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Author Topic: Zero's Rough Pricing Guidelines  (Read 841 times)

jrizz

RE: Zero's Rough Pricing Guidelines
« Reply #80 on: January 10, 2006, 08:47:00 pm »
to continue the discussion :) potions and scrolls are consumable also but some of them are quite pricey. You may argue that the components that go into some potions (haste, invisi) are hard to get and costly. Well I think we have already seen that the components that go into a bunch of arrows at the top end can also be hard to get and costly. So if the prices that are based on the components and skill to make are too high then the same should hold true for potions and scrolls. 

I am enjoying this debate, I hope we can come to a solution that makes sense.
 

Rayenoir

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RE: Zero's Rough Pricing Guidelines
« Reply #81 on: January 10, 2006, 09:30:00 pm »
I really don't think you can make the comparison there, if only due to the fact that while arrows are the primary source of damage for some characters, potions and scrolls are not.
 

Rayenoir

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RE: Zero's Rough Pricing Guidelines
« Reply #82 on: January 10, 2006, 09:34:00 pm »
I really don't think that comparison can be made.  Arrows are the primary source of damage for archer-type characters.  You can't fire a bow without arrows to shoot from it.  No one really needs potions or scrolls in the same way.
 

Rayenoir

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RE: Zero's Rough Pricing Guidelines
« Reply #83 on: January 10, 2006, 09:36:00 pm »
I really don't think that comparison can be made.  Arrows are the primary source of damage for archer-type characters.  You can't fire a bow without arrows to shoot from it.  No one really needs potions or scrolls in the same way.
 

Cp_Winddancer

RE: Zero's Rough Pricing Guidelines
« Reply #84 on: January 10, 2006, 10:37:00 pm »
 Being a major player in the scroll department I will post the scale, which I personally use when setting the value of scrolls.  
  1st: 250gp  
  2nd: 500gp  
  3rd: 1000gp  
  4th: 2000gp  
  5th: 4000gp  
  6th: 8000gp  
  Beyond here is completely up to the scribe (if you can find one), but a good price standard to expect based on the need for Lucinda’s touch and the very rare gems dusts required.  
  7th: 35000-50000gp  
  8th: 75000-125000gp  
  9th: 150000gp  
  Inks:  
  Lesser: 100gp  
  Average: 500gp  
  Greater: 750gp  
     
  Scribing components on a per box basis  
  Eggs: 2500gp  
  Spotted mushrooms: 1700gp  
   Graveyard dirt: 1000gp  
  All other components: 700gp  
  Again these are simply the price standards, which I use, as well as the prices, which almost all of the scribes I know charge as well.  Of course all price are set to vary depending on a lot of factors.  Usually, if you supply all of the components for a scroll the cost will be cut in half.
 

Cp_Winddancer

RE: Zero's Rough Pricing Guidelines
« Reply #85 on: January 10, 2006, 10:38:00 pm »
 Being a major player in the scroll department I will post the scale, which I personally use when setting the value of scrolls.
    1st: 250gp
    2nd: 500gp
    3rd: 1000gp
    4th: 2000gp
    5th: 4000gp
    6th: 8000gp
    Beyond here is completely up to the scribe (if you can find one), but a good price standard to expect based on the need for Lucinda’s touch and the very rare gems dusts required.
    7th: 35000-50000gp
    8th: 75000-125000gp
    9th: 150000gp
    Inks:
    Lesser: 100gp
    Average: 500gp
    Greater: 750gp
     
    Scribing components on a per box basis
    Eggs: 2500gp
    Spotted mushrooms: 1700gp
     Graveyard dirt: 1000gp
    All other components: 700gp
    Again these are simply the price standards, which I use, as well as the prices, which almost all of the scribes I know charge as well.  Of course all price are set to vary depending on a lot of factors.  Usually, if you supply all of the components for a scroll the cost will be cut in half.
 

