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Author Topic: Zero's Rough Pricing Guidelines  (Read 475 times)

Talan Va'lash

RE: Zero's Rough Pricing Guidelines
« Reply #40 on: September 04, 2005, 09:00:00 pm »
I'd say negotiate, and set up your own rough price guide.  Some people need something badly; they'll pay more.  Some people aren't that aversed to getting it themselves; they'll pay less or get it themselves.

With raw materials its more a question of how badly/quickly you want it, so its more prone to fluctuate depending on the customer.

-TV
 

Harlas Ravelkione

RE: Zero's Rough Pricing Guidelines
« Reply #41 on: September 08, 2005, 07:02:00 am »
I do not agree with the prices of Silver Rods. They are only made by high-lvl alchemists (and there are not many of those), besides maybe the Rods of power I and II, and they require lots and lots of silver (high lvl smelting, and 3 nuggets for 1 ingot). They are very rare compared to elemental rods, so I suggest the price of the equivalent elemental rod + 5-10%.
 

Sylance

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    RE: Zero's Rough Pricing Guidelines
    « Reply #42 on: September 20, 2005, 06:44:00 am »
    anyone know what a "Miscillaneous Medium" is ?
     

    Variable

    RE: Zero's Rough Pricing Guidelines
    « Reply #43 on: September 21, 2005, 04:27:00 pm »
    Quote
    Sylance - 9/20/2005 7:44 AM
      anyone know what a "Miscillaneous Medium" is ?
     

      It is a category of objects in NWN, i believe they are 2x2 objects that don't fit in other categories
     

    Sylance

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      RE: Zero's Rough Pricing Guidelines
      « Reply #44 on: September 22, 2005, 07:08:00 am »
      so......what are they used for?
       

      Variable

      RE: Zero's Rough Pricing Guidelines
      « Reply #45 on: September 22, 2005, 06:48:00 pm »
      They can be anything...
        Glass ingots are miscellaneous mediums i believe so are metal nuggets and ingots, these are just a few examples
       

      Harloff

      RE: Zero's Rough Pricing Guidelines
      « Reply #46 on: December 06, 2005, 03:47:00 am »
      I have two questions regarding prices:

      Are the prices in this guide still valid?

      And can I trust the lence enough to set prices for items not mentioned here? For instance what is the price for a "gnomish lense" I used the lence on it and it said 3 or 4 thousand which seemed very cheap considering all the ingridients and the difficulty of the the craft (and the usefulnes).
       

      Harlas Ravelkione

      RE: Zero's Rough Pricing Guidelines
      « Reply #47 on: December 06, 2005, 03:50:00 am »
      The lens is good for most items I'd say. However, it does not work for some items. Compare the usefulness of the item and the ingredients for crafting the item with the lens price. You can also compare it to items of equal quality/usefulness and base your price on that. Its common sense, really.
       

      miltonyorkcastle

      The Merc's rough price guide for raw goods.
      « Reply #48 on: December 12, 2005, 12:20:00 pm »
      Okay, before I start the list, I want to be sure it's known that these prices are based on two things:  The first being Demand and the second, a strong desire to make sure valuable things stay valuable.  To that end, >>> as the demand increases, the price will increase  1000 gp Silver-> 250 gp Gold-> 250 gp   Wood (per branch):  Oak-> 50 gp Mahogany-> 250 gp   Gems (per rock):  Amythest-> 150 gp Topaz-> 400 gp Sapphires-> 1000 gp Fire Opals-> 1000 gp Ruby-> 7000 gp Diamonds-> 14000 gp   Others:  Sand (per bag)-> 50 gp Silk (per box)-> 2500 gp Corn (per box)-> 1000 gp Coal (per nugget)-> 150 gp
       

      Wintersheart

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        RE: The Merc's rough price guide for raw goods.
        « Reply #49 on: December 12, 2005, 12:27:00 pm »
        Quote
        miltonyorkcastle - 12/12/2005  9:20 PM

        Gems (per rock):

        Amythest-> 150 gp
        Topaz-> 400 gp
        Sapphires-> 1000 gp
        Fire Opals-> 1000 gp
        Ruby-> 2000 gp
        Diamonds-> 3000 gp



        Sapphire and Fire opals too expensive (around 500), Ruby and Diamonds far too cheap.
         

        miltonyorkcastle

        RE: Zero's Rough Pricing Guidelines
        « Reply #50 on: December 12, 2005, 01:51:00 pm »
        The Opals and Sapps are staying as they are.  However, if Diamonds and Rubies are too low, Winter, what price would you suggest they start at?
         

        Ar7

        RE: Zero's Rough Pricing Guidelines
        « Reply #51 on: December 12, 2005, 02:08:00 pm »
        Diamonds for 3000 gold pieces, show me a person who sells them *grins*

        A bit more constructive now, diamond jewelry is sold for a minimun of 20 000 gp and often more, one just has to look at the auction that sold a Bull's Strenght amulet. I value diamonds at 10 000 myself, since they have a very wide variety of different uses.

