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Author Topic: Zero's Rough Pricing Guidelines  (Read 615 times)

Kethryc

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RE: Zero's Rough Pricing Guidelines
« Reply #20 on: January 29, 2005, 09:57:00 am »
Yes, Talan, but Amulets take more gold.  So I sell them for a little more.
 

dadunmir

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RE: Zero's Rough Pricing Guidelines
« Reply #21 on: January 29, 2005, 10:37:00 am »
I posted something like this elsewhere and wonder if this is a better place.  Does the lens system use standard "DM guide" type pricing rules?  For example a +1 mod on a weapon adds 2000 gp to the cost.  So an oak bow that does exactly that goes for a little over 2k gp.  Perhaps if some of us understood better how the lens worked then working on a pricing system all are happy with might be easier?  Just curious.
 

Leanthar

RE: Zero's Rough Pricing Guidelines
« Reply #22 on: January 29, 2005, 10:46:00 am »
No it doesn't.. It just reads the 2da files and then goes from there. Sadly we can't keep everything accurate (it is nearly impossible with everything that is customized)... so it is not very accurate at times.
 

Ar7

RE: Zero's Rough Pricing Guidelines
« Reply #23 on: January 30, 2005, 04:55:00 am »
Anything that involves emeralds is much more expensive, actually anything that involves emeralds doesn't have a price, it is always a special agreement. It goes the same way for other high end items, they shouldn't have a specific price set on them. Only a few crafters are able to make them and they can ask any price they want, that's the way it should be. So a price guide should only include the standard items and leave stuff like adamantinum, cobalt, mithril, diamonds, emeralds, resistances II and enchantments IV out, as these are really as good as it gets.
 

ZeroVega

RE: Zero's Rough Pricing Guidelines
« Reply #24 on: January 30, 2005, 06:06:00 am »
   Ar7, as people gain more levels, the crafting of these items and the gathering of the resources needed to make them gets easier. I currently know of two, people who can make Colbat and Adamantium armor, perhaps three at most. And even then, they don't make it very often. These aren't guides that say, that armor's worth five hundred thousand, you have to sell it for that much. It's here to say, a group of traders believes that the armor you're selling is worth something around X amount of gold, and shouldn't be sold for much less. It's to keep people that mass produce from mass selling large quantities for dirt cheap. Again, haggle, trade, haggle and trade, make special agreements, but it's the (mass producing bows and selling them for 500 gold, or 100 even, or the alexandrite rings, or the weapon enchantments or whatever) that's hurting the economy. Just how I see it anyway.
  ZV-
 

Fian Bearsark

RE: Zero's Rough Pricing Guidelines
« Reply #25 on: April 11, 2005, 11:46:00 am »
Are there any updates to this list? It could be an excellent resource for players.
 

ZeroVega

RE: Zero's Rough Pricing Guidelines
« Reply #26 on: April 11, 2005, 12:13:00 pm »
  Currently have one for Scribing, Raziki helped out quite a bit with Alchemy, and I'm working on enchanting, though I could use the help of a talented smith, wood crafter, and tailor to help out. If people would just pick one thing. Studded Leather Armor, Full Plate Armors, Adamantium Weapons ect... could get it done quite a bit faster. However I'm currently going by trial and error, and just asking people in game.
 

Fian Bearsark

RE: Zero's Rough Pricing Guidelines
« Reply #27 on: April 11, 2005, 04:39:00 pm »
Great thanks to you for all your hard work on this!
 

freemen2

RE: Zero's Rough Pricing Guidelines
« Reply #28 on: June 28, 2005, 08:28:00 am »
Hey ZV ;)

Since yer a MD hopefully you have the rights to look in the Freelancers guild Forum, we're working on a price list as well there, feel free to look :)
 

RouterBlade

RE: Zero's Rough Pricing Guidelines
« Reply #29 on: June 28, 2005, 09:54:00 am »
nice guide ZV!
 

Talan Va'lash

RE: Zero's Rough Pricing Guidelines
« Reply #30 on: June 28, 2005, 08:43:00 pm »
I think this is a more accturate updated (somewhat) version.

Rings/Amulets

Copper Greenston/Malachite - 400
  Exceptional - 1400

Copper Elemental Rings (Fire Agate/Adventurine/Phenelop/Amathyst) - 300
  Exceptional - 4000

Copper Feldspar/Garnet - 800
  Exceptional - 2200

Bronze Topaz/Sapphire - 1000
  Exceptional - 2000

Bronze Fire Opal/Diamond/Ruby - 2000
  Exceptional - 5000

Lesser Ability Rings - 3000
 Exceptional - 8000


-----------------------------------------------------------------------------

Enchantments (for stuff like this I'm not differentiating between different elements because it all depends on the customer and obviously much more will be charged for an emereld item unless it is supplied.)

Enchantments I, II, III, and IV for weapons.

