Thanks ID!
I really appreciate your feed back. I wonder where I lost the point?
Does anyone have suggestions how a character would, through CDQ's move toward the lawful end of the chaos/law axis?
I was thinking of going through military, legal and/or religious training.
How could a character seek to be more lawful?
A little background on my character will help structure any advice:
My cleric, Nathaniel, was created over a year ago, before the first publication of the handbook (I think), and sought to be a protector of Lucinda's followers (hence taking the name Spellguard). I created him as Neutral Good so he would be able to protect less than savory wizards, no offense Rufus, when they are doing neutral or good deeds without a conflict of alignment.
Later, the Paladin Orders of Lucinda were announced and their purpose is basically what I wanted my character to do.
Currently, my character is in self-imposed excile from Spellgard for failing to adequately protect wizards on several quests (both of us died). He is a hermit focused on crafting skills to make magical items as a form of penance without reaping significant financial gains (I have decent crafting skills but rarely profit from them).
One day, I would like to end this exile. And move toward becoming a Protector of the Weave (even if not a Paladin). This is why I wanted ideas on how to structure alignment shifting quests. I know the road would be long and hard, but my character levels slowly and I want to take him to level 20 (if possible) as a cleric before becoming anything else.
Any suggestions?
Perhaps a discussion on how other alignment shift could happen would be in order?