This is another good post:
"in responce to whats wrong with parry, it has issues in that it will only attempt to avoid the first attack of a flurry.
As you start getting a few attacks a round, the attacks turn into flurries (ie, multiple attacks stringed very closely together). Now, suppose you have 5 attacks, flurry wise you are striking like so
1,2
3,4
5
In parry mode as it is, your character will only EVER attempt to avoind the 1st, 3rd and 5th attack, the other attacks that fall in the flurry never even get a attempt."
From another post:
"Each round in NWN is 6 seconds. Each round is further divided into 2 second segments.
When a character has many (4 or more) attacks per round, flurries start happening. A flurry is when the character makes two (or three, or *maybe* even four) combat animations in a row with no pause in between. So, let us examine a level 20 fighter. He gets..
Flurry 1 (attack 1 and 2)
attack 3
attack 4
If you add in haste, it becomes..
Flurry 1 (attack 1 and 2)
flurry 2 (attack 3 and 4)
attack 5.
Now..the reason why parry falls flat on its face. Given our level 20 fighter with haste..you will never, ever parry attacks 2 or 4. Ever. Won't even attempt to. If you increase it further to 7 attacks (dual wielding with haste) I believe we'd get
Flurry 1 (attack 1, 2, 3)
Flurry 2 (attack 4, 5)
flurry 3 (attack 6, 7)
You will never, ever parry attacks 2, 3, 5 or 7. Regardless of how many attacks you have. Period, end of story. Hopefully, this is fixed in HotU. I've heard no mention of it so far."
Do as anyone know if it still does this?