The World of Layonara

The Layonara Community => General Discussion => Topic started by: Pen N Popper on May 21, 2007, 11:29:23 am

Title: Ideas to "spice" things up
Post by: Pen N Popper on May 21, 2007, 11:29:23 am
Let's say you only had six hours a week to play Layonara.  Assuming that those six hours did not overlap any GM quests, what sort of things would get you motivated to login and play for those hours?  I'm not really asking why you login now but rather what would pique your interest.  

Ideally the suggestions would be available to all in any timezone and not dependent on scheduling with other players.

Some ideas I have:

Weekly "bounty hunter" type quest

Each week a clue is posed on the forums (or perhaps told by the town criers).  Over the course of the week, the GMs would drop further clues randomly on PCs ingame.  A single thread on the forums would act as the IC discussion about the clue.  When the riddle is solved sufficiently in this thread, a GM-placed "point of interest" flag is placed ingame for players to go touch and get XP.

This is a bit elaborate, I know.  It is sort of a server wide open quest.  Think of it as an RP hook that all can use to start conversations with.  Perhaps these are plot quest related.

CNR recipe of the week

Each week a new CNR recipe (or a couple) is made available.  The items vary in difficulty but are centered around expendable items (arrows, food, etc.).  These items would already exist ingame in the form of drops and the ingredients may be a bit obscure (like stardusts).  The recipe is valid only for that week.

If I understand how things work, new CNR recipes can be added outside of the module and will show up on a server reset.
Title: Re: Ideas to "spice" things up
Post by: Makashi on May 21, 2007, 12:43:19 pm
In regards to the first point, I think it's a good idea for a few more of these sorts of quests to be run.

I try to do what I can with my series' to get the community, well communicating, and I am really pleased with the way people have been sharing this sort of information on the forums, still seems though half of the information I give out on quests either isn't shared, or seems to get forgotten, sometimes ignored, and most of the time I'd say, not posted.

So I'm likely to start up a section soon where players can discuss things in regards to the quests I'm running

And for the second point - Very nice idea, I'd like to see a bit more diversity in things made - but I've no idea what kind of work it would need to implement.
Title: Re: Ideas to "spice" things up
Post by: Joyrock on May 21, 2007, 01:37:46 pm
I think stuff that gets folks away from DM RP and Player based RP would be great, last night I thought perhaps I should take a break seems I logon, do some Hi how are you lets go bash thing social RP, then I get in massive bash groups and go grind XP, on little quests. Both tend to get old.

And the simple how are you, oh my name is dave, or hey nice to see you again, how is your crafting going. Also gets old. seems I meet other players to form endless alliances with them, to go bash things.

But I have not really seen much to push for player based RP. talk of the dark monsters is about it. :\\

Think Less things focusing on when a DM is on, and more focusing when there not. Because I play late, and I have noticed it often not worth logging on, due to not many on to group with, and pretty hard to find someone even to just say hi too.I often spend about a hour running between the main places, before noticing that I spent a hour not running into someone.

more things for when DM's are not on would probly get me to long on more.
Title: Re: Ideas to "spice" things up
Post by: XBlade on May 21, 2007, 01:46:57 pm
I like those ideas Pen and Popper.

Maybe more players should do player-led-events. Like I am with the Smash 'n' Bash contest, and the exploration. I've been fiddling around with the quest creation thingy chest and been having some fun with it. I'm currently thinking of another event to do from time to time to look for a quest or an NPC or something, riddles and so on.

Taric/XBlade.
Title: Re: Ideas to "spice" things up
Post by: Stephen_Zuckerman on May 21, 2007, 02:13:28 pm
Quote from: Joyrock
I think stuff that gets folks away from DM RP and Player based RP would be great, last night I thought perhaps I should take a break seems I logon, do some Hi how are you lets go bash thing social RP, then I get in massive bash groups and go grind XP, on little quests. Both tend to get old.

And the simple how are you, oh my name is dave, or hey nice to see you again, how is your crafting going. Also gets old. seems I meet other players to form endless alliances with them, to go bash things.

But I have not really seen much to push for player based RP. talk of the dark monsters is about it. :\\

Think Less things focusing on when a DM is on, and more focusing when there not. Because I play late, and I have noticed it often not worth logging on, due to not many on to group with, and pretty hard to find someone even to just say hi too.I often spend about a hour running between the main places, before noticing that I spent a hour not running into someone.

more things for when DM's are not on would probly get me to long on more.

