I can't stress enough how beautiful this guy's work is. Ever since V3 and the subsequent updates, I always do a quick doubletake and take the time to look around amazed at what he's done with the place. There are tilesets in use now that actually look BETTER and cripser than many of the NWN2 ones, and finally there's a decent amount of depth and height perception in places like Firesteep, which were originally very plateau-ish and "run across the flat plane and climb up to the next level-ish" Now you actually get a feeling for the massive climb, and a sense of going upward. A MAJOR feat considering how notoriously 2 dimensional the base bioware engine is in terms of altitude. And now, after 4-5 years of being told "we will never have bard enemy spawns, they have horrible AI", I encountered one that actually works pretty well!
Major Kudos to him and the rest of the building team involved for the major facelift the place has gotten! From the Dapplegreen to Firesteep, Dalanthar and the Thunder Peaks, this place just keeps getting better and better.