The Layonara Community > General Discussion

Party chat: What it is, and what it is not

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Stephen_Zuckerman:
However, there is an alternate syntax that does not send the message into the DM channel. It is used through the self-Tell channel... /o.

The syntax is /o l (that's an L) Blah blah.

/dm [Blah blah.] is often preferable on DMed quests, though, especially when addressing an NPC.

Faldred:

--- Quote ---Stephen_Zuckerman - 3/1/2007  10:39 AM

However, there is an alternate syntax that does not send the message into the DM channel. It is used through the self-Tell channel... /o.

The syntax is /o l (that's an L) Blah blah.

/dm [Blah blah.] is often preferable on DMed quests, though, especially when addressing an NPC.
--- End quote ---


Sweet... I never knew that one, I'll have to start using it.  I always feel "dirty" putting anything in the DM channel that isn't actually addressed to a DM.

You know, someone (hint, hint) should really print a guide with all of the nifty conversation flags/options.

Dorganath:
I think this kind of misses the point.
  In most cases, GMs want to hear party talk, languages, etc.
  What we don't want to hear is OOC chatter in any channel. The party channel was singled out here because it was the most abused, but going far OOC in Talk is just as bad for those around you.
  It's been said over and over: If you want to have an OOC conversation, do it in tells or leave the game and use IRC or something.

twidget658:
It is about time this is bumped. I was on for a while tonight as a GM and was compelled to find this post and bump it.
 
 Using // is not permission to speak OOC, it is a marker to flag that the comment is OOC. This should be held to a minimum. It is use to inform several people at once of an OOC conditon. If a person is standing right next to you, send a tell, not a //OOC in the party channel.

Link092:
apologies on the short sight on my part. :(  will remember this.

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