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Author Topic: Zero's Rough Pricing Guidelines  (Read 2700 times)

ZeroVega

Zero's Rough Pricing Guidelines
« on: January 28, 2005, 12:46:00 pm »
Being a long time Layo player and crafter, I've tasted all crafts in one form or another (buying or selling) I've come up with my own little guide lines, that were pretty solid.
  Rings/Amulets
  +1 Save Against Disease 400/Exceptional 1200
  +1 Save Against Poison 400/Exceptional 1200
  +1 Save Against Cold/Fire/Electric/Acid 300/Exceptional 3000
  +1 Vs. Mind Affecting/Death 500/Exceptional 3000
  +1 Reflex/Fort/Will 1000/Exceptional 5000
  +1 Ability Int, Wis, Str, Cha, Dex, and Con 3000/Exceptional 8000
  Multiply the above prices by 4-5 for their greater cousins. Ie: Rings that give +2 Against Fire 12-1500, exceptional 12-15'000. Also, amulets sell for 0.5 x the base price (Ie: Amulet of +1 Disease save +200) more.
  +2 Ability Int, Wis, Str, Cha, Dex, and Con 20'000-25'000/Exceptional 40'000/45'000 (The + or - 5000 is for those who supply diamonds)
  -----------------------------------------------------------------------------
  Enchantments
  Enchantments I, II, III, and IV for weapons.
  Acid: I=5,000 II=10'000, III=20'000, IV=40'000
  Fire: I=3'000, II=5'000, III=14'000, IV=25'000
  Cold: I=3'000, II=5'000, III=14'000, IV=25'000
  Electric: I=3000, II=5'000, III=14'000, IV=25'000
  Silver: I=3'000, II 6'000, III 9'000, IV 12'000 (easy to make Via alchemy in comparison to other enchantment's but the stack with elements so pricing needs to be close there)
  ------------------------------------------------------------- 
  Resistances:
  Fire I=5'000, Fire II-25'000
  Electric I=5'000, Electric II=25'000
  Acid I=5'000, Acid II=25'000
  Cold I=5'000, Cold II=25'000
  ---------------------------------------------------------------------------
  Leather Tailored Goods 
  Cougar Leather: 2'500 (+500 for hide/studded)
  Black Bear Leather: 2'000 (+500 for hide/studded)
  Jaguar Leather: 3'500 (+500 hide/studded)
  Wolf Leather: 3'000 (+500-800 hide/studded)
  Worg Leather: 4'000 (+500-800 hide/studded)
  White Stag Leather: 5'000 (+1'000 hide/studded)
  Brown Bear Leather: 4'000 (+500 hide/studded)
  Leopard Leather: 4'000 (+500 hide/studded)
  Lion Leather: 4'000 (+500 hide/studded)
  Crag Leather: 5'000 (+500 hide/studded)
  Panther Leather: 5'000 (+500 hide/studded)
  Polar Leather: 25'000 (+1'500 hide/studded)
  Grizzly Leather: 8'500 (+500-1000 hide/studded)
  Malar Leather: 18'000 (+1'000-2'000 hide/studded)
  Dire Wolf: 15'000 (+1000-1500 hide/studded)
  Dire Tiger: 26'000 (+1'000-2'000 hide/studded)
  Dire Bear: 26'000 (+2'000-3'500 hide/studded)
  Hill Hound Armor: 24'000
  Monk's Armor: 2'500 for Lesser, 12'000 for Normal, 25'000 for greater
  Mage's Robes: 2'500 for Lesser, 12'000 for Normal, 25'000 for greater)
  Rogues Armor: 3'000 for Lesser, 14'000 for Normal, 30'000 for greater)
  Cougar Bag: 2'000
  Crag Bag: 4'500