Remember, you've not been here too long... Things come and go in waves for different timeslots. Both DMed and not.
Title: Re: Ideas to "spice" things up
Post by: Joyrock on May 21, 2007, 05:50:33 pm
regardless of a DM being on, I still think stuff to do other then craft, and monster bash would be nice for when there not on, more RP things. the amount of time I have played, does not matter when it comes to things to do.

Keep in mind, the question was what would spice things up for you, that was my answer. and it not so much as something the DM's can fix, more so more experienced players.

Let me give you a Example of player based RP I am talking of. my frist day on one server, a player was helping me out hunted with me, etc. then he says. I must leave now Seek shamrock in the city, he can help you. so he logged onto his other char.

was walking around town. So I bumped into him, and the fella in bright green said he would show me around, and great was to make the gold I needed, but first I had to help him with a little job. then he gestured over to a drunk sleeping dwarf, a player afk with bottle around him. so after patting down the dwarf for what shamrock said was his own wallet, we when to the docks where I had to drop off a leter for him, once again pretty shady stuff, it got my char into a little bit of trouble. then I had to RP my way out of the misunderstanding with the local hero's. well after that the local hero's were more then willing to keep me from folks like shamrock and show me the ropes.

Not only was I having fun exploring the server, but I was also RPing, got in some trouble RPed my way out and was not a single DM on.

while monster bashing contest are nice, and area tornaments, archery contests, other mini games. there not really RP based.

Another example of what I mean was I was on my char and I RPed having a kid, the kid was missing and I swore it had to be the works of my archrival, trying to make me lose sleep before some big grand day I had for them to be able to beat me. well I confronted them with a group and we did the whole I know you did it, after a while they ran (full OK's and understanding from me and them to make it fun for all) and they led us on a wild goose chase lasting half the night. well when we catch them and everything and I am ready to have them arrested for kidnapping and the likes, a char walks up with the kid and says hi. "I do the whole your OK I so happy did he hurt you?" they look at me like I crazy and go we just went to go pick flowers far away did you not get the letter I left you under your bed?

When a few players agree to do these with a faviorable outcome for all, and make it somewhat conflict, makes the ones not in on it wonder, then you done a good job.

See what I mean? Just something more then "Hey lets go bash monsters would be nice." Don't really the DM's to logon more they logon enough and do there part, it up to the players to meet them half way the rest of the time, and keep things "spiced up"

I believe this was why we have 'World leaders' ;) .
Title: Re: Ideas to "spice" things up
Post by: kuchida on May 21, 2007, 05:54:49 pm
Joyrock..

I think you're being unrealistic, especially for someone who hasn't been here long...  How many people do you meet in real life and suddenly make instant, deep connections?  You can't expect great role play between strangers, at least not consistently..  It's like real life..

Usually it's small talk and some activities together which lead to friendship.  In real life it might be talking about music or something, which would lead to going to a see a band together, which would lead to deep conversations about other things and becoming real friends.

In a game like this it's a casual "what do you do?" or "what do you craft" which would lead to a trip to gather something or bash something, which would lead to talking along the way, and then next thing you know the characters are good friends and involved in each other's dramas.  Or for that matter they may become enemies, or whatever else, but it's something that has to develop-- and it does, and it happens here all day every day.

That's how it seems to be at least and as far as I can tell there's plenty of that going on. If you don't see it then you haven't been here long enough. A lot of it can't be forced and has to happen organically (if someone comes up to me and starts telling me the story of their life, or a total stranger throws their drama in my face expecting me to react, I usually back away.)

Also.. And I don't know you, so this isn't about you at all but just a general comment to anyone.. But you have to be interesting and entertaining yourself to get it back from others.  If you're not getting player-player RP you may not be giving it either.
Title: Re: Ideas to "spice" things up
Post by: Dorax Windsmith on May 21, 2007, 06:45:24 pm
These are some great suggestions, I really like the idea of the Town Criers giving the latest clues to "do" something vice giving some news.  Don't get me wrong, I like getting the news too, but the idea of listening to the Town Crier and then going to do something sounds very interactive and fun.  Unfortunately I have no idea how much work it takes to change/add things to what the Town Crier says let alone adding the reward for doing that thing so I can totally understand if it's too much work.
Title: Re: Ideas to "spice" things up
Post by: Chongo on May 21, 2007, 06:55:35 pm
PnP, the second idea will never happen.  It's just not ever going to be consistently possible for the workforce or for the rate of updates.
 
