Vyris - 7/15/2005 11:49 AMI kinda like the idea of abolishing the party system.All the statements about it are valid, a invisible mage is just that, invisible.You'd have to RP a bit more for your group to know whats going on.Clercis can still just hit 'Tab' and see who is hurt.And my own observations as a GM, if the party channel were to be used JUST for quests.... my oh my, it would be so much easier to keep track of the RP within the group, rather than being distracted by the 3-4 other groups out gathering CNR or killing undeads in the broken forest.Another idea I had while reading this is if it would be possible to have a 'group' item. Make it similar to a house key in that it can be replicated. example:Player 'A' invites player 'B' to 'group' with him (not a party). Player 'A' activates the 'group widget' and targets player 'B'. Player 'B' accepts and a 'group item' is added to his inventory. Player 'A' is then prompted to name his group, he names his group "'A' and 'B'" The group widget then changes the faction setting of the two PC's to be "Group 'A' and 'B'". Each group would have it's own faction name as they are created, and perhaps we could change factions to incorperate some of the PARTY scripting so that members of the same faction split XP for combat, are default targets for benign AOE spells, etc. But cut out all the info swapping that goes on like position on minimap and combat information.Just a thought, not sure if it is possible but might be a decent work-around.Vyris