  Lion Bag: 8'000-10'000
  Malar Bag: 20'000-25'000
  Gloves of Furry: 7'000-8'000 (Exceptional 20'000-25'000)
  Belt of Cunning: 7'000-8'000 (Exceptional 20'000-25'000)
  Boots of the Boar: 1'000-1'500
  Boots of the Cougar: 1'000-1'500
  Boots of the Arachnia: 5'000-7'000 
  Cape of the North: 6'000-8'000 (30'000 if enchanted with Cold Resistance II)
  Cape of the Panther: 5'000 (10'000 is exceptional)
  Lion Leather Gloves: 4'000
  Malar Leathar Gloves: 10'000
  Dire Bear Leathar Gloves: 20'000
  Litch Claws: 16'000
  -------------------------------------------------------------
  Weapons/Metal Armors:
  +1 Weapons: 3-5'000 (Metal and Wood)
  +2 Weapons: 14-20'000 (Metal and Wood)
  Weapons with enchantments add +3'000 for I, +5'000 for II, +12'000 for III, and +22'000 for IV
  Compound Bow Cam: (Adding 1d6 Massive Criticals) 8'000 gold
  Compound Bow Part I: 4'000 (+1 Mighty)
  Compound Bow Part II: 10'000 (+2 Mighty)
  Compound Bow Part III: 20'000 (+3 Mighty)
  Iron Chain Shirt: 5'000 (+6'000 for Platinum, +20'000 for Adamantium, +32'000 for Colbat)
  Iron Banded Mail: 7'000 (+6'000 for Platinum, +20'000 for Adamantium, +32'000 for Colbat)
  Iron Half Plate: 8'000 (+6'000 for Platinum, +20'000 for Adamantium, +32'000 for Colbat)
  Iron Full Plate: 9'000 (+6'000 for Platinum, +20'000 for Adamantium, +32'000 for Colbat)
  Small Sheild: Iron 2'000, Adamantium 10'000
  Medium Sheild: Iron 5'000, Adamantium 10'000
  Large Sheild: Iron 8'000, Adamantium 12'000
  -----------------------------------------------------------------
  Scrolls/General Potions:
  First Circle: 100
  Second Circle: 250
  Third: 1'000
  Fourth: 2'000-2'500
  Fifth: 5'000-6'000
  Sixth: 8'000-10'000
  Seventh: 20'000
  Eight: 30'000
  Ninth: (In your dreams) 60'000
  Potion of Cure Light Wounds: 20 for Self, 25 for Other
  Potion of Cure Moderate Wounds: 30 for Self, 35 for Other
  Potion of Cure Serious Wounds: 150 for Self, 200 for Other
  Potion of Cure Critical Wounds: 300 for Self, 400 for Other
  Potion of Heal: 2'000 for Self, 3'000 for Other
  Potion of Invisibility: 2'500+
  Potion of Speed: 1500+
  Potion of Lesser Restoration: 1'500
  Fire Bomb: 500+
  Potion of Strength, Endurance, Wisdom, Intelligence, Dextarity, and Charisma: 200 Per bottle
  Holy Water: 10 gold per bottle
  ------------------------------------------------------------
  Infusing
  First Circle Wands: 2'000
  Second Circle Wands: 4'000
  Third Circle Wands: 8'000
  Fourth Circle Wands: 10'000
  Fifth Circle: 20'000
  Anyway that's about all I have. These are the prices I usually use when selling, and the one's I expect when buying. Haggling is fine, but having people offer you a low price for an item! Undeard of! Sago being undercut by that much for Lion Leather armor is just not fair. Heck if the did that in the real world, I'd have m $10 game boy, and my $20 PS2. Haggling, cool, chargin squat for a very useful item, just because it's easy to make. Not! :) Gah this was fun! ZV-
 