 The first idea is quite nice though, and I think it should be pursued with some vigor.  So git on it!
Title: Re: Ideas to "spice" things up
Post by: Pen N Popper on May 21, 2007, 07:12:59 pm
Why are you folks commenting on Joyrock?  That's not appropriate to this thread.  Make some suggestions as to things that may encourage you to logon when you wouldn't otherwise.  Please, stay on topic.

I may be misunderstanding the new CNR recipe interface, but I think that adding new recipes (assuming the items are already ingame) is now trivial to do.  Someone on the project team correct me here?
Title: Re: Ideas to "spice" things up
Post by: Joyrock on May 21, 2007, 07:25:33 pm
Quote from: kuchida
Joyrock..

I think you're being unrealistic, especially for someone who hasn't been here long...  How many people do you meet in real life and suddenly make instant, deep connections?  You can't expect great role play between strangers, at least not consistently..  It's like real life..

Usually it's small talk and some activities together which lead to friendship.  In real life it might be talking about music or something, which would lead to going to a see a band together, which would lead to deep conversations about other things and becoming real friends.

In a game like this it's a casual "what do you do?" or "what do you craft" which would lead to a trip to gather something or bash something, which would lead to talking along the way, and then next thing you know the characters are good friends and involved in each other's dramas.  Or for that matter they may become enemies, or whatever else, but it's something that has to develop-- and it does, and it happens here all day every day.

That's how it seems to be at least and as far as I can tell there's plenty of that going on. If you don't see it then you haven't been here long enough. A lot of it can't be forced and has to happen organically (if someone comes up to me and starts telling me the story of their life, or a total stranger throws their drama in my face expecting me to react, I usually back away.)

Also.. And I don't know you, so this isn't about you at all but just a general comment to anyone.. But you have to be interesting and entertaining yourself to get it back from others.  If you're not getting player-player RP you may not be giving it either.

O.o yet I can meet people and be trusted enough to go slay trolls with them?
If trying to get players to RP is unrealistic I must not be on a RP server :\\

Think you did not bother to read much of what I said, both those things need less trust then to monster bash side by side with someone. I am not saying you need to do something, but I mean hey lets go monster bash is not RP. It nice watching folks RP there wounds,swinging there weapon,  and there chars funny acents, but it does not bring me much exitment. it not a very exciting thing. it a RPish thing but exciting it is not.

thank Pen N popper, I do get tired of the whole new your thing, when I have seen nothing new since day one, and I think after playing NWN for 5 years I am vet of monster bashing, that does not really change on any server.

I really think the best things we can do to "Spice things up" is do it ourselves and not trust our own fun in the hands of DM's they got enough to do and expecting more out of them is selfish, and unsupportive. If players made a effort to lead events, create important feeling events with out DM's on then I would be more inclined to logon when there are not DM's on( short logon for RP when there no DM's to hand it out), I have talked to others, and they feel the same way.

in fact after talking with them they want to help make it possible rather then bash it. Now it all good and gold for us to talk about what would be nice, and spice things up but lets do the things to spice them up.

best way to spice things up is find others willing talk/work it out with them, and make it possible not talk about it, best way to do this is remove factors that slow it down or delay it, such as the need for DM's, scripts, haks, or anything else that needs added to the module. Go the distance and be a leader, Create RP, create something you can control, and are allowed to do.  

The need for players to lead RP does not change no matter what server you goto that is why we are here to RP. Any DM will tell you, getting players to RP for themselves is the hardest thing of being a DM, because you can't be a Dm and do it because then your still leading/showing them with tools they don't have. You need leaders amoung the players.
Title: Re: Ideas to "spice" things up
Post by: Chongo on May 21, 2007, 07:45:17 pm
Quote from: Pen N Popper
 
 I may be misunderstanding the new CNR recipe interface, but I think that adding new recipes (assuming the items are already ingame) is now trivial to do. Someone on the project team correct me here?
 
