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Author Topic: Crushed my sword while mining..  (Read 184 times)

Warheart

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    Crushed my sword while mining..
    « on: May 21, 2005, 12:21:00 pm »
    I was about to mine so i put on the heavy pick (then I had the pick and a longsword in my hands)..
    The first hit I took destroyed the sword.. It's not supposed to crack on the first one is it?
    Anyways this sucks because it was a iron longsword with 2 grade cold enchantment..
     

    Leanthar

    RE: Crushed my sword while mining..
    « Reply #1 on: May 21, 2005, 12:24:00 pm »
    It has a counter on it, when it gets hit ten times (I think that is the number--but may be wrong) it will be destroyed.  So if you used it to mine (even by accident) before, days ago, weeks ago, months ago, the counter is known.  It will not get destroyed unless that counter reaches that number.
     

    Warheart

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      RE: Crushed my sword while mining..
      « Reply #2 on: May 21, 2005, 12:27:00 pm »
      That will indeed burn some of my gold... bah no biggy.. thanks for response
       

      orth

      RE: Crushed my sword while mining..
      « Reply #3 on: May 21, 2005, 12:27:00 pm »
      It destroys after 10 hits.  You must have whacked it quite a few times over your history:


                      int iHitAgain = GetLocalInt(oItem, "Break");  // Get's how many times the weapon has struck a minable rock already
                      AssignCommand(oPC, ActionUnequipItem(oItem)); // Unequips the weapon
                      iHitAgain += 1; // Adds an additional count to the Breakage
                      SetLocalInt(oItem, "Break", iHitAgain);
                      if (iHitAgain >= 10) // If they've hit a rock 10 times or more.
                      {
                          DestroyObject(oItem, 0.0);
                          FloatingTextStringOnCreature("You have shattered your Weapon", oPC, FALSE);

                      }

       

      Talan Va'lash

      RE: Crushed my sword while mining..
      « Reply #4 on: May 21, 2005, 12:54:00 pm »
      Could you set that variable to reset every once and a while?  Or even not be persistant at all, so it resets every session?

      It seems that the un-equip break after 10 system would keep it from being exploited and the fact that the variable is permanant just leads to accidental breakage after mining over a period of months.

      I mean... its pretty easy to be carefull and just make sure your weapon isnt equiped when mining... so maybe this doesnt need to be changed... but the permanancy of the count could result in your weapon breaking even if you had no intent to exploit the ore deposits.
       

      Leanthar

      RE: Crushed my sword while mining..
      « Reply #5 on: May 21, 2005, 12:56:00 pm »
      No sorry. We used to have that in place and it continued to get exploited.  We will not go down that route again.  The team already has enough on their plate than to have to deal with working around exploits and/or chasing players that did the exploits.
       

      Talan Va'lash

      RE: Crushed my sword while mining..
      « Reply #6 on: May 21, 2005, 01:10:00 pm »
      Ok, fine with me.

      As I mentioned, its pretty easy to avoid this happening.
       

      lonnarin

      RE: Crushed my sword while mining..
      « Reply #7 on: May 21, 2005, 01:49:00 pm »
      Is this counter any higher for trees?  It'd be nice, since they tend to block the mouse pointer more frequently than ore, and would make sense as the hardness on ore would undoubtedly be higher.  I think I'm probably in the 7-8 range there just from that one pesky tree in the Broken Woods, heheh.

      Another thing that comes to mind is an aditional use for craft weapon... repairs and routine maintainence!  Perhaps a whetstone for a CNR workbench that removed some counters on a successful weaponcraft check, and possibly add a few on a failure. ;)  I imagine it's difficulty would be comparable to the same tradeskill check for making such a weapon type from the metal its composed from, and would be scaled according to size...  for example:

      Weapon Repair
      --------------
      Copper
      Small-60%
      Medium-50%
      Large-40%

      Bronze
      Small-40%
      Medium-30%
      Large-20

      Iron
      Small-20%
      Medium-10%
      Large-do or do not, there is no try!

      It shouldn't be too exploitable since one would have to be able to make such a weapon to be able to repair it, and it would give weaponsmiths some more usefulness in keeping the party in top fighting condition.  Of course it could be overly exploitable to give the smith any CNR xp for doing such tasks... else we might find them deliberately smacking trees and rocks for weaponsmithing practice, rather than mining ore and making molds.

      An armor wear and tear system with armor repair would be interesting as well.  Perhaps double 20 critical hits from a foe could add a counter?  With armor, I would presume the number of counters before destruction would depend stongly on factors such as heaviness, metal type and durability.  Tailoring of course would mimic the same to make repairs on clothing and leathers.

      for all repair skills, perhaps a small amount of the processed material would be needed to make patches and boilster gear durability.  2 iron ingots to repair a fullplate, 1 for a chainmail, 1 for a dagger, 2 for medium, 3 for large... etc.