vgn

RE: Zero's Rough Pricing Guidelines
« Reply #1 on: January 28, 2005, 12:56:00 pm »
Nice guide and well done. I think some of them are out of line with the recent changes but you yourself said you weren't sure on the areas where I think this is the case. The new hide and studded armors are much better with their AC bonuses to damage types. This means they price higher than you may be used to. Also in general your leather prices are much too low with the re-worked suits. Not all of them, but some of them for sure.
Also, with the metal armors re-worked, I think you'll find your prices there may be too low, though I haven't looked at much. I'm just guessing based on the level req as price dictates level req to a degree. Level req on Iron Full Plate now is 12, I doubt it is as cheap as 7K, though I haven't put a lens to one of the new suits yet.
 

ZeroVega

RE: Zero's Rough Pricing Guidelines
« Reply #2 on: January 28, 2005, 01:12:00 pm »
Yeah, I was bored and didn't really feel like hoppin IG and crafting right now, so I just threw this together. If you'd like changes, just PM em to me and I'll do it, though I figured it would be just something for people who aren't too skilled at all crafts (like me) and want a bit of wisdom on what to pay. ;)
  EDIT: So, yeah. Raised the prices on Leather stuff by a good 500-2'000 depending on what it is. I still don't think +1(+2, +3) AC Vs. Piercing/Slashing is all that great, but I guess every bit counts depending on what you're fighting. Also raised the prices of Armors 8K for Full Plate Iron, and more for Adamantium, Colbat, and Platium. Think it's probably pretty close to some good prices now.
 

dfiremann

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    RE: Zero's Rough Pricing Guidelines
    « Reply #3 on: January 28, 2005, 01:35:00 pm »
    I wonder if we can freeze this post as a guideline?  Seems some pretty comprehensive information in there.
     

    Destropterammer

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    RE: Zero's Rough Pricing Guidelines
    « Reply #4 on: January 28, 2005, 02:59:00 pm »
    Nicely done. THough i'd like to say that your armor prices are a "bit" off :)

    Adamantium for once, more then hard to get too. Most people will die trying. An adamantium plate has a +1 AC. 5 point soak (unless hit with magical weapons) And maybe more cant remember..

    The Cobalt armor pal!...i got one for sale for 100k. hehe. Its about as hard to get as the Adamantium i think (no i dont want to try no) But way harder to make. And the stats for the Cobalt armor is pretty neat too. something like +2 AC soak 5 (unless +2 weapons) and more.
     

    ZeroVega

    RE: Zero's Rough Pricing Guidelines
    « Reply #5 on: January 28, 2005, 03:00:00 pm »
    I'll go ahead and change it again. Alright, I've got Adamantium and Colbat Full Plates at a respectful 38'000 and 60'000 each. I figure as long as people don't go selling way below that I can assure you they won't be flooding the market. I think it's a fair price for what it offers..... and Harg, errm..... hold onto that Colbat armor set for me eh? ;)
     

    Pankoki

    RE: Zero's Rough Pricing Guidelines
    « Reply #6 on: January 28, 2005, 04:17:00 pm »
    +2 Stat rings and amulets at 10k are way too cheap. 20 is better.
      The resistances are way too cheap, should be more around 20 too. It takes a level 20 enchanter and tinkerer to make them.
      The IV enchantments once again too cheap, also around 20+.
      The compound bow parts once again too cheap. These make the best bows in game and no way should it be sold for 12.5k
      Most of the prices you mention are based of the V1 economy and they don't apply anymore.
     

    Nuzatch

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    RE: Zero's Rough Pricing Guidelines
    « Reply #7 on: January 28, 2005, 05:38:00 pm »
    In defense of the +2 stat jewelry, emeralds themselves go for 25-35k so 10-15k for a +2 seems close to right.
     

    Pankoki

    RE: Zero's Rough Pricing Guidelines
    « Reply #8 on: January 28, 2005, 05:41:00 pm »
    Whoever is selling emeralds for that price needs to be hanged by their toe. THERE IS NOTHING BETTER THAN EMERALDS OUT THERE!!!!
     

    Leanthar

    RE: Zero's Rough Pricing Guidelines
    « Reply #9 on: January 28, 2005, 05:44:00 pm »
    If an emerald goes for 25-35k how does a finished product only go for 10-15k?  Doesn't make any sort of sense.  End products are more expensive than the raw material.
     

