The World of Layonara
NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: General_Ski on July 12, 2005, 07:09:00 PM
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Just an idea, replace the disarm feat, since disarm does not work vs npcs with knockdown feat, obviously that should raise prices for whips greatly or just add knockdown feat. I mean after all a whip can snap arounda leg and trip, when pulled. Since whip does not do much damage, no one uses them and I find whips to be really cool weapons.. Also I have not seen whips in the crafting system, albeit I cannot claim to have explored CNR fully. But I find the idea of knocking down flaming or freezing or acid whips interesting... Just a thought.
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Or how about some extra slashing damage on whips?
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whips definitely are within the CNR system. You just need to look for them. ;)
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Just a word of warning while whips are low damage and have a worthless feat of disarm, you have to be careful when altering them. I use to play a Bardic champion of Sune, and used a whip as it is her favored weapon. The DM's created several whips to make the character reasonably playable, because bards are horrid fighters and the whip is horrid damage, esp when you take in that Most sunites do not wear any armor.
We tried the knockdown instead of disarm, and we found the whip to be abit unbalanced and over powered. It knocked mobs down to frequently making them easy prey for my bard. We had allot more luck just adding +1 or +2 to the damage as holy damage as the whip was a sash of Sune. Not sure if it was the bard song or what that made the knockdown rate so high, but it seemed a bit to high.
We did that first figuring trade feat for feat, with same reasoning that I can trip with it. I have tried it in the OC and found the same thing a knockdown whip is fun but a tad unbalanced. Just my experiance if anyone else has tried and found it diffrent great. I love the whip too and think its an awsome weapon but a bit low on the damage, and disarm is worthless.
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The low damage wouldn't have been a big deal if
damage reduction hadn't been so common. Maybe
make it better at circumventing DR?
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i think i've heard of this being down on other servers, but can you give the whip a bit more range since in actuallity you can use it from a bit of a distence, this will ablow people whome use whips to aid in combat a little bit and not pt themselves in danger of counter attack by the same monster when their friends are fighting, but doesn't give them much help if they are by themselves as the gap can be quickly closed
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My old character Vralo used a whip...was mostly rp business, and he was a cleric and did crap for damage even after all his buffs. True they are interesting, but I think the slashing damage is the best idea.
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How about different levels of wounding? I'm not sure if wounding only works 1hp at a time but regular whips could be 1hp per round, +1 Whip could be 2hp of wounding, +2 whips could be 3 hp of wounding per round, and +3 whips could be 4hp of wounding. Meh, sounded good anyway.
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I was thinking about this, and since we have sea elves now, which use tridents, it would be cool to have a net that could be equiped off hand with a trident (a traditional gladiator style fighting method) which uses knockdown. Knockdown with the net, stab em with the trident.
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How about giving the whip a restraining property on hit?
Which can be avoided with a reflex save. Maybe a slow on failed save or entangle.
And let the DC increase as you gain lvls, ab or maybe feats (being proficient gives the
first DC, weapon focus another, improved crit a third, weapon spec a fourth and so on)
Thunder Pants' suggestion was good too.
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Forcing the creature that is being attacked by the whip to make a Discipline check or be Knocked down is an interesting idea, i'd love to see it implemented.
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well if you use the whip to trip someone isn' the whip in use around the person's ankles? thus it wouldn't be possible to hit them, so make the whip (or the character for the matter) stop attacking for a short duration or switch weapons, if the switch is made though, the person needs to drop the whip(thus not able to make a second knockdown).
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Druke - 7/19/2005 2:49 AM
well if you use the whip to trip someone isn' the whip in use around the person's ankles?
Yes, logically. But Knockdown is a bit too powerful. Being entangled or slowed, the
victim can at least defend himself in melee and attack back.
And if you want to go into details, knock down with a whip will often lodge the whip around
a person's ankles. Either by the weight of the body as he/she lies on the whip or if the victim
actively tries to hinder the whipwielder from freeing the whip.
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Let's not make anyone want a weapon over another weapon. Each weapon is special, and no basic weapon needs a magical property for any reason to simulate a 'special effect', or 'logical ability of a whip in the real world'. ;) I think they're fine the way they are. They're a style weapon, and something you take to bed with a very understanding lover.
That's all from me.
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They are for sure a style weapon... yet I think they could be given a minor amount of lovin' and even then it wont be like every weapon master will take Whip over scythe. hehe.
G-452
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Guardian 452 - 7/20/2005 3:12 AM
They are for sure a style weapon... yet I think they could be given a minor amount of lovin' and even then it wont be like every weapon master will take Whip over scythe. hehe.
G-452
Then maybe the weapon itself should be edited to be 1d6 rather than 1d2.
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Heh, I was gonna say... Why not give it a bonus to something like... Persuade. Or a charisma modifier check bonus thing. :P
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Still trying to figure out how whips are an exotic weapon. If you consider there are all kinds of whips used for various purposes, just mechanics I suppose.
Anyways, why not have whips do entangle instead of disarm? It would make more sense as you can use a whip to trip, disarm, immobilize and even use it to get passed a foes shield due to its flexibility.
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//whirlwind attack!!!! :)
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Geez, talk about thread necromancy....
Still, I like the knockdown idea, if perhaps it could be tied to checking for a knockdown attempt only when a critical hit is made. Knockdown attempt on each strike of the whip would be excessive though.
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Yeah, Halberds too. I miss having the PnP Trip ability of the halberd.