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Author Topic: IMPORTANT- Riddle me this Teleport me that Intro!  (Read 126 times)

Dezza

IMPORTANT- Riddle me this Teleport me that Intro!
« on: July 27, 2005, 06:33:00 pm »
Lord Falzain a rich mining baron from Xantril and his Mad mage Corulus have journeyed to Mistone to have some fun and put on a show. Visiting the Lord of Haven they have made the place into a giant carnival, no expense spared.. Heralds have been sent into the main cities from Port Hampshire across to Xantril to invite groups to participate in this event.

His prize! Will be announced before the game begins but will go to the first group to solve his riddles and arrive at the final destination within the allotted time……

// The following are the rules and procedures of the game folks. I would great appreciate it if people followed them to make it an enjoyable experience for all involved!  It is going to be a difficult one to GM and I would appreciate your honesty and co-operation.

Rules/Procedures:
• Groups of 3,4 or 5 allowed….Preferably no more than 4 or 5 groups so if we need to increase numbers of PC’s in groups we will do so. I would like to see an even spread of levels in each group so not 1 entire party of epics rather split up evenly.

• Each group is given a magical rock which enables Corulus to communicate with you across vast distances. (ie shout channel or tells from me or other GM’s helping me)

• After the intro at Haven, each group will be ported randomly to within an area in Mistone/Rilara/Dreger. (You will not begin until told in the Shout channel ie magic rock)

• PC’s can go to any of the 9 listed locations in ANY order. The 10th location will remain secret until you have 9 correct answers.

• PC’s have 2 RL hours to complete all the riddles to reveal the 10th location and claim their prize.

• One PC should be chosen to submit their group’s answers and announce to me (via the DM channel) that your group has reached destination 1 or 3 or whatever. I will then ASAP give you the riddle..

• Each group gets to nominate one answer at each location.

• Each time a group answers a riddle incorrectly they are teleported away from the area randomly and must once again at some point return to the location to answer the same riddle.

• If a group gets the riddle right they continue from where they are.

• You can ask for a hint for every riddle but it costs you a time penalty of 5 RL mins

• Each group has 3 lifelines they can use to avoid being teleported away from a location

• PC’s cannot change teams

• Do not send tells to members of other groups with answers or hints that will spoil the game for all.

• Time penalties and time bonus’s may be awarded by myself during the course of the game.

• The winner will be the group that gets to the final destination first after I have calculated any time penalties and bonus’s earned or lost through the course of the time allotted.

• Finally! If I use the Shout channel to ask everyone to pause. I would appreciate it if you did until I say go again, this is just to be fair to everyone and I will only do this if an issue has arisen which needs to be dealt with.

• Final Finally! Geez I hope this works!

Locations:
1.   Entrance to The Nameless Dungeon
2.   Fort Himlad
3.   Krandor
4.   Bloody Gate
5.   Blood Desert
6.   Lake Rillon
7.   Karthy
8.   Morakkens Tower
9.   Lannisport
 

Dezza

RE: IMPORTANT- Riddle me this Teleport me that Intro!
« Reply #1 on: July 28, 2005, 01:44:00 am »
Those attending it would be handy to print this out and have it close by!
 

Dezza

RE: IMPORTANT- Riddle me this Teleport me that Intro!
« Reply #2 on: July 28, 2005, 04:54:00 pm »
Thanks to all those who attended this quest it was fun to run and everyone did really well! Great Work!
 

Turnsy

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    RE: IMPORTANT- Riddle me this Teleport me that Intro!
    « Reply #3 on: July 29, 2005, 07:37:00 pm »
    Thanks for the quest (even though I did stumble onto it by accident). It was great fun, and seeing it was my first it was all the better even though our team did not win. Thanks again...... Turnsy  ;)