    Pankoki

    RE: Zero's Rough Pricing Guidelines
    « Reply #10 on: January 28, 2005, 05:45:00 pm »
    Nah +2 is diamonds, he's saying that people are selling +3 items (emeralds) for 20-35k and thus a +2 item should be fine at 10-15. Which is completely absurd seeing that +3 items are the best possible items you'll ever find on layo.
     

    Kethryc

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    RE: Zero's Rough Pricing Guidelines
    « Reply #11 on: January 28, 2005, 06:11:00 pm »
    How closely do these match the eyeglass?
     

    Pankoki

    RE: Zero's Rough Pricing Guidelines
    « Reply #12 on: January 28, 2005, 06:22:00 pm »
    My emerald jewelry is priced at 45k. From the lense. Like I said a lot of these prices are from V1, I know the III rods are not priced at 10k and many other stuff.
     

    Leanthar

    RE: Zero's Rough Pricing Guidelines
    « Reply #13 on: January 28, 2005, 06:33:00 pm »
    Sadly the lens of pricing is limited by what we have done to the 2da files and then new stuff that does not use the 2da files etc.  It is hard and it is not even close to a perfect system.. but it is a limiation that we need to work with.
     

    Ozy_Llewellyn

    RE: Zero's Rough Pricing Guidelines
    « Reply #14 on: January 28, 2005, 07:04:00 pm »
    Could kill the lens of priceing, make an easly publicly accessable post with the breakdown of item values. Let the master craftsfolk set up the priceing lists. And have DM/World law/polocy dictate it. Just a sugestion I'm throwing out there, mostly because I'd choke if I saw +2 jewelry sold for 10-15K.
     

    ZeroVega

    RE: Zero's Rough Pricing Guidelines
    « Reply #15 on: January 29, 2005, 05:40:00 am »
      Well, thanks for the input here, I was just kinda pulling these out of my wazoo. Sadly someone needs to heimlich Ozy cause he's choking. +2 Jewelry, sold for 10-15K in V1 if you brought the diamond, and with a diamond mine, and more people out there circulating the suckers, the prices on them haven't risen. Also, most of the prices I worked out of my own accord. Perhaps a DM would like to run over em, add a few items, and shift prices a little. I feel this economy should be one that charges out your rear pretty much any high end item, so the higher the prices the better. I just don't know what's too high. Also just because there's a base price, doesn't mean you can't haggle. Ie: bring me two boxes of skeleton knuckles and I'll drop the price off this ring a thousand. Plus, prices like this would give way to some possible RP for a PC run black market (as suggested by 'someone'). Anyway, just kinda throwing out what I'd sell em for, and asking for interpretation and change. (Though I admit, I wouldn't sell +2 for any less than 20K if it was me making it, and +1 would run you up a nice 5K) :)
      ZV-
     

    Dorganath

    RE: Zero's Rough Pricing Guidelines
    « Reply #16 on: January 29, 2005, 06:22:00 am »
    Seriously....since the lens is admittedly bugged/limited at this time, perhaps it would make sense to publish an out-of-game minimum price guide.

    Good stuff, ZV.  A good start.
     

    Leanthar

    RE: Zero's Rough Pricing Guidelines
    « Reply #17 on: January 29, 2005, 06:34:00 am »
    GM Team... Please work with ZeroVega and come up with a price guideline then we will go from there... Filter everything to him and he can get it organized and sent to me... Once I agree with it I will post it.
      Good start here Zero.
     

    Force_of_Will_

    RE: Zero's Rough Pricing Guidelines
    « Reply #18 on: January 29, 2005, 07:58:00 am »
    I have heard or seen only 2 Emeralds since I started playing here back when it was V1 to present.
    If they are so rare then the things should go for 50-100k easy since +3 is max on Layo.
     

    Talan Va'lash

    RE: Zero's Rough Pricing Guidelines
    « Reply #19 on: January 29, 2005, 09:14:00 am »
    Suggestions on ring prices:  For the saving throw rings I've found that the lens price is a decent starting point for barter  Poison/Disease +1    500