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Author Topic: Dear NWN  (Read 2345 times)

Chazzler

Re: Dear NWN
« Reply #20 on: July 08, 2010, 01:02:31 pm »
@ peachykeen, should you read this, would you mind pasteing the code in a quote here for that Endless Vision Range nwshader -file of yours, so I can try it out? :)
 

peachykeen

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    Re: Dear NWN
    « Reply #21 on: July 10, 2010, 02:21:46 pm »
    Quote from: Chazzler
    @ peachykeen, should you read this, would you mind pasteing the code in a quote here for that Endless Vision Range nwshader -file of yours, so I can try it out? :)


    You mean the option to turn fog off?

    That's not actually something that comes as a separate file. If you have NWShader, in the GUI there's a checkbox and a number-box. The check is "use fog", and you can leave it on or turn it off completely. The number-box is a multiplier, so if you have fog on, you can force it to be further away (if the game distance isn't far enough).
    Unfortunately, those don't work well separately. I could paste the code, but without a hook library, C++ compiler and some know-how of Windows DLL system, it probably wouldn't help. ;)

    Edit: For anyone curious, the code is here:
    SourceForge.net Repository - [nwshader] Contents of /nwshader/src/base/nwshader.cpp
    All NWShader's code is up on there, if anyone code-savvy wants to check it out.
     

    Jilseponie Wyndon

    Re: Dear NWN
    « Reply #22 on: July 12, 2010, 05:59:53 pm »
    The NwShader is awesome! For a player that has been here since July of 2005 the graphic changes are awesome.  It takes away the views of the same 'ol same 'ol scenery and makes it more refreshing!  I have only one problem.

    Any place with a number of trees makes it extremely hard to see anything at all.  Even fellow party members.  Is there a way to take out just tree effects or a shut off/on switch for when I reach such areas?
     

    Acacea

    Re: Dear NWN
    « Reply #23 on: July 12, 2010, 06:46:59 pm »
    Are you talking standard trees or something new? If new, did you mean NWNCQ, the override package?

    Also, are you hiding second story tiles in your game options?
     

    Jilseponie Wyndon

    Re: Dear NWN
    « Reply #24 on: July 12, 2010, 06:52:58 pm »
    Yes, That helps turning overhead stuff totally off.  Thank you very much!  :)  It was on auto, but full removal was best.
     

    Hellblazer

    Re: Dear NWN
    « Reply #25 on: July 12, 2010, 07:07:24 pm »
    actually it's definatly on, chazler is using the basic options of the nwncQ and said he didn't have that problem, I'm using the extended with the plus version.. so basically using the whole power of the thing.

    if you go through your options one by one turning them on and off, you will be able to see which one is making that effect, unfortunately, you will have to log in and log out of the game each time.

    morunas

    Re: Dear NWN
    « Reply #26 on: November 27, 2010, 06:27:04 am »
    The Shader+CQ is AMAZING!!!

    And I love the fact that the camara can be set higher and so.

    Brutal! ^^
     

    cbnicholson

    Re: Dear NWN
    « Reply #27 on: December 02, 2010, 08:39:41 am »
    Installed nwncq yesterday after rereading this thread.  Jil's right, its almost like playing a new game, the graphics are simply amazing!
    "Give a man a mask and he will show you his true face." 

    Oscar Wilde
     

    Link092

    Re: Dear NWN
    « Reply #28 on: December 02, 2010, 08:45:52 pm »
    tried installing the same thing and made my NWN folder go boom... -.-
     

    Chazzler

    Re: Dear NWN
    « Reply #29 on: December 03, 2010, 06:00:22 am »
    At least for me the 3 newest versions of NWShader do not load the shaders needed for enhanced graphics experience, so I have resulted to using the old version labelled Bahamut. Which actually loads the shaders.
     

    morunas

    Re: Dear NWN
    « Reply #30 on: December 03, 2010, 08:21:24 am »
    I'm using the latest version excluding the newest patch (so using Chronepsis 2.3 or whatever that is xD).

    Works good! :)

    I'm on w7 64x OS. Just had to copy opengl32.dll from \\wowsys64, rename the copy to hookgl32.dll and put it on the NWN folder along with all the other NWShader related libraries.

    Atm I only use depthofield and bloom shaders which came on by default (I just took some of the blur away).

    Does anyone use a configuration that looks better then the default? I have no/little knowledge on what Shaders do what and which are compatible with what.

