The World of Layonara
The NWN Persistent World => Layonara Server => Topic started by: HooD!uM on March 22, 2005, 07:42:00 AM
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Just a though, maybe its in the mix :/ ...but i hate seeing Lucindas summonds being something a gnome would summon...(Golems). Would be nice to completely change dietys summonds so not all are similar..except the animal related dietys..
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HooD!uM - 3/22/2005 4:42 PM Would be nice to completely change dietys summonds so not all are similar..except the animal related dietys..
Any suggestions?
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Heh, Hoodlum, you're going to have an angry mob of clerics after you for even suggesting that their Sheild and Mithril Golems be taken away. :)
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well i keep hoping for new summons for Xeen, water elementals really just don't fit
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Any deity who mainly summons planetars of different degrees?
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Wine elementals for Xeen. :)
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Someone keep Celgar away from this thread....
...for everyone's sake......
*looks around nervously*
;)
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I always thought Xeens summons should be higher and higher (or should that be lower and lower) forms of succubi and perhaps lucinda's summons should continue the spellbook theme as well. Also Prunilla's summons should really continue the scarecrow theme I would have though :)
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Erm.. there's absolutely nothing wrong with the Lady of Magic having constructs as summons and I dont think there is anything better to replace them, themewise.
Gnomes have no specific summons, it has nothing to do with race. And the fact that summons are known tinkerers have no relevance whatsoever on what the Lady of Magic would supply its followers.
Other summons are being worked on, just be patient.
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Wolves for Folian
:)
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I really just want to see some beefier books for Aragen. Not that I don't like the golems, I love 'em to death, but it'd be far more to summon something a bit more knowledge-related. Plus, I would just like to see a book whoop arse. Pen being mightier than the sword and all that ; )
Actually thus far, GREAT job on the summons, the thing to keep in mind is that we HAVE custom summons, and ones that are kept in constant update. Pan can be thanked for that, among others (I forget exactly who all works on the summons ;) ) So yes, more summons are being worked on, but in the meantime be happy that you have golem and not uniform summons like many other servers.
Wow, that sounded harsh, I didn't mean it that way at all, I'm simply saying that keep in mind that we do have custom summons.
Also, feel free to provide suggestions. "More summons" is less likely to get attention than "I was thinking of this summon lineup for Xeen... "Insert list of summons here""
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Don't you Dare get rid of Lucinda's golems!!! they are part of a non gnome-ish mage's stapel!!! *clings to his golems* I don't want to see them go!!!
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Tooo Late connor! *holds a broken bottle protecting his golem summons* now back off from Lucinda's golems!
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It would be cool if the level 9 Xeen summon was a Summoned Temptress that went around and beat the heck out of things with a whip with on-hit domination.
*drools*
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....spell books are nice and all, but a 9th lvl spell book summen would likly kill the party.. there magivs is very... badly aimed... ive seen mine shot lightining balts and hit party member and stuff.. 9 th lvl summened book would likly kill hole partys in seconds. OHOH... maby a floting Pen for Aragen... like a feather pen or somthing... or if it could be modeled a book golem or somthing... like make a really big book that closes on stuff... smashing them, that would be how it attacks, could also just make the normal books that attack, maby not spell casters. Maby a ink or paper golem... idk. Maby animated book cases that shot books like arrows and smacks monsters with.. themselve's.. that could be interesting... floating pen that sprays napalm... hum..
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Maybe taking away their golems would knock those Lucindites down a notch.
I mean, in all seriousness, I don't see very many clerics of other gods, though that very well may just be me.
Maybe I am just biased cause I don't like the weave ... or rather I don't like the concept of gods messing around with the Arcane ... or maybe I have been playing a Toranite for too long ...
