Varka - 8/25/2005 12:02 AM”Dice Bag RP”This post is only to be answered by DM´s. Please respect this PC as I am trying to get a better picture here. Well the title says it all. Often when you are on a quest and lets say someone trys to …”find a secret door” – it goes the follwing way:Player: *searches for a secret door* - Player waits around 1-2 minGM: (Tell mode) make a search rollPlayer: Fiddles with the dice bag (maybe makes a mistake) and rolls:GM: Sorry you didn’t find anything. This is the easy way of what I have seen…Then there are the once which after the GM says “make a search roll” buff to get a better roll as they have gotten the idea (I will not tell how) that there could be something….or they try more search rolls…My point:That every PC has a dicebag is a good thing BUT. I think that it would be better if the GM makes the Rolls in secret for PC. This would makes it easier, quicker – and more in the spirit of the RP.Example:Player: *searches for a secret door* (if the PC wants to buff then it should be here without knowing if drinking a potion/using a spell will do any good) - Player waits around 1-2 minGM: Sorry you didn’t find anything. - END OF STORYWhat is your responds?
Lalaith Va'lash - 8/26/2005 3:07 PM "If a player with insanely high search/spot modifiers goes to look for secret doors, rolls a natural 20 and ends up with a modified roll of 45 or so, and then finds out from me that he didn't find anything, that's up to the player to interpret as a) there's nothing to find or b) the hidden doors are REALLY well hidden. " - Dorganath Hehe.. sorry had to chime in. That sounds SO familiar Dorganath. But if its a natural 20, and there is somthing there, would you automatically give it to them regaurdless of their modifier? or not? LV