How often do the WL's and GM's use their xp wand to reward good RP? I believe that was one system that was introduced to reward good RP.
My only solution is the "free level per month." Some will progress faster than that, but some of us will just RP/adventure as we are able and enjoy it. Do you realize the disparity between leveling times right now? There are players that know how to get to 20th level in four months! We reward fast leveling inherently because everything that matters is level based.
Us Corathites would have to be the slowest levelers on the server
There are players that know how to get to 20th level in four months! We reward fast leveling inherently because everything that matters is level based.
@Pen N Popper: Not everything that matters is level based. For a moment, thing of the most satisfying game play (this is still a game, designed for fun and amusement) that you have ever had. Were you playing your Epic whatever? Or were you playing Bumblebee? Koppig? I have not RP'd with them, but I know them. Your RP has made you known to those you don't even see. Tell me that isn't rewarding. Tell me their isn't a part of you that takes some measure of satisfaction from the knowledge that your Roleplaying is talked about even when you aren't around. That's the reward. That's the goal. You may never make World Leader based on levels, but they may as well hand you the happy stick, because you embody the spirit of the server.
Not a flame or anything, but we just need more roaming GMs. People would try and RP better if there was always a chance of getting a random XP drop.
Not a flame or anything, but we just need more roaming GMs. People would try and RP better if there was always a chance of getting a random XP drop.
Can we stop talking about bakers and seamstresses? What about the stealthy rogue? How about a weapon master teaching at an academy? How about a mage teaching potions? What about a WL bard performing in the square? These are all examples of skills directly applicable to the chosen "adventuring" class of the PC.
I don't disagree with the current requirements for becoming a WL, and I certainly would not want to see the door opened up wide. At a level a month, a new PC would reach 20th after 15 months. That seems a reasonable amount of time to establish that PC as a WL through RP and deeds.Yes, and of course the requirements for being accepted as a WL would still apply. A good, thorough CDT, some properly done CDQ's, and other in-game role-play factors. It needs to be someone who is still considered "worthy of being a leader" by the rest of the community, in an RP-sense.
**rubs forehead**
Handing a person an adventuring level for roleplay, as stated before, doesn't make sense. In fact, it's really not fair to give away free adventuring levels to people who don't adventure.
And I guess it's assumed there would be a cap on this? Since you need a special quest to attain level 21, the free levels would end before then.
But if you hit 14th level and decide that killing 620k XP worth of monsters is just eating up way too much of your RP time, take a breather. Add some depth to your PC's life.Truer words have never been spoken. Players should definitely, without a doubt, be given this option. Adding depth to a PC's life... It's not something that can be easily done during war parties, fighting for days on end to gain those hundreds of thousands (or millions) XP.
I still think it is funny that wizards HAVE to kill things to learn new spells, druids have to kill things to get more in touch with nature, rogues have to kill things to get better at picking locks, etc.
Anyway should it happen that a level per month is implemented I won't complain. I'll make four characters and have them all at level 20 in 15 months. Hell, why don't i make another account and make it eight characters. I have this feeling it will ahve the opposite effect you all intend. I'm not sure who the rest of you hang around with on Layo but the people I Rp with enjoy a nice balance of both RP and Action and we're having a ball.
Truer words have never been spoken. Players should definitely, without a doubt, be given this option. Adding depth to a PC's life... It's not something that can be easily done during war parties, fighting for days on end to gain those hundreds of thousands (or millions) XP.
I will say it again: a system like this would definitely promote more role-play and take some weight off the current focus on monster-bashing. The bashing of monsters will still be there, and still prove a "quicker" way of gaining your levels, but if these proposed changes go through, then at least we will have a choice, and choice is exactly what defines an on-line multi-player role-playing game. At least in my opinion.
I once considered a system that simply coded the amount you're typing, whether it's emotes or talking or such, roleplay for the most part doesn't happen unless you're typing something, but I couldn't think of ways to prevent it being abused.
I still remember having an interesting RP exchange when Nathaniel and Kinai made a few trades etc, and being rewarded exp for that. I felt like a little girl on Christmas Eve. If text lines vs exp given doesn't work, then why not just "give a cookie" of exp as a GM every now and then? I feel there's so much good RP that goes unrewarded, and I don't mean just me. Sometimes I just sit at the pond of Hempstead in stealth mode and listen to each unique conversation that goes from discussing the day to sharing a life story and contemplating the meaning of life and good and evil.