*shrugs*
It's 1:40AM here and I've been out all day so don't take me too seriously
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Vorax's summons are too weak
lvl 16 dwarf is the strongest summon when others are around 19-20
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RouterBlade - 7/17/2005 12:43 AM
Vorax's summons are too weak
lvl 16 dwarf is the strongest summon when others are around 19-20
The last time I looked at "pete" Gloin's summon it was level 20. (this was less then a few weeks back on quest)
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Pete, and Kramir for that matter is lvl 20. the lvl 8th sumon might be lvl 16 though. The Vorax sumons rock, no need to fool around there either.
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RouterBlade - 7/17/2005 3:43 AM
Vorax's summons are too weak
lvl 16 dwarf is the strongest summon when others are around 19-20
Vorax's summons, when I was helping in the testing of v2, could rock just about anything's world. And when properly buffed, nothing but Dragons could stand in the level 20's way. So these are fine. Totally fine. Any more power and you'll start having all the Lucindites and Aeridinites converting to Vorax. :)
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Guardian 452 - 3/22/2005 9:26 PM
Wolves for Folian
:)
How about regular wolves and winter wolves somewhere in the summons? maybe winter wolves instead of a dire tiger?
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ahh.....hehe
misunderstanding i guess
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I think it is a lower level because it has PC classes, unlike my animal summons which have animal levels.
PC classes are better the NPC classes
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Had a few ideas on the subject,
I like the idea of wolves for Folian's summons. Maybe also some archer spirits with good DR penetration but very weak melee would be nice too.
Xeen's wine elementals would be fun. If we could customize her water elementals to be purple and have a on hit save vs poison or lose x amount of intelligence, it'd be like getting opponents forcibly drunk, very useful for fighting mages. Regardless, they'd just be cooler renamed "Wine Elemental" or "Wine Contruct." Succubi would fit well to as she is the lewd and debacherous child of Corath.
Grand seems more in tune with things like flying axes and orc soldier spirits akin to Vorax. Meanwhile Dorand could do with animated hammers and fire elementals. (called "Soul of the Forge" or some such)
Beryl's earth elementals are great in effectiveness, though changing their visual representation as being somewhat more like a gem golem's appearance would be interesting. Maybe a gem golem's visual but with a different color, renamed "Gem Elementals". Have each level of summon be the color of an increasingly more valuable type of gem, ultimately hitting diamond, ruby and emerald golems at 7, 8 and 9.
Aeriden's water elementals could be downsized a bit, but with increasingly more powerful extra dmg vs the undead, kind of like Holy water elementals. ALso, it'd be awesome if they could be somehow coded with a henchman script so that they'd heal their summoner with a minor heal 1x/summon when the caster did the "heal me" command "VWD" Lvl 1 summon would do cure minor, lvl 2 cure light, lvl 3 cure moderate, lvl 4 cure moderate, lvl 5 cure serious, lv 6 cure serious, lvl 7, cure criticle, lvl 8 cure critical, lvl 9 healing circle. maybe a little less powerful than that, but you get the idea. Having healing, undead baned summons would be right on par with Aeriden's credo; healing waters ripe with positive energy.
Rofirein has lots of protectors, mostly constructs. never thought that sat right. Librams to represent the code of laws at lower levels, then some forms of lawman spirits, like celestial bailiffs/lawgivers or such. Definitely with his lawgiver credo, some extra bonus vs chaotic foes could make a good mix. Perhaps lvl 9 summon could be a weak gold dragon-like summon, with a weak red dragon-like counterpart for Pyrtechon at the same level.
Prunilla's summons are right on the mark! those scarecrows and shambling mounds are *perfect* for her dogma. Kitharian could use some form of elf spirit spearman, some hawks and hunting dogs rather than the standard animal progression.