 Well I guess if you want it from the horse's mouth, you can ask Nibor.  I'm just some other peice of the horse.  No comments now...
 
 But understanding the process of item discussion, item balancing, item creation, recipe discussion, recipe balancing, cnr script creation, module implementation, then module updating (even if in this last step there's some DB I don't know about where they can just continually add more recipes).... I don't see it happening.  Just trying to be honest.
 
 But by all means, I like the idea, and if there's some workaround I just don't know about it... fun!
 
 The vibe I get from your response is that it's more feasible to put work on the project team rather then the GM team at this time.  Pull a 180 on that one.
 
 I like the bounty quest idea.
Title: Re: Ideas to "spice" things up
Post by: Tanman on May 21, 2007, 07:51:33 pm
JoyRock does have a point. I remember when I first came on the server in July, 2006. Things were very different back then. Alot of the players made their own stories and conflicts amongst themselves which made very interesting character stories. I remember listening to stories about  different characters interactions bickering and dynamics and  That is what drew me to Layonara.

I remember exploring around the Dragon Isles with a druid, a high Druid might i add, and then visiting her grove...all the while learning the LORE of the place. That is how I learnt about the Tol'efor and such.

I remember sitting down and just talking to people. Getting to know people. We would just sit and talk. We would listen to Ozy tell stories about the Bloodwar, Rhizome would appear out of Sielwood (now known as Silkwood) and talk about the Great Oak.


BUT getting back to spicing things up. I think I have an idea what PnP is talking about...I still remember when my character was around we had a Purple worm appear out of nowhere.  *goes and puts his thinking hood on*
Title: Re: Ideas to "spice" things up
Post by: Joyrock on May 21, 2007, 08:03:56 pm
I feel less stuff on both's back is needed. The work need is to keep others having fun. that what this place is for. find ways to spice things up with out the DM team and project team then you found away to 'spice' things up.

we all know this place can be more fun if people work on the module and work hard, but there doing that al'ready at there max speed, if it is to slow for you to find things thrilling, then trying to find ways to spice things up on your own is it.

Think outside the box, most things on the server are craft, and monster bashing based. Lets try to avoid that to add a NEW fee, after all your not changing the flavor by adding more of the old, you just making it strong to choke on. ;)

Honestly I think a good place to start is a by gathering as much folks as we can and avoid monster bashing at all costs. a fevestival would be a great way to start, making plans for this while others get other idea's for it is always fun ands exciting nothing like a bunch of retarded orc chars coming to the fevestival and trying to ride the pony, nearly killing it the process or entering the pie eating contest and eating all the pies. ruining the fun for most chars IC, while they have a balst IC, and we all have a good laugh OOC.:D
Title: Re: Ideas to "spice" things up
Post by: kuchida on May 21, 2007, 08:14:23 pm
Joyrock I read exactly what you said. What you're looking for is not only here, but happens. And there's nothing keeping you from creating more of it.
Title: Re: Ideas to "spice" things up
Post by: Interia_Discordius on May 21, 2007, 08:17:13 pm
You know, everyone's always talking about how everyone is always out bashing, yet they don't realize how long some people take once they leave town to get to the bashing or how many people stop in the middle of it in a pretty place and chat for hours...Real hours.

I personally think there are always slow moments in the game, yet all the fun in between makes up for it. Real life isn't always on the move, we're not always playing our best, and therefore lapses will be made.

Honestly, I think it's fine... I've seen players and GMs do some great things on both ends, and this is the first time I've heard complaints from people about it being old.

No, PnP, I'm not directing this at you. I think your first idea would be great. I'd love something big and fun to happen in the middle of whatever-ness. I'm sure it would make your newspaper too :)
Title: Re: Ideas to "spice" things up
Post by: Joyrock on May 21, 2007, 08:39:51 pm
But I really think player run events, like a festival would be nice, with like a mages familar as one of the animals in the cage and it gets lose and causes havoc, as a group of half-orc/half giant chars come to it and ruin it with there small brains and massive bulks while they do that HA! HA! HAAA! laugh. and some char panics and freaks out the pie's are ruined while a halfling dives under the table with the last of the pie, glancing around the before to dig in only to jump at the sound of that laugh and put the pie all over there face and get fighting angry to find themselves walking in place in anger as there held back by a friend, while they call out threats to the ones that ruined the party, after the high Wis chars calm all down, and the half-orc/half giants say there sorry and head back to the hills only to have the halfling digging a grave for the pie and praying at it, as they wipe a tear from there face.
then some folks run by chasing that mages familar we all forgot about, as we all goto look for it, RP takes a turn, as it comes to life on it own, maybe a evil char does something.

