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NWN Master Server

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Script Wrecked:
If you are tired of waiting for NWN authorising your player name against a Master Server which (still) isn't there, you can add the following line to your "hosts" file:

--- Quote ---
--- End quote ---

The hosts file is found here:

[INDENT][NOPARSE]Windows 95/98/Me|c:\\windows\\hosts
Windows XP/Vista/7|c:\\windows\\system32\\drivers\\etc\\hosts
Mac OS X 10.0 – 10.1.5|(via NetInfo or niload)
Mac OS X 10.2 and newer|/etc/hosts

You will still have to click to acknowledge that it couldn't find the Master Server, but at least you won't have to wait for it.

Thanks Script,

I have windows xp and after c:\\windows\\system32\\drivers\\etc, I don't have "hosts"; I have "services", "networks" and "protocol".  So, not sure what to do now.


Thanks Script - this is a real help.

There are some issues with Windows 7 and I presume Vista too since they work the same way.

Although I could edit the file, it would not save it as it was already open (windows 7 on my machine). It also would not save it with a new name in the \\etc folder, so my solution was to:
[*]save it with the same name in my Documents folder,
[*]open Windows Explorer
[*]Ctrl + drag the new file to the drivers\\etc folder as Script describes and overwrite the existing file. (Copy and Paste wouldn't work for me either, hence this option.)

This worked and I get the result Script says I should.

And ps, the /etc is actually a folder in Windows 7 and not a comment by Script to suggest etc, etc, sort of thing. :)

Script Wrecked:

--- Quote from: davidhoff ---Thanks Script,

I have windows xp and after [NOPARSE]c:\\windows\\system32\\drivers\\etc[/NOPARSE], I don't have "hosts"; I have "services", "networks" and "protocol".  So, not sure what to do now.

--- End quote ---

Create the hosts file in the folder. Its a plain text file. Make sure that when you save it, it has no file extension, e.g., no ".txt" or similar.

This is very handy. Stickied.


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