With Aragen the scholar, the librams fit very will for lvls 1-4. After that, non book-form golems don't seem quite so relevant to his goals. (after are, they are mindless) Scholars would be interesting here, old man summons with open books in their hands who have mind protection auras around them to help ward confusion. If there was some way for them to cast sight enhancing spells like ultravision, clairvoyance, see invisibility and the like on the caster when he did the "Help Me" or "Heal Me" voice command... that would be incredibly in theme. All said summons of Aragen should also double as a reading light, permanent visual fx on it glowing. A paladin-like radius effect that gave bonuses to lore would be fun too; people would start summoning these things to help them identify things and research topics during quests. He'd definitely not be much of a scrapper in combat though, just like that Loremaster creatures card. ;)
Oh, and I know Celgar will kick me for saying this... save the golems for Goran, Lucinda summons should be weak and cast offensive magics. Librams, apprentices, archmages, oh my!
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All good ideas lonnarin
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I AM going to Kick you... Golems are great for them magic abusers so shush! *smashes a glass bottle on a brick wall and hides his golems* Back off!
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I just want to see bigger and bigger books for Aragen, really. If only because the idea of a book the size of a PC amuses me a lot.
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I'd like to see different summons based upon diety. Not to deny Cel his golem or anything, I do find it sort of funny that Jeran who has no god, summons celestials, just like Daren, who follows Az'atta.
That being said...I'm scared to see anything change, Daren follows the goddess of love, redemption and mercy, I'd hate to summon something like Disgrunteled Cherub (immediately performs Charm Person on the caster (successful will save for half duration), making him become enraptured with the highest HD enemy for 1d4 + 1rounds/level) or Bigby's Merciful Touch (all in area of effect are wrapped up in a warm fuzzy feeling healing 3d8 HP of damage, removing any negative spell effects and making them immune to all mind spells/paralysis/fear for 3 turns/2 caster levels).
So...as you can tell, I'm of two minds about this
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what about the mighty chicken.. think of the fear that your foes shall have, after facing the dreaded chicken!!
G
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I would like to see more undead creatures for evil aligned mages and priests of Corath. Not that I do not like my maralith, it is perfect in every way, but nevertheless I would like to see undead. Vampire assassins and powerful skeletons and death knights would better suit a follower of Corath than different demons.
Could somebody from the team reply and say if such things were ever considered or ever will be?
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higher levels of animate dead would be great, by leevl 11 animate dead is rather weak. An i have poasted somewhere before that id love to see more perstent blade spells, make a short sword for level 4.. a long sword for level 5 a grat swoprd for level 6, dont need one fore every level i just love the animated weapon thing, i like to rp it that my char is controling that said animated item, such as the dagger that i love to use but dies in one hit now. If any of this is being considered by the Team id love to hear about it. I would also like Ar7 said, but not just evil, make it for necromancers. Something maby only a specialest would have or somthing, but sence there evil you wouldent be able to use them in every battle becouse most chars would make you leave and unsummen it. but maby a level 6 spell could be the undead golem, you could use the skin from the undead oger and just make it get better depending on caster level just like animate dead. Have it get stronger and have a higher DR each level or something but to a max such as the animate dead spell has.
Any feed back would be great
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Alright, I wanna know why you people feel Golems arn't a lucinda thing?
Do you guys have any idea how HARD it is for a wizard to make a golem?... And no it's not a gnomeish thing... A gnomeishthing would be a steam powered Clockwork what ever.. Or a Bronze steam golem, or any thing that does not use MAGIC to power it. You guys got your things mixed up. I mean in the D&D world any wizard that is powerful enough will try to make a golem at some point because its a status symbol among the magic circles. A wizard with a golem is like a G-unit with is bling yo. hheheh Or beter yet it like them people that buy a honda civic and waist $2 to 4000 to make their car look strange. My 5 candian cents, .025 amarican
Edit. Not to mention there is such things as wild golems, Ragamuffins are a result of puiling years worth of magical clothing into a corner and letteing them sit, not to mention there are places in FG where magic is so powerful that stone and clay golems come to life.