this is just a example of things we can do to remove work off the project team, and DM team. and if this happens everyday, which it can. then I don't know who would'nt want to logon more. just think of the things that would happen when a DM to take control of it.

why must a DM leave clues with the bounty idea? a player can do this just as well as a DM, bump into some one drop a clue in there pocket, Rp leaving it in there path, send them a tell about it, etc.

can call your self something like "the grey' and leave these clues that seem to be building up to the secrect of say the shadows, but then folks find out you did that just to get focus on your little game in the end. they might bonk you on the head or shake a finger at you but OOC everything would be fine.:)

Now I am not out right talking about scheduled events, like these festivals, and contest I see on the forums, talking about more spare of the moment stuff. stuff that makes me not want to logoff for fear of mising something that just Springs up!

social events are not what I am talking about there fun, but not very spicy.
talking about turning social events into spicy things, out right chaos. and a opening for evil chars to do something evil. while not harming anyone (unless that there goal) to get some sort of evil goal done.
Title: Re: Ideas to "spice" things up
Post by: Interia_Discordius on May 21, 2007, 08:43:21 pm
The thing is, these sorts of things happen at festivals. For example, at the most recent Leringard Arms party, there was a huge and chaotic drinking contest that had me laughing that ended with Kali reading some cards for the characters who wanted it done...That's good CDT information right there, since card-readers have a way of vagueness that makes them seem spot on with your character's story...And all we did was roll dice to determine the cards and such.

I just don't like hearing that it isn't being done... Just participate more in player ran events. There's a whole section of them on the calendar.
Title: Re: Ideas to "spice" things up
Post by: Dorganath on May 21, 2007, 08:51:30 pm
Hey guys, can we stop pointing out how long people have been here as a dismissive gesture?  He may not have been here, but he did run a PW of his own for about five years, so why not cut Joyrock, and everyone else who makes suggestions, some slack.

Saying "you haven't been here long" is akin to telling a child to shut up and go sit at the kid's table while the grown-ups talk.

That's really not the kind of atmosphere we want here, is it?
Title: Re: Ideas to "spice" things up
Post by: miltonyorkcastle on May 21, 2007, 09:42:33 pm
**coughs** suggestions.... humm...

Well, there are "festivals" already, there are scheduled player-run story-telling nights, there are just "tavern" nights.... so many good ideas have already been implemented... ideas that keep me coming back to develop my character, learn more of the world, or just goof off.

To that end, I'm afraid I can't think of any other ideas to interest me in logging in- at least not at the moment. I like PnP's suggestions, as I usually do.


Player intitiated RP stuff that's non-bashy, it's out there. and there are plenty of us, world leaders and otherwise, that do present RP opportunity on a regular basis- just like in Joyrock's example. Still, if you want RP situations, create as many as you participate in, whether you're a new or old player. And that means that sometimes you have to ask questions.
Title: Re: Ideas to "spice" things up
Post by: darkstorme on May 22, 2007, 06:11:43 am
Therise is certainly planning to attend the next Storyteller's Night.
Title: Re: Ideas to "spice" things up
Post by: Honora on May 22, 2007, 10:26:20 am
There are a number of festivals and celebrations being written into the next handbook, but might I suggest that our populace put one on themselves?   We have acrobatic types, we have mages galore who can put on quite a light show, there can be food sold by wandering vendors, bards can sing to the crowds...all this can happen and more that I haven't thought of.  Contests, games, treasure hunts, all on one big day.  

As it's been said, pick up the ball and run with it, plan it, make it happen.
Title: Re: Ideas to "spice" things up
Post by: Interia_Discordius on May 22, 2007, 10:33:37 am
Just going to try building on to your idea, Honora, and try to be helpful to the topic ;)

Kali's card readings themselves sort of gave me an idea where they can be added into a big gyspy like festival where players can walk around to the gyspy characters (or those posing as one) and have fortunes read, strange gamblings, and fiddle with odd magical devices.

