AbnerMojo - 11/21/2006 11:53 AMWhich as a rogue character can be a bit, well boring. There is no time to sneak or scout, the party just moves ahead like a steam roller over the monsters. There is no time to lay traps for an ambush, or pause to disarm a trap, cause character A in the party has an item which makes it O.K. To set that trap off with out regard, and character B has a spell with such an such game mechanic properties. And with so many high strength warriors, why lock pick, just break the few locked doors down. All in all, this common approach to adventuring gets my character killed quite a bit, because other then his back stab, what else can a rogue offer but to sit in the back and use missile weapons because that is the 'smart' thing to do game mechanic wise.
AbnerMojo - 11/21/2006 3:53 PM And that was my point, except for quest, my character never gets to really use his skills. As for other places on Mistone, I'm completely baffled as to where they could be. I have litterally sneaked solo all across the place. And I either find traps an locks I can't do anything with, or I can't go any further on my own. I mean do I need to go back and revisit some places like the bottom of Broken Dungeon? All the doors an traps had DC's of 133 when I was there on my own. Do the DC's on things change? Cause I have been maxing out my rogue skills with every level, and still have not found much I can use them on.