NWN Discussions and Suggestions > Implemented Ideas

Change Silver and Titanium Enhancement to work on slashing weapons

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Chazzler:
I think I suggested positive damage for silver & titanium, but yeah, would be a bit too much *grins*
I like this idea more than mine, and Stephen there made another superb suggestion too.

davidhoff:
Hi, was digging this up to see if the Team has any intention on changing this in the next update.  As it is now, only weapons that do either bludgeoning- only or piercing-only damage get the benefits of Titanium/Silver enhancements.  Sure would be nice to give the slashing and slashing/piercing folks some love.

Thanks

Dorganath:
My position hasn't really changed since this post:

http://forums.layonara.com/bug-reports/282695-silver-enhancement-not-working.html#post1714106

In fairness, I haven't thought about it either. At this moment, however, I am not inclined to change things.  Among the other oppositions to this, it would mean adding eight largely redundant items to an already-stressed palette.

I'm not closing this to the future, but it's definitely off the table for the next update.

davidhoff:
Just to be clear, I'm not asking for silver/titanium enchantments to be changed to Magical or Divine or Positive Damage.  Both of the quotes you referenced from Leanthar and IDii were saying no because they didn't want to change it to magical/divine/positive.  They didn't address whether it should be changed so that slashing weapons can get the bonus like piercing and bludgeoning weapons do currenly.  All I'm asking is for a change so slashing weapons can get the extra physical damage from silver/titanium that currently only piercing and bludgeoning get.  I don't see a balancing issue with that, unless you want to call it balancing something that already is unbalanced.  Thank you for addressing this and considering it.

Dorganath:

--- Quote from: davidhoff ---All I'm asking is for a change so slashing weapons can get the extra physical damage from silver/titanium that currently only piercing and bludgeoning get.  I don't see a balancing issue with that, unless you want to call it balancing something that already is unbalanced.  Thank you for addressing this and considering it.
--- End quote ---

I'm not going to quibble over the meaning and interpretation of the word "balanced" here. There are more considerations to game balance than all weapons getting the same treatment. Read the various discussions above and in other threads, and look past the "no" and try to better understand why "no" was said.  

I do understand what you are asking, and I'm only saying "not at this time." Again...


--- Quote from: Dorganath ---Among the other oppositions to this, it would mean adding eight largely redundant items to an already-stressed palette.

I'm not closing this to the future, but it's definitely off the table for the next update.
--- End quote ---

To give you technical insight, the system that applies these enhancements is really quite elegant. The enhancement items themselves are tagged in a particular way, and one script handles the application of all kinds of enhancements and resistances (even ones we don't have available).  The quickest, easiest way to do what you are suggesting is to make a new set of items tagged to apply piercing damage rather than slashing. That's eight new and mostly redundant items added to the palette, eight new crafting recipes and possible confusion when applying one or the other of these nearly identical enhancements.  A possible alternative (and not one I've investigated) is to code in handling of this single special case, detecting all applications of slashing damage vs. racial type to slashing weapons and converting that to piercing. Bioware doesn't make that as easy as it might sound, so a solution like that would not only take longer to implement but require more testing as well.  

In either case, I remain unconvinced.

I understand and acknowledge all the arguments in favor of this, but as yet, nothing has jumped out at me as a strong and compelling reason to pursue this.

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