Like the Thunder Peaks?Or is it that you want to have a more melee-oriented place that is solo-able by the non-caster set?
(and have saved more high level PCs's BUTTS than I think even they realize)
*Taps Steve on the shoulder* Mind your word usage...
@Steve what level is Darthi? I ask because the imbalance does not really show it self until higher levels (18+). And of course it is in the higher levels where your PC will spend the majority of its life, of course there are the few out there that have stayed a low to mid level for years and years, but I am really addressing the general population. Believe me when Darthi gets up to high levels she will be smoking areas and the fighters around her will be clean up crew (that is if her build is not broken).
And that doesn't even account for the Breach on Hit that the Screeching Keepers of the Broken Branch and the Earth Gensai, use. Or the dispel golems in the Deep. All which strip a mage of all their protection.
Or the No Magic Zones, like in the rift and Misted, the numerous No Rest zones, or the wild magic areas, one of which turned Darthi into a chicken.
@SteveIt's generally recognized that melee classes are better than casters at low-medium level... and that's really not the point of the thread. Beginning somewhere in the late teens early twenties, casters can solo groups that melee classes can't take one-on-one; I don't think anybody is really disputing that, the disagreement is whether that's a problem and what to do about it if it is.
Sure, these things are deadly... but they're even more deadly to fighters than to casters. A caster can face dispell-on-hit creatures from a distance, and generally are much less affected by them than melee classes.
Yes, this is an RP world, and in general I don't mind that my character does not have very much power relative to other classes... but sometimes it gets frustrating how little she can do without casters help, and how little she can contribute in places where high DR are standard.
the deadliest classes in the end are the fighters.
A 35th level pure fighter with dev crit and all the buffs he can give himself against a fully buffed 35th level wizard/sorc/cleric/druid will get creamed on Layo.I won't argue with you that a dev crit fighter could potentially be a better monster killer than a mage, but without mage buffs, the fighter-types on Layo (with the exception of the paladin, perhaps) just don't have the saves to keep up with the spell DCs of epic mages and monsters.
I'd agree if we were on any other world where fighters could easily get their hands on items that grant permanent mind-attack immunity, death attack immunity, freedom, and big save boosters, that they would be the most powerful (mechanically) in the end. However, even the fighters that have gotten their hands on some of these things in Layo discover that you can't wear all of them at once, not to mention wearing these items take away from ability boosting items.
OK, so now Layo is not only not a RP server, or a mere PvM adventure server, it's a PvP server?
and a Fighter can more than hold his own when he gets into the mid to high 30s
since there is no monster in the game that threatens all those sorts of attacks.
Getting off topic again. Lets stop talking about builds and get back to what can be done for the target audiance we are talking about25+ non casters, need a few areas, simple as that.
but rather XP (or the lack of it) at high levels. But that's a whole other kettle of fish.
So just to give a little example I took my 31st level melee PC into Sharawood. Now Sharawood is something like a level 15 to 20 area I think. Wren is a good build (barbarian/fighter/rogue) with a good balance of AC, HP, DR, and Damage. I have seen wizards, sorcerers, clerics, and druids all at 18th level completely own Sharawood and the cave, solo. Wren almost got killed by the first group in the cave. If not for terrifying rage he would have died. I think this should lay to rest the balance between casters and melee and things they can do issues.