Maybe just do class specific festivals too, where anyone can join but it's that class that does the "exhibits" - i.e. the magic shows and the food sales and all that other stuff.

Perhaps more Foundation related things to help the commoners out where there is a reward for the person who brings in the most gold value or usage value in a specific number of days...Dunno, whatever! :)

I do want to see this infamous halfling pie insanity. Where is it? I've eaten pies in front of a dozen halflings, and only two have ever really reacted to my knowledge (and currently shot memory).

A halfling festival, even! Admission fee then free pies and pie contests and other pie-oriented things for all. Yay.

On the flipside, for our more shady characters, any good festival is a good festival to con, cheat, steal, crash, and otherwise play tricks upon.

I'll think of actual ideas once the coffee kicks in.
Title: Re: Ideas to "spice" things up
Post by: mixafix on May 22, 2007, 10:56:54 am
With regard the Bounty Hunter idea, I have run a couple of 'Greatly desired' (Most wanted)  notices out of Port Hempstead, which have been left to run themselves by players. I will continue to run these, though whether it can be weekly is another tale.

I have in the past left clues to treasure lost in a dungeon, over a week or so. This generated some interest as people tried to work out where it might be, and it encouraged some discussion and RP along the way.

These ideas rely on the server staying up for a bit or monitoring on a daily basis.

But I think both are pretty sound, and using the Town Crier or other PCs (like bards or appropriate officials) to spread stories works too.

I would suggest a lot of these ideas have been run before and or still are, and it may just be the frequency of such events that irk. GM's feed off response ..so this post is a good one that allows GMs to see what people are looking for. So thanks for that.
Title: Re: Ideas to "spice" things up
Post by: LynnJuniper on May 22, 2007, 11:04:24 am
You know I actually tend to agree with Joyrock.

Where I come from it was just words. No GMs or fancy pictures and areas, no one watching and regulating us. No rewards for good rp just words because we felt like doing it, not because we'd be rewarded for doing so.

I also tend to agree with Honora on this one: Time to take stuff into our own hands as well , and just put stuff up on the Calander. I've been complaining about not seeing anyone pacing back and forth from Vhel to Hempstead, well...time for me to mold the RP Around me then.

So People, come up with something and post it. I see a few people doing so, and think its generally a good initiative!
Title: Re: Ideas to "spice" things up
Post by: Interia_Discordius on May 22, 2007, 11:23:36 am
If Rhynn stands up with free food and starts randomly casting things and making pretty lights, you'll bound to have a crowd in Hempstead... Just because people by nature amass to wherever there's action.

I just stay out of the towns since Amaris isn't a town person and Kinai's got a 2 month old baby to take care of.
Title: Re: Ideas to "spice" things up
Post by: LordCove on May 22, 2007, 11:28:38 am
I've tried arranging quite a few Player Events....which met with varied success from no-one turning up to having so many turn up I couldn't keep up with the text.

I'd like to remind folks about the "Quest Map" function....I tried a few but had limited success.
It's fairly easy for some high levels to grab a Map from the Vendor's, take it to some fairly dangerous place and bury it with items they dont use....then hand it to some low levels with a riddle to get them started.
Your'e starting with some good RP to get the map, then puzzle work to solve the riddle, then a good old treasure hunt to find it.
Title: Re: Ideas to "spice" things up
Post by: ycleption on May 22, 2007, 11:58:38 am
Just to be the contrary voice...
To a certain extent, I tend to avoid large gatherings like festivals just because with too many people on the screen I lag really badly and sometimes crash. I have a very hard time RPing in those situations. If it weren't for the technical issues, I'm sure I would enjoy such gatherings.

Most of the best RP I've had on Layonara has been from random, unplanned, unDMed meetings. For instance, last night I was recovering from death, and wandered to Stormcrest, found Ozy talking. He dropped a random name, and when I asked who this person was, he told a story, which then turned into a discussion about good and evil, light and dark. Now, that kind of stuff doesn't happen all the time, there's a lot of bland small-talk type RP in between the high moments. But, that kind of small talk often generates more interesting moments. I think if anyone spends some time and effort they will find strong RP.

That said, if I were to host an event, it might be something like open political/news/history discussion, because there's a lot of game knowledge that isn't easy to find out about if you don't know the right people.