    Btw... does anyone know if the Shaders order counts? They have a reordering interface but no documentation on such. Any clue?

    And definitly NWNCQ is the hit ^^


    Quote from: Link
    tried installing the same thing and made my NWN folder go boom... -.-


    What's your system? There are some incompatibilities with some NVIDIA cards as far as I understood.
    Did you get hookgl32.dll setup correctly?
    If you're not on XP SP3 did you set compatibility for such on the NWShader GUI? Apparently it wouldn't access the XML config file for me without compatibility and admin rights, so if that nwshader.xml file is 0 KB (empty) you won't even be able to start NWN I think.

    If you have no way on making the NWShader GUI to run I can PM my config file, they should look the same.

    NWNCQ is pretty simple to install right? Hak files to hak folder, rest goes to override if I remember correctly.
     

    Chazzler

    Re: Dear NWN
    « Reply #31 on: December 03, 2010, 11:43:47 am »
    Since Layonara does not use the .hak files from NWNCQ you won't be needing the .hak download at all.
    The override does the trick locally for you.
     

    morunas

    Re: Dear NWN
    « Reply #32 on: December 03, 2010, 11:48:40 am »
    Since I don't know the mechanics of how hak packs can be used and the override files do contain for instance a .bat file I had no clue if the ~.hak files were needed or not.

    Still they occupy little space and perhaps other servers might use them :P
     

    cbnicholson

    Re: Dear NWN
    « Reply #33 on: December 03, 2010, 12:29:34 pm »
    I'm wondering if it should be made more clear.  Nwncq is group of files that goes into the override folder, not the hak folder.  Its purely a local client side change.  Oh, and don't forget to extract the patch file too.;)
    "Give a man a mask and he will show you his true face." 

    Oscar Wilde
     

    morunas

    Re: Dear NWN
    « Reply #34 on: December 03, 2010, 01:14:12 pm »
    Hmm then I have some hak files that look like this "~filename.hak" I have no clue where I got them.
     

    Chazzler

    Re: Dear NWN
    « Reply #35 on: December 03, 2010, 01:23:45 pm »
    How were you able to get the depthoffield.cgfx shader to work?
    If I use it, everything is blurred when gaming, no matter the distance.

    Could you upload your nwshader.xml to somewhere and give us a link? :-)
     

    morunas

    Re: Dear NWN
    « Reply #36 on: December 03, 2010, 02:21:53 pm »
    Goes right here xD

    Code: [Select]

      0.2.2.3
     
        false
        0
        false
        0
        false
        true
        true
        false
        false
        1.00
        true
        true
        false
        false
        true
        false
        true
        2.0
        0.0
        true
        PNG
        SCREEN_PATH_HERE
        true
        false
        false
        true
        80
        -10.0
        300
        false
        40
        5
        en
     

     
        depthoffield.cgfx
        bloom.cgfx
     



    Substitute SCREEN_PATH_HERE for a valid path (like C: \\Users\\).

    For reference, I'm using
    core2QUAD 2.4GHz, 4GB RAM
    Windows 7 Prof. 64x
    Saphire Radeon HD 5780

    EDIT: btw since the focusinterval is set for 2 seconds whenever I change zoom distance it will look blurred and then during two seconds it focuses. This gives a nice perspective effect imo :) of course I don't play with NWN annoying fog -_-
     

    Chazzler

    Re: Dear NWN
    « Reply #37 on: December 03, 2010, 02:37:41 pm »
    Yeah
    Geforce 250GTS here, so I guess this is just bugged for Nvidia
     

    Jilseponie Wyndon

    Re: Dear NWN
    « Reply #38 on: December 03, 2010, 03:14:57 pm »
    I have the same Vid Card Chazzler and I have no problems.  Plus when I know when I'm going out into woods I go into options and remove the top view so trees do not interfere, especially for quests.
     

    Chazzler

    Re: Dear NWN
    « Reply #39 on: December 03, 2010, 04:23:44 pm »
    Are you using both NWShader and NWNCQ? Or just NWNCQ?
    If both, then I guess it's could be very, very old NWN installation.
    Been having other troubles with it as well, like when I try to go from fullscreen mode to windowed mode with Alt+Enter, the game crashes.

    Also had troubles with NWShader, in fullscreen mode, when I switched tasks from NWN to say Firefox, the game closed down to the background nicely, but when I switched the task back to NWN the game crashed.