There are questions regarding the origin of these items1) Creatures. A lot of them. I'll get into this later.2) Unique drop chests. I seldom visit these unless I have other people with me. They are smattered around the server in areas of 30+ CR, often much harder. Maybe 5 of these things come from them, and if I wanted - it could be hundreds more. Stop assuming.
/.../ 2) as the only person building areas, items, and creatures for NWN, it is my general, but recent to 3.2, contract with Leanthar that whenever something new goes in - I ensure that others find it first.
There are questions regarding who gets the money and why.
This is where it goes downhill...For those who know who is supplying the items, there are questions about the methods used to obtain them.A lot of people have fallen into this methodology by which they need not actually put forth effort in game - they simply must comment on, degrade other's efforts despite ignorance in 99% of the cases, and provide legislation by means of the loudest and most persistant or echoed voice. This allows people to find relative power, voice, and authority - without actually ever doing anything at all. And if they are doing anything - this is allowing them a way to bring everything back to the scale their ego is comfortable with, where they feel good about themselves, and they are still a 'presence'. I feel, that from the grass roots beginnings, the difficult bumps and bruises of learning to manage the 'good' and the 'bad' of large internet communities has bred a culture by which forum voice and politics are the only real efforts that yield approved power. And this is an atrocity - it is a deformed contortion of original intent.
So, the methodology of gaining these items. Playstyle. My playstyle has been criticized by a lot of folks, even folks that are my peers or superiors on Layonara. And I'll be blunt, it's uninformed for the majority, and it's idiotic for the informed.I've made so many posts about this sort of thing that it's ridiculous to entertain the same old arguments.Roleplay is a role that you play. It is a character. Not a single person on this server can legitimately denounce my roleplay.Playstyle, and it's definition, needs to be narrowed down. I will call it what you enjoy doing when you come home from a long day at work or school or whatever it is you do outside of this. Are there harmful playstyles? Absolutely. Sadistic and meanspirited behavior, and playstyles which betray your character roleplay. I'm pretty sure this is it. I think most arguments to include other things belong to the body of what I just criticized above.Abilities, both for your character and within your own playing - are not applicable to judgement of playstyle.
And yes - the original build is apparent mechanically. I can talk to any one of you, all of you at once - whatever you'd like - on how things end up working out mechanically. And in this case it's not rocket science. You have a 600+ HP, 75% concealed, hugely damage reduced, DC 44 caster. Things are going to die and it's rarely him, even if I do play a bit reckless.And moreover - should one be motivated to intentionally take 'weak' feats to temper some balance of mechanic? Should this be a legitmate form of peer pressure in a roleplay server? Should your mechanical power go into the overall equation of your worth as a player and/or degrade from it? Is there an actual power median to which one should shoot for?My response is... as long as the decisions on stats, skills, feats... etc - as long as they remain true to your character - everything else is a load of bologne for argument towards playstyle or roleplay 'worth'.
And maybe the community as a whole disagrees with this despite what's offered above, in what should be quite thought provoking for many of you. If so... well, I think Layo as a whole needs to do some thinking on what it wants to be.
The things I do remember are spawn points, and things like 'this is how this thing killed me last time', or 'this thing always trumps my spells'. And you've all got the same shot as I do on those things.I'm not ignorant enough to think that building it doesn't provide a little advantage - but if I'm not acting on it in a negative manner, and I'm not actively trying to remember mechanical things (read: supersupersuper boring for me at 7 years into this game)... I dunno - what would you have me do? Anyone want to build some areas?
People are wondering if you (Chongo) are just doing what you want without any oversight or having to answer to anyone.
5. What items are available? This is a bit frustrating to me to not have a master list I can go to and see what items (belts, armor, gloves, etc) are available. One side of me says, well it's ok not to know because it leaves some surprise and IC there would be no list, but at the same token it's hard to best equip your character when you don't know what's available. Maybe this is best left alone and in time I will grow in my knowledge...
6. Since we're talking about items, one things that's bothered me is how some players have weapons that do like 3 or 4 types of elemental damage (cold, sonic, fire, etc.)(to note: these were not spellswords with imbue)... I can only put one elemental type on my weapon. I wish I knew where or how they got those babies and if that type of weapon is avaiable to us all somehow?
NWN sometimes shows the whole list, such as (Fire 8, Cold 0, Electrical 3, Acid 0, Sonic 0, etc...). In this example, there are only Fire and Electrical damage. The rest are actually non-existant.
2. "Hidden Shops": What? Are there really merchant shops or special vendors out there that will sell you rare and exotic items? I wish I knew where these vendors were so I could check out their inventory.