Stephen_Zuckerman - 6/27/2006 5:43 AM Put a reset timer on the traps. I really, really want to see more traps and locks in Layonara. Okay, so there's three or four traps/locks in Hlint. Sure. Okay, I'll go with that - I've only found two, but hey. There's the Hlint Crypts - great for the low-level fighter, cleric, paladin... Excellent places for anyone with turn undead to flex thier class' muscles. Hlint Sewers, good for those woodsy types with animal empathy. But... In the Crypts, Rogues are useless. The whole undead not having vital areas thing. There are no traps, no locks, and nothing to Sneak Attack. They're about as useful as a Brownie Fighter with a focus in Archery. In the sewers, well... You can Sneak Attack, but if you HIT anything, it dies. No need for it except against our lovely Ratman. Seeing a small XP reward for disarming a trap would be nice, too. What good is "practice" if you're not learning anything? You get XP for killing something. You get gold for killing something. How different is that from recovering a trap and getting a little bit of XP, plus the trap? Besides, let's see some more usefulness for Improved Evasion.
Niles09 - 6/27/2006 10:51 AM exactly! Traps shouldnt be something you look around to find, but something thats just is there.
Dorganath - 6/27/2006 7:36 AM Last time... There ARE traps and locks in Hlint that are NOT in the crypts or sewers. Likewise, similar things exist in other towns and cities all over Layonara and in varying degrees of difficulty. I really cannot be any clearer than that. Now PLEASE put this thread back on-topic.
darkstorme - 6/27/2006 3:10 PM Rule #1, Niles - don't antagonize the DM. Especially one who puts as much time into Layo development as Dorganath.