enter Layo, but not if I am all alone spending the rare few hours I have available grinding dungeons repeatedly or sitting on a bench waiting for people to log on.A lot of people ( myself included ) have mentioned having some change to the xp rate. This would be great... but as Dorg said, if there is no one ( or hardly) anyone below level 10 online to benefit from the change... then what is the point?So I'm asking... would anyone ( old players who have left, existing players, new players) start a new character? Not when Dorg decides IF some of the above changes will take place, but NOW?Is there even enough interest to make these changes worthwhile?( For selfish reasons, I'm particularly interested in GMT timers )
A lot of people ( myself included ) have mentioned having some change to the xp rate. This would be great... but as Dorg said, if there is no one ( or hardly) anyone below level 10 online to benefit from the change... then what is the point?
I'm curious about these things, because it won't matter how much we change if there's no buy-in from our players.
In response to a previous point by Dorg about what players can do to help improve things... This is not particularly a player solution per se, but is an extra pair of hands in respect of what can be achieved currently. Happy to commit to ongoing building of replacement areas or refresh existing areas. Happy to do this at target levels or to particular areas of the world. Happy to do this driven by previous storylines, ongoing storylines or stories still to come - driven by GM requests. Happy to do this driven by player action in RP outwith GM led quests. (driving change where players have driven iniatives and change might be merited whether small or big changes -all with team approval of course) Particularly happy if Chongo could/would help Particularly happy to attain and sustain a system of change that involved many people here one way or another, from GMs writing tales, to players leading plots and doing things or not doing things that have visible consequences to encounters and areas. All with a view to encouraging and retaining player involvement.
[...] A change in player patterns and behaviors can happen immediately.
No. They cannot happen immediately, a change of behavior pattern is a gradual change in most cases. Those players that always did a lot for the community will continue to do so, and even do more if they have the time. The rest might need some jumpstarting in terms of encouragement and help.