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Author Topic: Layonara is soon to be migrating to Neverwinter Nights: Enhanced Edition  (Read 490 times)

orth

GAH.. DLC's... WHY!...
$52 for a 10+yr game.. jees..

Well considering the games that are out now this isnt bad as most are half baked.. reskinned of previous versions... Oh wait.. thats what this is..

You don't need the digital deluxe edition to play on Layonara, just so that's clear. Beamdog has NWN:EE for $19.99, gog.com has it for the same as well as Steam.
 

Ke' Koa

 
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jadewillow

Not seeing Layonara coming up, so I assume its not ready?
 

orth

Not seeing Layonara coming up, so I assume its not ready?

Not yet, no! Very soon.

I was waiting for one more contribution but it's been delayed. I may just skip it though, just need to see how close they are.
 
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Hellblazer

Still working on it, been hitting a snag will talk to you about it tomorrow Orth.
 
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orth

Time for a bit of an update on some of the changes, some are done by me, some are in NWN:EE, some are community enhancements:

  • PCs can now use all three ammo slots for the same ammunition using the =c rangedfocus command. This allows PCs to queue up 3 sets of different arrows to progress through instead of NWN automatically grabbing a random stack when you run out.
  • Many minimap and walkmesh fixes
  • The "grave" system has been revamped. Only the PC (and DMs) who died will see a special marker where they died. Other PCs will no longer see a headstone. This was to avoid some of the OOCness of a physical grave being there which isn't really correct
  • Most subrace and prestige class bonuses are now hard coded, that means if your subrace is +2 Strength then it's not considered a "buff" but rather your character has that value changed at the core
  • Combat modes are now toggleable, meaning if you use Power Attack or Expertise you turn it on and off with a toggle, it doesn't break when you move.
  • The entire polymorph engine has been revamped helping to avoid some of the issues that came up with polymorph/wildshape/elemental shape etc
  • Many of the stock tilesets have been improved with a visual facelift
  • Bartering gives a lot more feedback so PCs have a record of trades in their chat logs, also autosave no longer cancels a barter
  • PCs can set their size to give a bit of a more custom look, size can be tiny, small, normal, large, huge. Currently a PC can use this as often as they want but please only set it with the setting that you want, experiment and then stick to it. Changing of size is logged and we don't want to see a PC manipulating it on a whim whenever they feel like it
  • The dynamic names system has gone through a complete revamp (I even wrote the C++ for the NWNX plugin) so I've tweaked it for Layonara. PC Names show up normally on the Player List so tells are easier.
  • Vendors no longer need to be "triggered" to fill their inventory the first time they're spoken to
  • Whirlwind was fixed
 
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Hellblazer

PCs can set their size to give a bit of a more custom look, size can be tiny, small, normal, large, huge. Currently a PC can use this as often as they want but please only set it with the setting that you want, experiment and then stick to it. Changing of size is logged and we don't want to see a PC manipulating it on a whim whenever they feel like it[/li][/list]

Will there be lenience in quests where someone designs a costume that might bulk them up, like a tall skinny guy with a well made animal bladder to make him look like a tall huge guy? :D
 

 

anything