**rubs forehead** Handing a person an adventuring level for roleplay, as stated before, doesn't make sense. In fact, it's really not fair to give away free adventuring levels to people who don't adventure.
And I guess it's assumed there would be a cap on this? Since you need a special quest to attain level 21, the free levels would end before then.
But if you hit 14th level and decide that killing 620k XP worth of monsters is just eating up way too much of your RP time, take a breather. Add some depth to your PC's life.
I still think it is funny that wizards HAVE to kill things to learn new spells, druids have to kill things to get more in touch with nature, rogues have to kill things to get better at picking locks, etc.
Anyway should it happen that a level per month is implemented I won't complain. I'll make four characters and have them all at level 20 in 15 months. Hell, why don't i make another account and make it eight characters. I have this feeling it will ahve the opposite effect you all intend. I'm not sure who the rest of you hang around with on Layo but the people I Rp with enjoy a nice balance of both RP and Action and we're having a ball.
Truer words have never been spoken. Players should definitely, without a doubt, be given this option. Adding depth to a PC's life... It's not something that can be easily done during war parties, fighting for days on end to gain those hundreds of thousands (or millions) XP. I will say it again: a system like this would definitely promote more role-play and take some weight off the current focus on monster-bashing. The bashing of monsters will still be there, and still prove a "quicker" way of gaining your levels, but if these proposed changes go through, then at least we will have a choice, and choice is exactly what defines an on-line multi-player role-playing game. At least in my opinion.