I - 2500 II - 5000 III - 12,000 IV - 25,000

//left unchanged *shrugs*
Silver: I=3'000, II 6'000, III 9'000, IV 12'000 (easy to make Via alchemy in comparison to other enchantment's but the stack with elements so pricing needs to be close there)

-------------------------------------------------------------

Resistances:

I - 5,000  II - 20,000

---------------------------------------------------------------------------

//unchanged, but the higher level armor prices are way too low

Leather Tailored Goods (this is long yes, but oddly fun )

Cougar Leather: 1'500 (+500 for hide/studded)

Black Bear Leather: 2'000 (+500 for hide/studded)

Jaguar Leather: 2'500 (+500 hide/studded)

Wolf Leather: 3'000 (+500-800 hide/studded)

Worg Leather: 3'000 (+500-800 hide/studded)

White Stag Leather: 5'000 (+1'000 hide/studded, you know the whole disease free thing)

Brown Bear Leather: 4'000 (+500 hide/studded)

Leopard Leather: 4'000 (+500 hide/studded)

Lion Leather: 4'000 (+500 hide/studded)

Crag Leather: 4'000 (+500 hide/studded)

Panther Leather: 5'000 (+500 hide/studded)

Polar Leather: 12'000 (+1'500 hide/studded 20/ cold DR heh, has to be atleast this)

Grizzly Leather: 8'500 (+500-1000 hide/studded)

Malar Leather: 12'000 (+1'000-2'000 hide/studded)

Dire Wolf: 15'000 (+1000-1500 hide/studded)

Dire Tiger: 17'000 (+1'000-2'000 hide/studded)

Dire Bear: 20'000 (+2'000-3'500 hide/studded)

Hill Hound Armor: 15'000?

Monk's Armor: 2'500 for Lesser, 6'000 for Normal, 10'000 for greater

Mage's Robes: 2'500 for Lesser, 6'000 for Normal, 12'000 for greater)

Rogues Armor: 3'000 for Lesser, 7'000 for Normal, 14'000 for greater)


//I dont think this is far off from what these are acctually being sold for IG at the moment
Cougar Bag: 2'000

Crag Bag: 4'500

Lion Bag: 7'000-8'000

Malar Bag: 10'000-15'000

----------------------------------------------------------

Gloves of Furry: 3,000 (Exceptional 20'000)

Belt of Cunning: 4'000-6'000 (Exceptional 10'000-12'000)//no idea why the exceptional is so low on this one... but I've never bought one so I'm not sure

Boots of the Boar: 1'000-1'500

Boots of the Cougar: 1'000-1'500

Boots of the Arachania (or whatever) 3'000-5'000 (immunity to web is nice, drow's best friend )

-------------------------------------------------------------

Weapons/Metal Armors:

+1 Weapons: 2'000-2'500 (more/less depending on Ingots to make and size of weapon, bt shouldn't drop below 1'500)

+2 Weapons: 8'000-10'000 (again see above) //Adamantium is selling for a lot more due to supply and demand

//These are all way low, they're the equivalent of rods for bows and take a higher level tinkerer than rods take enchanter

Compound Bow Cam: (Adding 1d6 Massive Criticals) //These cannot be applied by the user so they're not going to be sold seperately, the price of the work will vary depending on the bow as it is more difficult to add them to a nicer bow

Compound Bow Part I: 6,000 (+1 Mighty)//Bow parts I take a level 10+ tinkerer

Compound Bow Part II: 13,000 (+2 Mighty)

Compound Bow Part III: 30,000 (+3 Mighty)


//I dont sell metal armors above iron much, so I cant really say on these, though the banded mail price for iron is a bit high as its about the worst style in NWN
Iron Chain Shirt: 4'000 (+6'000 for Platinum, +30'000 for Adamantium, +52'000 for Colbat)

Iron Banded Mail: 6'000 (+6'000 for Platinum, +30'000 for Adamantium, +52'000 for Colbat)

Iron Half Plate: 6'000 (+6'000 for Platinum, +30'000 for Adamantium, +52'000 for Colbat)

Iron Full Plate: 8'000 (+6'000 for Platinum, +30'000 for Adamantium, +52'000 for Colbat)

(Not too sure what the changes are on metal armors so this is the best I've got, again if anthing seems way off, I'm sure an experianced DM could tweak it)

//Adamantium Tower shields are more than double the price listed here, but again, I dont work with metal stuff much

Small Sheild: Iron 2'000, Adamantium 6'000

Medium Sheild: Iron 3'000, Adamantium 8'000

Large Sheild: Iron 3'500, Adamantium 9'000

-----------------------------------------------------------------

//didnt touch this part

Scrolls/General Potions:

First Circle: 100

Second Circle: 250

Third: 1'000

Fourth: 2'000-2'500

Fifth: 5'000-6'000

Sixth: 8'000-10'000

Seventh, Eighth, and Ninth: You kidding me? Who's ever going to make those?

