1. More scheduled quests please! I know GMs are doing it on a volunteer basis, I get it, I do. I did it for a couple of years and know sometimes you really can't be bothered or RL is busy or you'd rather jump on as a player ... but 2-3 a month is achievable, no? |
How can you incentivize the running of more quests for GMs? Give them XP for their chosen character for their time spent running quests? I certainly wouldn't begrudge a GM earning the same XP for one of their characters at the same rate my character does attending the quest they spend their time running. I don't know ... maybe others have got some ideas to encourage GMs to run quests? |
2. Please change existing areas every now and again. Just a tweak, that's all I need. Does it take that long to shift a spawn two inches over? Add another goblin archer around the corner there, some warhounds with the hobgoblins there, a trap in the minotaur caves, a vampire in with the mummies, a treasure chest here, a carrion crawler there, whatever ... I contemplated making (another) new character the other day and had the thought if I have to run them through the same 100 areas that I have done literally hundreds of times previously with other characters I will seriously do myself in. I'd do it myself, honestly I would but ... *hugs his Mac* |
The will system and inter-character transfer of assets and house remodels |
5. Re-attachment of DTs. Again, it's been spoken about to death elsewhere ... but again I keep coming back to how many of those players/characters now gone due to their character perming would have remained versus those people who remained because of the existing DT system? I'd put money down that the former is more numerous than the latter. Ark is on 9 tokens, if/when he loses No 10, there (most probably) goes yet another player. |
Please read this as written from the perspective of a player who wants to get excited about Layo again. Do they read as criticisms? I don't mean them to be. Read them as from a player who wants to look at the server status of a night and jump on and go for a run with a dozen others on west or a different dozen on central. |
Dorg, I don't need a response from you individually addressing these points, it's cool. |
I was going to jump on tonight and had a peek at the server status .. again, only 2-3 characters on across both servers. I ended up watching TV and playing Bejewelled on Facebook. Unfortunately, that is becoming the preferred option more and more often - and it seems like not only for me? |
If the Soul Mother keeled over and crumbled to dust, would that really be a bad thing? So many times we're recruiting for a trip and keep hearing the same thing, "sorry, I can't go there. Have only x amount of soul strands left and I dont want to perm". Or I hear of a great unforgettable character meeting their demise, and their player drifting away from the server mere months afterward. SS loss is demoralizing, and while it helps give some flavor to the RP of the server, I can't roleplay with my friends who don't play anymore. I can't ever again drink with Cassius, invite Arkolio to dangerous areas, convince Skabot to join us in the Deep, join Varka against Rael, listen to the songs of Ayla Bineau, go gem mining with Boon & Voon Loom (the Bloomin' Loomin' Brothers!) or eat grubs with that little pink-haired girl. None of this has been outweighed by the RP inpact of permadeath. Instead, it's demoralized seasoned veterans who invested thousands of game hours, back again at square one. That stings. At that point, many gamers would rather try something new altogether than spend another couple of years just to get back to where they were. |
So this isn't an RP world anymore, where RP is the key feature and is intended to pervade all aspects? It's just Diablo with more classes and a writing exam to play? I missed the memo. If death doesn't mean something in character, it's not Layonara anymore. |
and yes, if SM went away and all that was left was gold loss and the current downtime, people would be committing suicide by monster as soon as they had finished their CNR run. oh yes, they would. |
4. More positions for characters! Ongoing responsibilities! Ability to change the world! I know this has been gone over numerous times elsewhere ... don't think there is an easy answer and I understand the lore books are to be released at some point and lore needed to be crystallized at some point and for various dramas lore has had to be re-written but it is a little demoralizing. I think Acacea has written about it elsewhere, all the challenges of the world are these new things that for whatever reason weren't a danger to everyone last week? WLDQs especially. I don't want to go into the ins and outs of all the WLDQs of the last few years but prior to Blood's fall the WLDQs run seemed to affect existing plots and people ... now it seems as if each WLDQ tackles a newly introduced foe so as to not affect existing lore? Fenrir's mithril-eating Balamti? Never heard of them prior to his WL. Daniella's unhappy God. Was it a concept that was created for her WLDQ? Alandric's child of chaos? Never read about him in lore. If other WLs agree, maybe this topic is better taken into the WL forum for dissection? 5. Re-attachment of DTs. Again, it's been spoken about to death elsewhere ... but again I keep coming back to how many of those players/characters now gone due to their character perming would have remained versus those people who remained because of the existing DT system? I'd put money down that the former is more numerous than the latter. Ark is on 9 tokens, if/when he loses No 10, there (most probably) goes yet another player. |
Perhaps you would enlighten us on how they deter death on that server? |
Nothing happened if you are raised. If you respawn you loose gold, xp and taken to where the last place you bind. |
just a few thoughts; 1. I don't think it's actually code-able to go in the red in game, true wise. why not give a character a non removable token, that works like a reverse quest? you get the token, its worth a certain amount of negative gold, that gets deducted from your inventory. when the amount is reached, the token does an auto destruct and you get to go psoitive again. at the same time, the token would serve as a reminder while you are replacing the lost gold and xp, that there are consequences to dying. 2. So this isn't an RP world anymore, where RP is the key feature and is intended to pervade all aspects? It's just Diablo with more classes and a writing exam to play? I missed the memo. to be honest, I appreciate your passion for this, but the way I see it, this server ~needs~ to have a large base of people with different styles. some are imersive RPers, some are just casual players, but they all add somthing to the server. even more important, while they may be people that may suck at RP, somones version of it or even just driuve you crazy. they may also be important to people that you do like and enjoy having on this server. the social networks here are a lot like a web, you pull one strand and you leave a glaring hole. 3. layo has changed yep, when I first came to this server, it was exciting and wide open. I could not believe it, I had seen worlds, where static was the rule and nothing changed. I could not believe it when I first heard of layo. saddly though, that seems to be the direction Layo is going. when I was a PnP player, we called it falliing in love with youre world or plot line. DM's would stop taking feed back and just run with an idea and/or refuse to change things, till people got bored, frustrated and left of revolted, no matter how good the initial premise was. why is this important in the long run for the MMO? folks this is your chance to practive your managmenet styles and customer satisfaction before walkinginto the big leagues. the way I see it, layo is in compteition for players with other servers, like Aerlith (huge base) and amia, just to mention a few and this is a great time to see what works and what doe not when it comes to keeping player happy and on line. I would really love to see this succede, but it seems like the world has become static and changes are like pulling teeth these days. I can accept the idea that there is not perfect world and you have likely have a deluge of requests for change, so I dont envy your choices. but it also seems like the player base is dropping significantly and you have a lot of unhappy players, so it seems like change is necessary. |
My suggestion is to scrap the idea of two starting towns for NWN and reintroduce it in the MMO when the number of people playing is likely to increase. Instead introduce Stormcrest as a new starting location and a player hub. ... |
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The other thing is that the Stormcrest Crossroads are sandwiched between to other significant hubs, Port Hempstead and Fort Vehl. They would have to be scaled down significantly in order to get people going to Stormcrest rather than to them. Not saying that can't or shouldn't happen, but I believe it would have to happen to make this work. |
The reason there is an "Eye of the Storm" area is so that when people first enter the module, they don't materialise and dematerialise in front of whom ever might be about as the character is jumped to their previous location. |