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Author Topic: Question on luring monster  (Read 1038 times)

pejsaboy

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    Re: Question on luring monster
    « Reply #40 on: December 12, 2006, 04:57:58 pm »
    I'm not saying make the spawns tougher. They would retain their current CR, only have fewer creatures. I'll use the spider spawn in the Sielwood as an example. Gilli [level 10] normally spawns 2 small spiders, 1 or 2 giant spiders, a phase, and dire spider on top of the ettercap. So thats a total of 6 or 7 creatures. I don't know what the appropriate replacements would be, but just to explain the idea I had, the original spawn would change from 6 or 7 varied spiders, to maybe 2 or 3 Dire spiders and the ettercap.
     

    Chnmmr

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    Re: Question on luring monster
    « Reply #41 on: December 12, 2006, 05:11:14 pm »
    I would much rather face 10 normal spiders than 3 dire spiders.  The dire spiders hurt and hit easily, while the others dont.
     

    Hellblazer

    RE: Question on luring monster
    « Reply #42 on: December 12, 2006, 09:00:54 pm »
    Quote
    Jilseponie Wyndon - 12/12/2006  7:47 PM  But to do that, you are raising the challenge rating and making an area, say for lvl 8's become an area for lvl 10's.  It changes things.  You do this wit hal lareas, there will be no place for lvls 1-5 to go without being killed all the time.  If you want to reduce the spawns, say a standard group of 10 ogers, break it up and place the smaller spawns about the room.  Not saying that it is a good idea, but  Iam sure the team set it up the way it is for a reason and to make any kind of change to it, would mean a major haul on the system.  I think another way should be thought out.
     actualy jil, having more lower thing hitting you at the same time will make more damage than let say one tougher oponant. If you take for instant 6 lvl 7 ogres ( dont know if that exist) vs on lvl 10 ogre, the 6 will do more damage by hitting you at the same time

    Filatus

    RE: Question on luring monster
    « Reply #43 on: December 13, 2006, 03:38:20 am »

    Layo is partybased -> Spawns are large

    Spawns become small -> Solo'ing becomes easier
     

     

    anything