(Also depends upon the spell and it's power and the thing needed to make it, Ie: Yew Scroll, Diamond Dust, and Spotted Mushrooms, or just personal preferance of chargin more)

Potion of Cure Light Wounds: 20 for Self, 25 for Other

Potion of Cure Moderate Wounds: 30 for Self, 35 for Other

Potion of Cure Serious Wounds: 150 for Self, 200 for Other

Potion of Cure Critical Wounds: 300 for Self, 400 for Other

Potion of Heal: 1'000 (don't even know if there is one for healing others)

Potion of Invisibility: 1'500+

Potion of Speed: 500+

Potion of Lesser Restoration: 1'500

Fire Bomb: 500+

Potion of Strength, Endurance, Wisdom, Intelligence, Dextarity, and Charisma: 200 Per bottle

Holy Water: 10 gold per bottle

------------------------------------------------------------
//these are way too high, especially for the spells that can be duplicated by potions.  For some of the spells that can only be found in wands, the prices may be higher, but I think 1,000xspell level is a good place to start (maybe a bit high even at that)

Infusing

First Circle Wands: 3'000

Second Circle Wands: 6'000

Third Circle Wands: 10'000

Fourth Circle Wands: 14'000

Fifth Circle: 18'000
 

ZeroVega

RE: Zero's Rough Pricing Guidelines
« Reply #31 on: June 28, 2005, 08:46:00 pm »
  Yeah, I've not looked at this in a long while... most of em were guesses however now that I've been involved in crafts in one way or another I think I have a good idea of what most of this stuff is worth, I'll try and Edit it later this week so it's less confusing.
 

ZeroVega

RE: Zero's Rough Pricing Guidelines
« Reply #32 on: June 30, 2005, 07:49:00 am »
Updated. (Still might be a little kinky. If any GMs have changes that they're sure need to be made go ahead. I'm not a skilled tailor or armor crafter but I think most of them are right on now.)
 

aragwen

RE: Zero's Rough Pricing Guidelines
« Reply #33 on: June 30, 2005, 08:27:00 am »
Is it possible to make the pricing guide stay at the top of the topic and maybe make it an fixed topic....so that it does not move....Maybe inside the trade and market area?
 

Force_of_Will_

RE: Zero's Rough Pricing Guidelines
« Reply #34 on: July 01, 2005, 12:24:00 pm »
IM not sure if all mages pricings on scrolls is the same ,so heres mine.

1st lv: 250gold
2nd lv: 500-1000 gold
3rd lv: 1500
4th lv: 2000
5th lv: 4000
6th lv: 8000
7th-9th lv: varies since it takes a lucinda's touch for it wich needs a diamond.
 

ZeroVega

RE: Zero's Rough Pricing Guidelines
« Reply #35 on: July 01, 2005, 12:31:00 pm »
Yeah, I've been scribing for a while so I usually charge as much as I can, within reason. So 8'000-10'000 for a 6th circle scroll sounds fair to me, and I think most people go at least 8'000.
 

Ar7

RE: Zero's Rough Pricing Guidelines
« Reply #36 on: August 08, 2005, 05:41:00 am »
Just thought I'd post a small update. Some are beginning to scribe 7th-9th level scrolls and I think their prices should added. With the materials it takes to make such scrolls and the level of scribing needed, I'd say the prices should be 50 000 for 7th, 100 000 for 8th and 150 000 for 9th level scroll. Seems really harsh, and it is like that. A 9th level scroll requires 3 diamonds, 3 bags of ruby ( should be changed to emerald? ) dust and expensive greater scribing parchments.
 

Talan Va'lash

RE: Zero's Rough Pricing Guidelines
« Reply #37 on: August 10, 2005, 08:15:00 pm »
ruby dust is rare enough.  If it was 3 emerald dusts a PC might only have one chance to scribe a 9th level scroll in his career.

Talan is level 20, I've played him here for quite a while, hes never found an emerald (and not for lack of getting mystery minerals) he has one, which he bought, and one emerald dust.  If I were to scribe (wouldnt be able to do 9th level scrolls anyway) using the time it took me to aquire one emerald as a guide, it would take 2 and a half years (real time) to get enough dust to attempt one 9th level scroll.

Your signature informs that you have aquired 15 emeralds in Rufus' career... but, I think that is hardly typical.

-TV
 

Ar7

RE: Zero's Rough Pricing Guidelines
« Reply #38 on: August 14, 2005, 02:44:00 am »
Those are not all my emeralds, those are the emeralds I crafted in my career, quite a few of them belong to other players :)

I agree about the 9th level scrolls, but I see no problem why 7th and 8th should be so rare. *shrugs* Ruby dust is not a big problem, as the dust and the gem itself aren't usable for much anyway.
 

miltonyorkcastle

RE: Zero's Rough Pricing Guidelines
« Reply #39 on: August 30, 2005, 01:04:00 pm »
Would it be possible (as some of us are actually working on one) to update the pricing guide to actually inlcude raw and fabricated resources (like corn and sandpaper) other than gems?  There are many characters who deal primarily with resources, collecting them for and selling them to crafters.