Just be cause cel's sheild golem can tank on west does not mean the same for central and east ;)
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lunchboxkilla - 7/28/2005 7:09 AM
Do you guys have any idea how HARD it is for a wizard to make a golem?
Doesn't really matter how hard it is to make a golem. Since Celgar, or any other
PC as far as I know, can't call on a golem they have made. They summon random golems
from the clockwork plane or some such.
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I as making a point here. It takes an awful alot of magic to make a golem, even if it was made on another plane. No matter what a golem is a creature of magic, granted it was manmade or, golem made, or how every they are. Maybe a golem god? I don't rememebermuch on how they were first created
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Golems are manufactured on Mechanus, are they not?
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I agree with Cel here. If any worshiper has a right on summoning golems it's the Lucindite. I mean, it's completely clear why it is this way. It's a cunning scheme from Lucinda. She's clearly hugging all the mages here, not wanting them to worship other gods.
I can understand the way she thinkS: "So mister mage, you want to worship Foilan..
Well.. NO MORE GOLEMS FOR YOU!!!!
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lol
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Filatus - 7/28/2005 10:05 AM
I agree with Cel here. If any worshiper has a right on summoning golems it's the Lucindite. I mean, it's completely clear why it is this way. It's a cunning scheme from Lucinda. She's clearly hugging all the mages here, not wanting them to worship other gods.
I can understand the way she thinkS: "So mister mage, you want to worship Foilan..
Well.. NO MORE GOLEMS FOR YOU!!!!
and yet the mages arn't the ones summoning the golems, it's her clerics that do.......
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Rayenoir - 7/28/2005 9:00 AM
Golems are manufactured on Mechanus, are they not?
Golems are manufactured wherever the mage is that manufactures them. :P What comes from Mechanus are the Inevitables, golem-ish clockwork creatures that enforce the laws of the multiverse. Not to mention the modrons which are different entirely.
I'm a bit torn on this issue. Summoning of golems seems a little odd. But its not odd for high enough level wizards to have them. Perhaps if there was a way to make them, and then give the wizard a control device that "summons" them instead, essentially making them henchmen like in HotU. Then make the summons a bit more summonish. Weave guardians of some sort. I don't have any of the more recent MMs, just MMI and Handbook of the Planes and nothing in either of those really fits that bill aside from generic good planars.
It would also mean that mages wouldn't have to be lucindites to have golems. Or modify one of the familiar options to be a "Construct" that changes form.
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Mages dont have to follow a god to get golems, we get them if we are neutral
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Good Aligned Wizards: Summon Celestials (Archons and the like)
Neutral Aligned Wizards: Summon Constructs (Books for a while, then golems)
Evil Aligned Wizards: Summon Demons
Clerics of Lucinda: Summon Constructs (Books then golems)
Personally, I've no problem with the Lucinda summons. Though I think it'd be interesting to have the Neutral Wizard summons shaken up with Outsiders for three summons, magical creatures for three summons, then constructs for three (just to make things interesting).
I think the summons in general could definatly be mixed up, but with the number of deities, nine summons for each of them, and the three different Wizard Alignment summons to deal with, it would take a lot of work.
Anywho, I'm alright with golems... but if it will silence Celgar for a bit to get rid of em, go for it. ;) (We love you man... most of the time)
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I mean in the D&D world any wizard that is powerful enough will try to make a golem
And Clerics are NOT wizards.
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I'll burn you at the stake Zeor *grins* (just kidding)
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Sure thing, just making a point. Celgar's golems have saved my butt a few times anyway.
What would be nice though, is an epic wizard feat that allows the construction of a Golem that would act as a sort of second familiar. Then change Lucinda's summons to various elementals, and perhaps a golem or two near the end of the summoning spells.
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For neutral wizards the summon 8 is a helmed horror....?
I beleive they can, at lvl 7, cast the spell mordenkainen's sword, that is supposed to be the helmed horror..
Is the summon8 improved compared to the spell mordenkainen's sword?