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Author Topic: Layonara is soon to be migrating to Neverwinter Nights: Enhanced Edition  (Read 30635 times)

Eldoran

Are my old pc's been deleted long time ago?

player name Lord Eldoran
 

orth

Are my old pc's been deleted long time ago?

player name Lord Eldoran

I'm afraid if you last played before 2005 your character might not be available. I'll try to check some other backup locations.
 
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jadewillow

Didn't see my characters come over, so as suggested I created a test character 'jwtest'. Let me know if you need more info to migrate my chars over. Thanks!
 

orth

Didn't see my characters come over, so as suggested I created a test character 'jwtest'. Let me know if you need more info to migrate my chars over. Thanks!

Your characters have been moved over.
 

jadewillow

Thanks! They are all there. Probably already been asked, but how do we get the custom portraits working in EE?
 

orth

Thanks! They are all there. Probably already been asked, but how do we get the custom portraits working in EE?

You can download the portraits pack from the address below then extract those files in the My Documents/Neverwinter Nights/override folder.

http://nwsync.layonara.com/LayoPortraitsPack.7z

« Last Edit: December 01, 2019, 12:58:33 pm by orth »
 
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Ke' Koa

For those that are porting over...  When you log in, give it a few seconds as sometimes it takes a bit for the characters to pop up.  Don't think it won't work, it just takes a little bit.
 

Chazzler

Yeah, you can also copy your old installation's override, portraits and music folders' innards to their appropriate folders in  \Documents\Neverwinter Nights\ so you'll get the same overrides, portraits and the layonara custom music with the EE version without the need to download everything once again.
 

orth

Threw in a quick patch fix for a couple small issues.

- fixuvbug should work again
- oxen should vanish when player logs out
 

Olme

Looks like oxen being created with every login.

i've relogged 2  times , now have 3 oxen 'clones.'
 

orth

Looks like oxen being created with every login.

i've relogged 2  times , now have 3 oxen 'clones.'

I guess I didn't fix them not being destroyed upon logout, thought a quick fix would do it, but there's probably more. I'll take a closer look later tonight.

In the meantime you're fine to use one, it won't hurt anything. Just don't try using multiple ones.
« Last Edit: April 29, 2019, 01:59:04 pm by orth »
 

orth

The duplicate oxen issue should now be fixed.
 
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davidhoff

Still working on getting EE up over here...probably spend some time tonight on it.  I did have a question about the old Layo...are we wasting our time getting xp and items on old layo?  Chaz said something about a 26 hr lookback when we go port our char's to EE.  Just trying to figure out how that works and if new stuff we earn on old layo will port to EE.

Thanks
 

orth

Still working on getting EE up over here...probably spend some time tonight on it.  I did have a question about the old Layo...are we wasting our time getting xp and items on old layo?  Chaz said something about a 26 hr lookback when we go port our char's to EE.  Just trying to figure out how that works and if new stuff we earn on old layo will port to EE.

Thanks

You can gain items and character levels/XP/gold but keep them on your PC and I can migrate okay. Anything else is a kind of a pain in the butt.

Don't use bank vaults nor persistent storage, also crafting XP will be lost too.

I'm also taking your honour here at stake to not do the following: take something from your persistent chests and put them on your PC. If you do this that item will be in the new server's persistent chest and on your character, hence duplicating an item.

I can verify the differences in chests if I really feel like I need to audit, but I think you guys are honourable enough to not try to cheat the system. If you absolutely need something from a persistent chest then please tell me and I will delete it on the new server. Same goes for gold/items from a bank vault.
 
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orth

A few more notes on some of the new stuff:

* Custom weapons work completely now, all feats and such, you can even be a double scimitar weapon master for example. The light pick, katar, sai, wind fire wheel and nunchaku are considered finessable. Katar for tiny+, the rest for small+ creatures. (Thanks to Hellblazer for the help with this)
* New spawns have random sizing
* Players can name their holy symbols
* Players can bold words/short phrases that they speak by surrounding them with
Code: [Select]
<b></b> to show emphasis
* Spammy unnecessary feedback messages have been removed. You remember that wall of text that used to tell you your quest journal has been updated the first time you logged in after a reset for example.
* When you lose a strand a tell is sent to you instead of a combat message as before it would get lost in the combat logging
* No one can log in while server is starting up as the passwords are different until the start up is completed
« Last Edit: April 30, 2019, 09:29:33 pm by orth »
 
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Script Wrecked

There appears to be a lot of problems with folks trying to migrate their characters, so if you're having problems just create a new test character and tell me their name in this thread and I'll move your old characters over and delete that test character.

Name of new test character: Script Wrecked

Thanking you.

~Script Wrecked.
 
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orth

There appears to be a lot of problems with folks trying to migrate their characters, so if you're having problems just create a new test character and tell me their name in this thread and I'll move your old characters over and delete that test character.

Name of new test character: Script Wrecked

Thanking you.

~Script Wrecked.

PCs have been moved.
 
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orth

Just some fixes that have been made, thanks for all the folks using the =c bug command

- True Seeing VFX on eyes works again
- Racial bonuses on ammunition works again
- GMW and Magic Weapon works on ranged again
- Horses being invisible was fixed (they were actually scaled to zero)
- Pawn shops should keep cycling through the six open quests instead of stopping after a few
- Merchants not opening their inventory has been fixed

A couple of these are in the next patch update I'll do when it's quiet but most of them are in the running module. I will keep changelogs in a cleaner place for future releases instead of continuing to use this thread.
 
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jadewillow

Where are the chat logs stored with EE? Is it in a new location, or have I just forgotten where to look. Thought it was in logs folder.
 

Lily

In Windows they are stored in the user directory of nwn, i.e. c:\users\username\documents\neverwinter nights\logs
 
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anything