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Author Topic: Top Tip: Rushing Out - Don't!  (Read 163 times)

Script Wrecked

Top Tip: Rushing Out - Don't!
« on: December 31, 2009, 01:32:26 am »
So many times it seems after a long expedition into the depths of a dungeon, just as the party is about to leave successfully leave... someone dies.

One of the contributing factors is that, by the end of an expedition, people have had enough and are in a hurry to get out.

The problem with this is that by rushing ahead, the party gets strung out, and the people rushing ahead spawn the encounters around the people caught at the rear. This is effectively ambushing the members of your own party.

Further, because everyone is strung out, the ambushed part of the party is quickly overwhelmed before those that have rushed ahead can get back to render aid.

Another point to bear in mind, by running ahead, the people that are caught behind can never catch up to the head of the party. So if you're at the head of the party, the least you should be doing is walking so the other member of your group have the chance to catch up, thus avoiding the strung-out party problem above (note, if you're at the rear of the group, you should be running. :) ).

Remember, the Soul Strand not lost one day might just be yours.

Regards,

Script Wrecked.