PRIZE LIST If the number in front of a prize exceeds 1 the number means the number of prizes (i.e. 4 x 25 dwarven throwing axes means 4 people can win 25 axes each).
BOWS 2 x 1 set of bow cams (will make a bow composite, adding 1d6 to critical hits) Bow parts 1 (adds 1 strength damage to bow) Bow parts 3 (adds 3 strength damage to bow) Bow of close range (+1, Feat: Point Blank Shot) Gnomish Repeating Crossbow (+2 AB, +1 dex, unlimited ammo) Mahagony longbow (+2 AB) Mahagony shortbow (+2 AB) Mahagony heavy crossbow (+2 AB) Mahagony light crossbow (+2 AB)
ARMORS Armour of Horus-Re (+3 chain shirt, 10/- electrical resistance, 10/- sonic resistance) Adamantium Splint Mail (+1 AC, 5/- damage soak) Platinum Chain Shirt (+2 AC) 2 x Platium Full Plates (+2 AC, 5/- slashing resistance) 2 x Iron Full Plates (+1 AC, 5/- slashing resistance)
Skin of the Forest (+1 padded leather, +6 animal empathy, camouflage once pr. day, only useable by druid/ranger) Lion Leather Armour Grizzly Leather Armour Grizzly Hide Armour Polar Hide Armour Lion Hide Armour Brown Leather Armour Brown Hide Armour Hill Hound Hide Armour (+1 AC, +2 Slashing AC, +1 Constitution, +3 discipline) Dire Wolf Hide Armour Malar Leather Armour Garb of the Made Man (+2 hide armour, +4 intimidate, casts Shield once pr. day) Dire Tiger Leather Armour (+2 AC, 5/- slashing resistance, +1 to all saving throws, +3 tumble)
WEAPONS AND SHIELDS Blade of the Dragonslayer (+1, 2d6 extra damage vs. dragons, immunity to knockdown) Adamantium Kama (+2 AB) Adamantium Bastard Sword (+2 AB) Adamantium Light Hammer (+2 AB) Adamantium Rapier (+2 AB) Malar Leather Whip (+2 AB) 4 x 25 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3 rounds vs. DC16 ) 5 x Iron weapon (of your own choosing, +1 AB) 3 x Iron Kite Shields (+1 AC)
CAPES, BOOTS, GLOVES, etc… Cloak of fortification +1 (+1 AC, +1 to all saves) Belt of cunning (+1 wisdom) Gloves of fury (+1 strength) Greater rogue leather armour (+3 AC, +3 hide/search/tumble) Boots of Arachnea (immunity to web) Cloak of mysteries (Camouflage once pr. day, -4 listen/spot, +8 bluff, +6 hide) Iron Reinforced Clothing (+1 AC, no spell failure) Adamantium Reinforced Clothing (+3 AC, no spell failure) Cape of the North (+5 to saving throws against cold) Cape of the Panther (+3 hide/move silently) Malar Leather Gloves (+2 AB, 1d8 electrical damage, 10/- fire resistance)
JEWELRY AND GEMS Ring of Fox Cunning 1 Necklace of Prayer Beads (casts prayer once per day) Ring of Fortitude (+2 fortitude saves) Ring of Endurance II (+2 constitution) Amulet of Endurance II (+2 constitution) Fine Ruby Cut Diamond
EVERYTHING ELSE Silver Enhancement II Silver Enhancement III Silver Enhancement IV 2 x Rod IV Cold (adds 1d8 cold damage to a weapon) 2 x Rod IV Fire (adds 1d8 fire damage to a weapon) 2 x Fire Resistance II (adds 10/- fire resistance to an item) 2 x Cold Resistance II (adds 10/- cold resistance to an item) 2 x Electricity Resistance II (adds 10/- electrical resistance to an item) 25 Bullets (The Destroyer's Breath), 1d8 fire 25 Ice Bullets, 1d6 cold 25 Adamantium Shurikens 5 Potions of Speed 2 x 3 Deadly Traps 5 Ingots of Adamantium
THERE ARE MORE PRICES YET TO COME! I WILL BE GRATEFUL FOR ANY DONATIONS!