[SIZE=18]WELCOME TO THE QUEST SERIES: ESSRANTOR'S VEIL[/SIZE]
[SIZE=16]For the past several weeks, a group of several GM's have been working with the writing team and lore experts to develop a quest series that would impact the lands you travel on Layonara. This series contains 11 individual quests, which are tied intricately to each other, hinging on each other's success.[/SIZE]
[SIZE=16]The quest will begin with the High Boyer designating his esteemed counciler for war, Raker Estoum, to put forth the call of aid in a time of impending threat. The quest begins with that alone, an audience with one of the most highly respected individuals in the Boyer Kingdom at Boyer's Fort.[/SIZE]
[SIZE=16]This quest will impact the world around you. It will play upon developing plotlines, and at it's conclusion - the lands of the Boyer Kingdom will face the changes that have sprung from your own efforts. It will require wit, perseverance, teamwork, and sacrifice from all the players involved.[/SIZE]
[SIZE=16]So how does this work?[/SIZE]
[SIZE=16]There are 11 quests in this series. They will occur next week at varying times that allow for attendance in all timezones. The introductory quest will cause several groups with different tasks to split up. This feeds into the other quests.[/SIZE]
[SIZE=16]The separate quests will involve the groups designated to the task, and that group will be time bubbled in that lone plotline. [/SIZE]
[SIZE=16]You can not attend quests that are outside your designated group.[/SIZE]
[SIZE=16]There are three major branches to the quest, and in each below, you will see that the quests are each designated to a specific branch. This is the progression of each branch in all of it's quest segments.[/SIZE]
[SIZE=16]There are three Finale's to this series, all feeding time bubbled repercussions of each success or failure from the other branches. While some are oriented towards higher levels, and other lower levels... the nature of the series is that every quest branch is critical towards the success of the series. They are all tied together, and if one branch fails, dire consequence faces the others.[/SIZE]
[SIZE=16]So all participants be aware - your actions count.[/SIZE]
[SIZE=16]Each GM will be posting their quests on the Calender shortly. There may be some minor changes to times or days, so be flexible with your GMs. Sign up accordingly, and find a series or branch that seems right for you, or strikes the right chord for you. They have some vague details attached, and we'll be working with all of you to assure that everyone finds a home.[/SIZE]
[SIZE=16]The introductory quest will create many of the groups, so prepare for flexibility in this as well. And yes, if you can't attend the introduction, there is opportunity to still join in.[/SIZE]
[SIZE=16]The GM's that can help answer questions are those running or helping run each segment of this series:[/SIZE]
[SIZE=16]- Chongo[/SIZE]
[SIZE=16]- Miltonyorkcastle[/SIZE]
[SIZE=16]- Osxmallard[/SIZE]
[SIZE=16]- Jrizz[/SIZE]
[SIZE=16]- Mixafix[/SIZE]
[SIZE=16]- Makashi[/SIZE]
[SIZE=16]- Darkstorme[/SIZE]
[SIZE=16]- Tanman[/SIZE]
[SIZE=16]Good luck, and get ready.[/SIZE]
[SIZE=16]________________________________________________[/SIZE]
[SIZE=16]THUNDERING HORIZONS[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]From afar, the High Boyer looks from his window to think upon the view his eyes behold. An anvil of cloud forms over the Thunder Peaks as the winds grow colder and pour forth in all directions. The wind pours through and onto his face, colder then ever before, colder then it should rightfully be. Such risk the heights above, but such risk to avoid them any longer. The time for a battle of ages has come.[/SIZE]
[SIZE=16]Date: Sunday May 4th[/SIZE]
[SIZE=16]GM: Chongo[/SIZE]
[SIZE=16]Time: 1300 MST / 1900 GMT[/SIZE]
[SIZE=16]Recommended Level Ranges: All[/SIZE]
[SIZE=16]Group Bracket Details: All[/SIZE]
[SIZE=16]Special Notes: This is the introduction into the quest. You are not required to attend in order to attend the other quests, but you are required to be knowledgeable of the basis for the quest groups you join if you skip the introduction.[/SIZE]
[SIZE=16]________________________________________________[/SIZE]
[SIZE=16]THE DEAFENING SILENCE[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]A group sets forth, their legs not unused to carrying the weight of consequence that heroes know all too well. The king must be reached, the reason must be known, an ally must be gained. Or they all shall perish.[/SIZE]
[SIZE=16]Date: Monday May 5th[/SIZE]
[SIZE=16]GM: Chongo[/SIZE]
[SIZE=16]Time: 1300 MST / 1900 GMT[/SIZE]
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]
[SIZE=16]Group Bracket Details: Group A[/SIZE]
[SIZE=16]_________________________________________________[/SIZE]
[SIZE=16]A MIST OF TEARS[/SIZE]
[SIZE=16]
[/SIZE]
[SIZE=16]The Weeping Widow lies at wait, a reason unknown, and only feared. A fear that is wise to keep.[/SIZE]