        As for the rubies, once again judging by the auctions, I'd say 5000 gp minimum.

        EDIT: Looking at the sapphire and fire opal prices, I can only add that I wouldn't pay as much for them.
         

        blonde

        RE: Zero's Rough Pricing Guidelines
        « Reply #52 on: December 12, 2005, 02:18:00 pm »
        Was going to comment on it too, but then i saw Ar7 had just said exactly what i was going to say... :)
         

        Wintersheart

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          RE: Zero's Rough Pricing Guidelines
          « Reply #53 on: December 12, 2005, 03:46:00 pm »
          Rubies 5500 or about depending on the bidding mood.
          Diamonds 10-12 thousand

          Sapphires and fire opals - I bought lots of them and the price is around 500. A topaz gives two gems when cut so the actual difference between them should be minimal. The recent auction prices have been from 3-400 up to around 600 for sapphires.

          Given the prices on elemental rods I (they take a mineral gem) they should stay in the region of 500.

          Edit: Some raw material prices have gone into the loon range where they cost more than the finished products they produce - aloe in particular. I have been an active crafter since early summer and in that timespan raw material prices have gone up and up while the finished goods have gone down in price.
           

          twidget658

          RE: Zero's Rough Pricing Guidelines
          « Reply #54 on: December 12, 2005, 04:52:00 pm »
          Rubies are in a slump right now. They are not moving very fast due to the limited usages of them. About a month ago, they were around 7,000, but now, about 2,000 to 2,500.
           

          Harloff

          RE: Zero's Rough Pricing Guidelines
          « Reply #55 on: December 12, 2005, 11:03:00 pm »
          The price on sand is a high i think considering that more than 100 bags can be gathered in 2 hours if you go to the blood desert, meaning you gather resources for more than 5000 in this timespan, I for one wouldn't pay that much. I guess the same thing goes for clay.
           

          Filatus

          RE: Zero's Rough Pricing Guidelines
          « Reply #56 on: December 13, 2005, 04:54:00 am »

          I usually pay 50 gold for a shaft of oak. 50 gold pieces just for a branch seems a bit too much.
           

          miltonyorkcastle

          RE: Zero's Rough Pricing Guidelines
          « Reply #57 on: December 13, 2005, 07:00:00 am »
          *looks up and makes some notes*

          Okay, folks.  If you check the post (except for the diamonds and rubies, which I was apparently waaay off on), I pointed out that the prices are placed intentionally high, seeing that haggle is expected.  For instance, using the case of the Fire Opals and Sapphires: nope, never sold one for 1000 gp.  However, starting them at a thousand gold pieces insures that I do get a minimum of 500 gp per (and while some of you say you wouldn't pay more than that, I've gotten up to 800 gp per for them).  If I started them at 500 gp, you can bet there would be people who would do their dangdest to haggle the price down further.  And when you've got 1000 pounds of goods you need to move right away, you just suck it up and sell.  Sand almost never sells for 50 gp a bag (unless the demand is high for some reason, then people will pay it), but starting it at 50 gp insures I make the sell for somewhere near 30 gp.  Also, if you read, the prices need to stay a bit high to keep going and getting the stuff yourself worthwhile.  I sell to those that simply don't want or don't have the time to spend on getting even the easy things like sand.

          I'm going to update the diamond and rubie prices.  Thanks for the input!
           

          miltonyorkcastle

          RE: Zero's Rough Pricing Guidelines
          « Reply #58 on: December 13, 2005, 07:04:00 am »
          Oh, and I can get a 100 bags of sand in about one hour, not two, actually.  At least playing as Cole, I can.

          Also, you crafters out there, if the prices of raw goods are going up, reflect that in the prices of your finished goods.  When buyers come along and say, hey, why is this so expensive?  you say, well, it's become more expensive to produce them.
           

          Harloff

          RE: Zero's Rough Pricing Guidelines
          « Reply #59 on: December 13, 2005, 07:15:00 am »
          Quote
          miltonyorkcastle - 12/13/2005  4:04 PM

          Oh, and I can get a 100 bags of sand in about one hour, not two, actually.  At least playing as Cole, I can.

          Also, you crafters out there, if the prices of raw goods are going up, reflect that in the prices of your finished goods.  When buyers come along and say, hey, why is this so expensive?  you say, well, it's become more expensive to produce them.


          That is not the point, I can get sand as fast as you can with Skarp, my point was and still is that that sand is much easier to get to than for instance oak which is why it should be cheaper. Even 3000 for an hour of "manuel labour" in a relatively safe area seems a bit high to me. I would never pay 30 gp for sand, glas perhaps but sand no. would you charge 50 gp for clay as well?
           

           

          anything