Cp_Winddancer

RE: Zero's Rough Pricing Guidelines
« Reply #86 on: January 10, 2006, 10:39:00 pm »
Being a major player in the scroll department I will post the scale, which I personally use when setting the value of scrolls.  
  1st: 250gp  
  2nd: 500gp  
  3rd: 1000gp  
  4th: 2000gp  
  5th: 4000gp  
  6th: 8000gp  
  Beyond here is completely up to the scribe (if you can find one), but a good price standard to expect based on the need for Lucinda’s touch and the very rare gems dusts required.  
  7th: 35000-50000gp  
  8th: 75000-125000gp  
  9th: 150000gp  
  Inks:  
  Lesser: 100gp  
  Average: 500gp  
  Greater: 750gp  
     
  Scribing components on a per box basis  
  Eggs: 2500gp  
  Spotted mushrooms: 1700gp  
   Graveyard dirt: 1000gp  
  All other components: 700gp  
  Again these are simply the price standards, which I use, as well as the prices, which almost all of the scribes I know charge as well.  Of course all price are set to vary depending on a lot of factors.  Usually, if you supply all of the components for a scroll the cost will be cut in half.
 

Wintersheart

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    RE: Zero's Rough Pricing Guidelines
    « Reply #87 on: January 11, 2006, 02:27:00 am »
    Potions are potential life savers. If you are high level and going on a tough quest buying a potion of Heal or two is a small price to pay for not rolling against the soul mother.

    A single potion of heal will take 8 dusts of sapphire (or roughly three sapphires crushed) which in my book is a lot harder to get than 10 branches of mahogany. Potions containing one or two "oils" can also be very time consuming to make.

    Then you got the market argument. Potions are usefull to all characters and time consuming to make. Time is money and more so for the higher levels characters who can potentially make a lot of gold in the time spent picking herbs - hence potions have a big market. Arrows on the other hand have a much smaller market and most of that market makes their own arrows anyway. In my experience it also takes a lot less time to chop down wood than running across Mistone or Dregar picking 5 herbs here and 6 there.

    So:

    More customers
    Time is money
    The potential utility of potions (i.e. lifesavers) is greater than that of arrows

    *grins* for me that makes perfect sense
     

    jrizz

    RE: Zero's Rough Pricing Guidelines
    « Reply #88 on: January 11, 2006, 11:46:00 am »
    I may be wrong but I have noticed that the CNR is a little harder to get since the update. Meaning the deposits seem to run out faster. There have been for a while less of some CNR deposits (iron in haven is one for sure). So if this is the case shouldn't the price for CNR go up and of course that would affect the pricing of items across the board.
     

    jrizz

    RE: Zero's Rough Pricing Guidelines
    « Reply #89 on: January 11, 2006, 11:48:00 am »
    I may be wrong but I have noticed that the CNR is a little harder to get since the update. Meaning the deposits seem to run out faster. There have been for a while less of some CNR deposits (iron in haven is one for sure). So if this is the case shouldn't the price for CNR go up and of course that would affect the pricing of items across the board.
     

    666hellspawn

    RE: Zero's Rough Pricing Guidelines
    « Reply #90 on: January 13, 2006, 02:39:00 am »
    I have 2 questions for this forum: First.....will the prizes change much with the new crafting system?
    Second: why are the rogue, monk and mage specific clothes so cheap...the lesser ones are as expensive as wolf and jaguar leathers, but in lesser specific clothes are malar and crag cats used....those skins are not easy to get. Wolf and jaguar on the other hand are very easy. Maybe someone can explain this to me. Or try to explain it *grins*

    abi
     

    jrizz

    Re: Zero's Rough Pricing Guidelines
    « Reply #91 on: January 16, 2006, 11:46:46 am »
    I am just saying that the arugment for low pricing on arrows based on them being consumable has holes. basing the price on the CNR used and a skill modifer seems a good way to go.
     

    Frelinder

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    Re: Zero's Rough Pricing Guidelines
    « Reply #92 on: March 03, 2006, 07:38:06 am »
    I would like to see an update on this price guide please. Whith this new crafting system that now are running and the fact that some of the prices never were close to their actual value.
    And that some items not are mentioned att all.

    for example Adamantium rings/amulets that are +3

    -Kilkenny-