[SIZE=16]Date: Tuesday May 6th[/SIZE]
[SIZE=16]GM: Chongo[/SIZE]
[SIZE=16]Time: 1300 MST /1900 GMT[/SIZE]
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]
[SIZE=16]Group Bracket Details: Group A[/SIZE]
[SIZE=16]_________________________________________________[/SIZE]
[SIZE=16]THE WISDOM OF WILLOWS[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]The party sets forth, to track the wisdom of ages past. They watch as their friends walk a separate path, towards the cold peaks above. A key must be found, a knowledge uncovered... or all efforts are for naught.[/SIZE]
[SIZE=16]Date:Tuesday May 6th[/SIZE]
[SIZE=16]GM: Mixafix[/SIZE]
[SIZE=16]Time: 1900 AEST[/SIZE]
[SIZE=16]Recommended Level Ranges: 12+[/SIZE]
[SIZE=16]Group Bracket Details: Group B[/SIZE]
[SIZE=16]_________________________________________________[/SIZE]
[SIZE=16]COLD NOSES, COLDER HEARTS[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]The great glacier stirs, living somehow in the rippling clouds. A crack, a crumble, the spirits of the ice hint their existance. An ally must be found, though only through an enemy might this be. An ally must be awakened, for the time of war needs great beasts of war, and none is mightier then he who's wings spread more distant then the sky itself.[/SIZE]
[SIZE=16]Date: Wednesday May 7th[/SIZE]
[SIZE=16]GM: Osxmallard[/SIZE]
[SIZE=16]Time:1900 PST[/SIZE]
[SIZE=16]Recommended Level Ranges: All[/SIZE]
[SIZE=16]Group Bracket Details: Group C2[/SIZE]
[SIZE=16]________________________________________________[/SIZE]
[SIZE=16]EVEN THIEVES MUST FACE THE RAIN[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]Allegiance stirs amongst enemies, and silver tongues must prevail. A shadow moves, to be mirrored twice by it's own. To uncover the secret, one must look to the words within words.[/SIZE]
[SIZE=16]Date:Wednesday May 7th[/SIZE]
[SIZE=16]GM: jrizz[/SIZE]
[SIZE=16]Time: 2000 PST[/SIZE]
[SIZE=16]Recommended Level Ranges: 1-20[/SIZE]
[SIZE=16]Group Bracket Details: Group C1[/SIZE]
[SIZE=16]________________________________________________[/SIZE]
[SIZE=16]REVEAL THE STORM[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]The greatest of giants sits atop the clouds themselves, though he knows the kings have kin, of friends and ancient enemies alike. Through the storm they must travel until they are lost. Only then will the most ancient of Essrantor's enemies be revealed.[/SIZE]
[SIZE=16]Date: Thursday May 8th[/SIZE]
[SIZE=16]GM: Miltonyorkcastle[/SIZE]
[SIZE=16]Time: 1100 CDT[/SIZE]
[SIZE=16]Recommended Level Ranges: All[/SIZE]
[SIZE=16]Group Bracket Details: Group C2[/SIZE]
[SIZE=16]
_________________________________________________
[/FONT][/SIZE]
[SIZE=16]FINALE 2: THE THUNDERING HAMMER[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]The others long distant in the peaks above, the group holds tightly to the hope they can muster. All weighs upon their shoulders, their minds, and their souls. They know the consequence of failure, they know that it will not be their blood that spills should they not succeed. [/SIZE]
[SIZE=16]Date: Friday May 9th[/SIZE]
[SIZE=16]GM: Mixafix[/SIZE]
[SIZE=16]Time: 1900 AEST[/SIZE]
[SIZE=16]Recommended Level Ranges: 12-20[/SIZE]
[SIZE=16]Group Bracket Details: Group B[/SIZE]
[SIZE=16]
________________________________________________
[/FONT][/SIZE]
[SIZE=16]FINALE 1: THE TITAN'S STRIKE[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]The stage of war set, a valley lies in full view. Ice and rock cling to the landscape, soon to be sewn with the blood of all races. The allies are known, the enemy approaches. The field of war sits before you all. They must not pass or the others are doomed.[/SIZE]
[SIZE=16]Date: TBD[/SIZE]
[SIZE=16]GM: TBD[/SIZE]
[SIZE=16]Time: TBD[/SIZE]
[SIZE=16]Recommended Level Ranges: All[/SIZE]
[SIZE=16]Group Bracket Details: Group C[/SIZE]
[SIZE=16]________________________________________________[/SIZE]
[SIZE=16]HOWLS ON THE WIND[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]A howl carries on the wind, echoing upon echoes as it finds voice in the canyons surrounding. The people of the lands below suffer, and the sound chills all hearts as they have come to know it's meaning. The townships must be protected, and a key passage maintained.[/SIZE]
[SIZE=16]Date: Saturday May 10th[/SIZE]
[SIZE=16]GM: jrizz[/SIZE]
[SIZE=16]Time: 2000 PST[/SIZE]
[SIZE=16]Recommended Level Ranges: 1-20[/SIZE]
[SIZE=16]Group Bracket Details: Group C1[/SIZE]
[SIZE=16]_________________________________________________[/SIZE]
[SIZE=16]FINALE 3: THE CLASH OF THE STORMS[/SIZE]
[SIZE=16]
[/SIZE]
[SIZE=16]Their fate hangs by strands they do not know nor can they see. Only faith guides their hand as the great halls loom around them. Essrantor waits.[/SIZE]
[SIZE=16]Date: Sunday May 11th[/SIZE]
[SIZE=16]GM: Chongo[/SIZE]
[SIZE=16]Time: 1300 MST/ 1900 GMT[/SIZE]
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]
[SIZE=16]Group Bracket Details: Group A[/SIZE]